-
Posts
390 -
Joined
-
Last visited
-
Days Won
11
Everything posted by JawZ
-
I thought I would share this here as I, Aiyen and Matso have been talking about shader library and such. Modular Shader Library Contains my latest codes in a easy modular library of effects and helper functions I regularly use. I will try to add some additions to the guide later on as well.
-
Add info to the guide in a way you can, while trying to make it simple enough for any beginner to understand. Even if it's not technically correct by some, it's not what it's about. It's about relaying info for others to learn that this effect affects the game in this way and that way. Then there are other authors contributing and if they see that something need corrections they can do that, any info is always valuable as this guide is still in development and nothing have really been "set in stone" yet.
-
--MOD UPDATE-- ELE - Lite "Only Interior Lighting" released Released the "Only Interior Lighting" version of ELE - Lite. For those of you who do not like the current changes I've done in the Default version concerning Light Bulb colors.
-
hehe I'll soon have an example file for ENBSeries that demonstrates one of ELE's feature. Dungeon separated control values, by using specific values assigned to the imagesapces of all the games interior cells.
-
--MOD UPDATE-- ELE - Lite officially released on the Nexus During this week and previous weekend I started working on a Lite version of ELE to boost things up with the Nexus release. The default Lite version of ELE includes ELE - Interior Lighting, Spell and Torch Lighting, FX Emittance and ELE Plugin - RS Light Color. For Skyrim + Official DLC's as well as Wyrmstooth and Falskaar. New NMM Installer with custom separated modules as well as several combined options to minimize amount of .esp plugins. If you have Skyrim + all DLC's you can choose the Legendary option that includes all changes for every DLC + main game. Same goes for users of Falskaar and Wyrmstooth, Legendary + Falskaar + Wyrmstooth. It's all in the NMM installation. And I've optimized the coding of the NMM installer since my previous ones, if you do not have all the required files activated a pop-up window will appear in the Nexus Mod Manager or Mod Organizer notifying you that you do not have all required files to install that option or options. ELE - Lite is still not a full fledged version as I've yet to alter the Directional + Directional Ambient Lighting color values nor the Fog values. But it will be done and released as the 1.0 version along with other features and fixes. ELE - Lite on Nexus
-
It can do that when a required file is missing. Try removing all of your ENBSeries files and download the default ENB version 0.246. From that archive extract only the following files d3d9.dll (or ENBInjector.exe with enbseries.dll) enbseries.ini enblocal.ini enbhost.exe enbeffect.fx Try running it with those files in it's default state, if it still crashes try using an older ENBSeries version 0.242 or 0.244, still crashing check your ini settings in both ENBSeries.ini as well as Skyrim.ini and SkyrimPrefs.ini. I would try generating new Skyim.ini and SkyrimPrefs.ini after you've made backups of your current ones. To do that simply delete or move the current .ini files from the My Games/Skyrim/ folder start up SkyrimLauncher and let it run, and/or start up Skyrim afterwards in case just running the SkyrimLauncher did not do the trick. Then once the new files have been generated only change these settings and nothing else, for testing purposes; [Display] ... bFloatPointRenderTarget=1 bTreesReceiveShadows=1 bDrawLandShadows=1 bShadowsOnGrass=1 ...
-
ELEP - Full Vanilla Customizable ENB (by JawZ)
JawZ replied to TechAngel85's topic in Post Processing
Sorry, I misread the that it was the Object and not PP line last night. Yeah I know, in simplest terms it's similar to how the deferred enable/disable "button" works. Or a mix of that and slight ENBoost only mode. Anyway I misread what was what. -
ELEP - Full Vanilla Customizable ENB (by JawZ)
JawZ replied to TechAngel85's topic in Post Processing
I have divided the weathers between the weather types that has the most similar visuals between them, so I could customize all ENBSeries settings available when using the Weather System. enbeffect.fx handles the base while the .ini files corrects specific parts of each individual weather type grouping. Enabling UseOriginalObjectsProcessing limits the ENBSeries use to correct the issues I had with vanilla visuals. If a vanilla look is all you want it's better just using the AGCC code, in my opinion. Even though they are the same, in the end it's just a matter of how they are implemented and used. AGCC allows additional shader effects and doesn't disable certain features while still maintaining the vanilla visuals as long as it is left alone in it's default state and has no other code that affects the end results. -
