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EssArrBee

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Everything posted by EssArrBee

  1. Make sure you don't have driver AA/AF on. Also, make sure that in enblocal.ini that UseSpeedHackWithoutGraphics=false.
  2. Icons are always welcome as far as I'm concerned. T3T has a little icon tutorial on his page. As for descriptions, they always help. I can't think of one time where there was to much info. Maybe those descriptions for the stuff in PPA, but he made the descriptions into icons. I'd be better if every item in PPA came with a text file when you bought one of the upgrades.
  3. I think you solve that one by deleting System32. If we finally get a new engine with FO4 then MO might not translate. Depends on what BGS does and how they go about supporting mods.
  4. I don't think Tannin has expressed any interest in expanding MO to other games. If he has, then I don't know about it. The idea of mod isolation is one that would probably benefit any modded game.
  5. I'd consider using NMM for non-Bethesda games. Most other games you only install a few mods instead of hundreds.
  6. Uninstall LOOT and then reinstall it. Also, make sure that you run the vanilla launcher through Steam so the registry entries regenerate before reinstalling LOOT.
  7. Don't delete records from mods, just leave them alone. The STEP Patch is different because it is a patch and isn't really a mod. You shouldn't delete stuff from other plugins because you might be deleting something matters. Usually whatever loads last is best to let win. Right click -> Select None. Then just choose the STEP Patch and it should load all the plugins that conflict in STEP since those plugins were the master of that plugin. If you add other plugins then maybe you need to load them all and then filter for conflict loser. It will remove a ton of records so it doesn't take so long.
  8. The beta version of xEdit now has the Apply Filter for Conflict Loser which is immensely helpful for the Cell and Worldspace sections.
  9. I don't think there is a way to find missing meshes. You can find the FormID of the NPC and see what stuff goes into it's inventory then it's a guessing game as to what object was missing and caused the exclamation. If I were you, I'd contact Gribble and see if he knows anything. Also, try to ask the NVSE guys on the beth forum if there is something reported in the error logs from NVSE that would give any ideas to what the offender is. NVSE error logs are a nightmare though, just fair warning.
  10. I guess I should redo that part of the guide to be much more descriptive. I never liked the end of the guide and should put more into it. I have been quite busy with life though, so I should finally have some time coming up since I see it's been 20 days since I made an update to the guide. I have managed to play Lonesome Road again in my spare time and that Lonesome Road YUP EDE repair fix is very much needed. The rock textures used in LR need a mod to cover them, they are very low res. I'll have to look at EWIs version.
  11. You can expand any plugin and the first record type is header. The masters for the plugin are listed there. If you delete all the records that are shared by both plugins then you can Clean Masters and the header should be different. You should always sort the masters after cleaning them anyways because they can be out of order after removing a master. Sinc eyou already went through the process, just open the STEP Patch and go to the headers and see if the Content Addon is there. If TES5Edit won't load then it will tell you that you are missing a master which means you probably need add that master back and try again.
  12. This pack was designed to add a few mods around CWO so you could plug and play with other packs. I just haven't maintained it because I got involved in other stuff and have lost in interest in Skyrim. I'll return to the game soon though since we are looking to update the pack structure and move on with STEP 2.3.0 testing.
  13. None of those mods affect the patches. They were mods that didn't even have a plugin.
  14. The STEP Extended Patch is designed for people using all of STEP Core and Extended. If you aren't using all of STEP Extended but are using all of STEP Core then use the STEP Core Patch. It will still cover a lot of the mods you are using.
  15. You will have to load the Content Addon and STEP Core Patch in TES5Edit. Expand the records of the Content Addon and find any that also exist in the STEP Core Patch and take note of those records. When you are done, expand the STEP Core Patch and find the records that you just took note of and then delete them. After all those records are deleted, right click the STEP Core Patch and select Clean Masters, then do it again and click Sort Masters. If you think that is to hard, it's not. It will only take about ten minutes.
  16. Load the STEP Extended Patch in TES5Edit. Make sure Animated Weapon Enchants is installed. When it loads expand the Animated Weapon Enchants records. Take note of the record(s) that are also in the STEP Extended patch. Go to the those records in the STEP Extended Patch and delete those records. When you delete them all, right click the STEP Extended Patch and select clean masters, then do it again and select sort masters.
  17. Hey man, I was just kidding around. I'll get to it eventually. I didn't know anyone actually used this pack.
  18. Right click while holstered is disable by Powered Power Armor. It has to do with disabling zoom with weapons in ironsights.
  19. Never. Ever. Again.
  20. Those yellow blots are the glowing ghouls by searchlight. FCO makes them glow and it kills framerate for some people. The author hasn't figured out how to fix it. You probably had something where to many actors were on screen at once. The strip and free side will probably chug too just because engine sucks.
  21. You can load the DCO.esp after the STEP Patch. LOOT will sort the STEP patch at the bottom, so just drag DCO.esp below it.
  22. Try with/without ENBoost and see what's going on. The drawback with ENBoost is that it lowers performance. The bonus is that you will rarely get out of memory crashes. ENB is the pretty much the graphics enhancement, but it added ENBoost a while ago which helps with memory limits. ENBoost is not separate from the entire ENB package though, you just turn off the graphics. It still manages the AA/AF if you want it too. WHen you remove ENB you have to turn the game or driver AA/AF back on.
  23. With those specs you probably have something else messing you up. It might be multiple AA effects on at once. Do you use ENB?
  24. Disable Pocono Bueno. Maybe go to the small version of NMCs.
  25. Disable Hall of Equipment first. That will drop some textures and tell you if you have to many high res textures installed.
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