ELEP - Full Vanilla Customizable ENB (by JawZ)
JawZ replied to TechAngel85's topic in Post Processing
Yeah I know it's hard to keep a good balance in between Sunset and Midday, often causes a huge Sun around either 10 AM or 4 PM. I'm working on fixing that for the next version to create a better blend. Well that is an easy fix, both if the Mist is enabled or disabled. Will look into it more closely. I tried to bring in a similarish darkness as I'm used to when there is a full moon with a cloudless sky in real life, not so much keeping the vanilla overall ambient darkness. And I thought that users would actually end up finding Night Eye effects and/or torches useful to see more detailed stuff than how it is in vanilla, really no need for a torch or the Night Eye effect in vanilla because you can see well enough in shadows and similar dark areas. But if there are requests of having a brighter night version, then I will do such an optional version. Thanks for gicing me some feedback to work on and further improve this preset, and in a fast pace like that. Oh and by the way after I've finished and released the ELE - Lite suite on nexus (propably at the end of this week) I will do a "ELEP - Visual Fixes" .esp file that will be totally optional but fix certain issues like the fog seams and other things I know or find that can only be fixed by using a .esp plugin. -
ELEP - Full Vanilla Customizable ENB (by JawZ)
JawZ replied to TechAngel85's topic in Post Processing
Aiyen; I think he can handle it ;) TechAngel85; Ok, let me know if there is anything that you think needs to be done with it. So it can better serve as a good comparison preset. -
ELEP - Full Vanilla Customizable ENB (by JawZ)
JawZ replied to TechAngel85's topic in Post Processing
Ok thanks. Just thought of another thing that would be required if you decide to use this as your comparison preset base, ENB Adaptation needs to be added for it to work. Simplest way is just adding two lines above // ENB Bloom in enbeffect.fx float4 ebloom = tex2D(_s3, _v0.xy); /// ENBSeries bloom effect float4 eadapt = tex2D(_s4, _v0.xy); /// ENBSeries adaptation effect // This is the code line that needs to be added, preferably in the same location like it's done here float4 gCol = color; /// Special unaltered ENBSeries color variable for use in the "Before" effect included in Split Screen // ENB Adaptation color.xyz /= eadapt.xyz; // Applies to everything and can only be customized by the enbseries.ini [ADAPTATION] settings. Mainly for testing and not a good option for proper adaptation behaviour. -
ELEP - Full Vanilla Customizable ENB (by JawZ)
JawZ replied to TechAngel85's topic in Post Processing
Uhm ok, why have this topic been tagged as "Oblivion"? It is for Skyrim, only thing that is universal is the shader code, partially. Exception are the Registers (_c1, _c2, _c3 etc). -
IgnoreWeatherSystem is designed to remove the specific changes applied through the Weathersystem. When IgnoreWeatherSystem is set to true it will only use the settings found in enbseries.ini instead of "aaa.ini" or any other weather specific .ini file. But not all of them have a functional IgnoreWeatherSystem, and that is because it limits the amount of added code Boris has to add when applying control settings separated between different effects. Just like for instance the ImageBasedLighting or SkyLighting interior settings don't do anything. Because it's just automated addition for all different Time and Location control settings.
-
ELEP - Full Vanilla Customizable ENB (by JawZ)
JawZ replied to TechAngel85's topic in Post Processing
Updated the preset to 1.2.1 I did not upload all required files in v1.2, corrected now with 1.2.1 Added in the possibility to use ENBSeries bloom effect. -
SKYRIMLE Actual Windows - Farmhouses by (Majk360)
JawZ replied to TechAngel85's topic in Skyrim LE Mods
From the mod author himself; And i have tested it with frozunswaidon's farmhouse re-textures and they work technically, I have yet to make a visual compatability assessement yet though. Too busy with the ELE v44-14 release -
SKYRIMLE Actual Windows - Farmhouses by (Majk360)
JawZ replied to TechAngel85's topic in Skyrim LE Mods
I'm thinking it only has the mentioned low res mesh with it's texture and nothing else in their. I might be wrong though as I have yet to test it out. -
SKYRIMLE Actual Windows - Farmhouses by (Majk360)
JawZ replied to TechAngel85's topic in Skyrim LE Mods
Ok well it sounds to be a high compatability mod then, which is good. Based on that info I only have for instance one minor ELE module that might have compatability issues with it, which is an easy fix. Downloading it now and will skim through both in game and "under the hood". -
Ok thanks for that phazer11.
-
ELEP - Full Vanilla Customizable ENB (by JawZ)
JawZ replied to TechAngel85's topic in Post Processing
Hoepfully I did not forget to tweak a certain vital value or effect this time around. I did however not fully tweak the Mist effect for all weathers and times. The ones that recieved an initial tweak are the default enbseries.ini (only Clear weathers and any uncovered weather not in the _weatherlist.ini), Cloudy, Fog, Rain and Snow. The ones that are left are Sovngarde, Soul Cairn, Ash weathers and Apocrypha. They will be tweaked properly for v1.3 which will include the third option, Quality. Mainly for users with a High end PC rig, Video bloggers/reviews and the general screenarcher. EDIT; If you decide that this preset is good enough to use for the comparison shoots for the ENBSeries guide let me know, first as I would need to add in some code to the enbeffect.fx file so all effects can be used. I do however think it's only the bloom effect code that would be needed to add into the enbeffect.fx file in it's current state. Or you can simply add this code line; // ENB Bloom color.xyz += EBloomAmount * ebloom.xyz;under this code line; float4 gCol = color; /// Special unaltered ENBSeries color variable for use in the "Before" effect included in Split ScreenAnd add in this code line above the above code line; float4 ebloom = tex2D(_s3, _v0.xy); /// ENBSeries bloom effectSummarize; float4 ebloom = tex2D(_s3, _v0.xy); /// ENBSeries bloom effect float4 gCol = color; /// Special unaltered ENBSeries color variable for use in the "Before" effect included in Split Screen // ENB bloom color.xyz += EBloomAmount * ebloom.xyz;Which is located in the enbeffect.fx shader file. -
ELEP - Full Vanilla Customizable ENB (by JawZ)
JawZ replied to TechAngel85's topic in Post Processing
The latest version that I have released just now is very much more optmized. All effects, excluding .fx specific activated effects, have been finely tuned to be able to add on top of the preset that was designed with all effects off during it's creation. Don't know how good it will serve as a comparison preset, but highly doubtful it will be worse than the default enbseries settings, espescially the enbeffect.fx settings with the PP-3 active. Here are some of the changes from v1.1 to 1.2 - Replaced the default Boris effect.txt with my own that is based on work done by Prod80 - Added the Performance preset of ELEP - FVC, with two performance options - Created the Weather01_Clear.ini and Weather02_Cloudy.ini for those who want to make more specific changes. - Enabled EdgeAA, end users should use their preferred Anti-Aliasing method - Enabled Anisotropic Filtering, should always be at x16 unless you are running on a very very low end machine. - Tweaked ForceLODBias for AA users - Tweaked Sharpening for AA users - Optimized all Quality settings - Made code corrections to the BloomScale control, and adjusted appropriately - Adjusted Bloom Threshold to visually look better between all different weathers, locations and times - Added a Intensity control for the Night Eye effect and set it to a appropriate value - Overall fine tuning of the visuals for an even better look I have also included a install readme, being proper and all, as well as a readme for all the settings found in the enbeffect.fx and effect.txt shader file. They are perhaps not technically correct in their explanantion but I tried to write them as "dumb down" as I could so it would make sense to the general user. -
SKYRIMLE Actual Windows - Farmhouses by (Majk360)
JawZ replied to TechAngel85's topic in Skyrim LE Mods
That looks really impressive. I hope it will not have a huge incompatbility thanks to the way it was implemented, Need to check it out more closely. Wonder if it could be used for interiors as well? -
Aiyen; Nä men vilken trevlig överraskning, eller så kommer jag ej ihåg att du nämnt att du var Norsk va eller är det Dansk? Hade jag hört uttalet av den meningen hade jag med en gång hört vilket det var, när det kommer till skrift har jag lite problem om inte å, ä, ö , eller æ, ø ,å är med i meningen. :P Perhaps then would be a good time to go over things to do, shouldn't be that much. General layout of code "positioning" in the files and how to write the helper functions in a general way. Propably something more, but that are things to discuss.
-
ELEP - Full Vanilla Customizable ENB (by JawZ)
JawZ replied to TechAngel85's topic in Post Processing
For the LoS issue I would just assign the same RGB color as the default candle light and it would have the same look as vanilla candle lights, no need to fuzz over such a simple thing like that. Three values Red, Green, Blue and perhaps a fourth dpending on if the creator of LoS have not altered in the "child lights". The value in question is the intensity or "Fade" as it is offically called. If the creator of LoS has used the same Fade value assigned to the Parent Light Bulb in the Object window it's a simple matter of adjusting the Fade/Intensity for that one Light Bulb. Otherwise if he have altered that value in the Child Light Bulbs that has been placed in different locations/cells than changing the Parent Light Bulbs fade value would either add or subtract the altered value assigned in Parent Light Bulb instead of setting it to the same value. So if the Parent Light Bulb had initally a value of 1.0 before it was placed in a cell, then it gets placed in a cell and the author finds that a value of 2.0 suits that area better. And after a while a end users comes along and changes the Parent Light Bulb from 1.0 to 1.5 then the Child Light Bulb would end up with a value of 2.5 instead of the initial 2.0. I hope I've made it clear on how the Parent and Child objects interact with one another. As for the ELEP preset I have v1.2 almost ready to go and be released. It will include a new option or two in fact. The default Preset and the Performance preset that has two options, one for Anti-Aliasing users and one for users without running Anti-Aliasing for the best performance acheviable with a ENB Preset active. And I have MO with the default STEP Extended v2.2.9 installed for easy comparison between default vanilla content, STEP-E and my own personal preference list of mods. Having STEP dividied into 11 archives instead of the 150+ archives helps out a lot in making it even easier to troubleshoot. -
Hate to bust a bubble there but, Swedish here so ~5-6 hours ahead of US folks (or something like that) and my english speech is not in par with my writing skills, understandable and all that but it's good to have easy acces to grammar corrections and not having to go *"uhm", ohm" etc all the time :P But if Aiyen and Matso is up for it I will try my best to keep up. But perhaps the IRC thing would be a better option, at least from my point of view, and it could or would allow some way of easily making a copy of the general layout we all find to be a worthy way of doing things. But this is of course if Aiyen and Matso is up for it, I am and I will help out in any way I can.
-
Ok then I did overlook the fact that there alread is a troubleshooting section. Currently I don't see a point in having a troubleshooting guide specifically for enbseries.ini. There might come a time where such a "tool" will be viable to implement, but as it is now it's better to keep the focus on completing the ini guide. And then worry about possible issues that can come up while tweaking the enbseries.ini that would require a page of notes describing why, how and what to do when encountered.

