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Everything posted by EssArrBee
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GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Some mods have sound files that come in folders named after the plugin. You have to rename the folder to the name of the new merged plugin. v1.9 takes care of that for you. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
I think that's okay. I haven't actually used it yet. That looks pretty good though. -
Looking to make an update to a STEP Guide
EssArrBee replied to SirGarnon's question in Other Utilities Support
Now that you have an account, you can use it to log into the wiki. From there you edit almost everything except the mod pages and the STEP Guide since they work in conjunction with each other. Everything else you select the Edit option in the Page Tools dropdown and then edit the pages as you see fit. The syntax for wikis is pretty easy and you'll probably just be editing text anyways. If you run into an issue, just let us know and we can help get the info up to date. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Do you have to give the binary a particular name or does it matter? Do you know if there is a TES5LODGen argument? -
Companions are very far away...
EssArrBee replied to whitewolf87's question in Guide Support & Bug Reports
So, you're regular companions were lost in DM? They aren't supposed to be in the DLCs. If they do try to go to those DLC, then bad things can happen. Mostly navmesh bugs. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
I already updated the general guide for that scenario with an example of how it would be setup. I do the same thing, and I'm guessing that just about everyone else that looked into the settings does too if they have an SSD. -
That's awesome isuko, welcome! Do you have plans for double rainbows? https://youtu.be/OQSNhk5ICTI
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GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
That has to be a bug. I'll see if exeter is around and ask him to fix it. Keep it hidden until then. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
I thought xEdit needed to be in the root folder of the game for the Merge Script to work correctly. I can add something about putting MO in a different place, but putting a MO folder in the game's folder doesn't really bloat it up that much inside that folder gets quite large with all the mod folders, but it doesn't really mess up anything. I don't recommend keeping the download folder on an SSD. I'll add something to the general guide for that too. -
Dynamic Distant Objects LOD - pre 2.xx
EssArrBee replied to sheson's question in DynDOLOD & xLODGen Support
Cool. I guess I did finally figure out how to make though files correctly. Uhh... I think I got all of that. Remove the rules, copy original nif, tell sheson to drink less. Alright, that seems doable. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
It isn't actually necessary, but it's much easier to do so because it allows multiple instances of MO to be installed easily. I recommend it, but I don't actually do it. I have all three versions of MO that I use in my C:\Games folder named Mod Organizer Skyrim, Mod Organizer FNV, Mod Organizer FO3. MO uses the registry to find games and run stuff, so it's probably not mandatory, but it is easier. -
Stunning Statues of Skyrim (by AnTiWoMaAgNoT)
EssArrBee replied to Neovalen's topic in Skyrim LE Mods
I moved the posts to proper thread, continue the discussion of female bodies there and keep this thread for the statues. https://forum.step-project.com/topic/4772-nsfw-step-female-body-replacer/page-33 -
pack Dreadflopps Modular patches
EssArrBee replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Do you support both BOSS and LOOT? If you want distribute your own version of the STEP Extended Patch let me know. I allow for that as long as it's distributed here on the forums or through our nexus page. -
Skyrim Revisited Pre-Release Feedback
EssArrBee replied to Neovalen's topic in Skyrim Revisited (retired)
Well, DynDOLOD could eliminate the need for any LOD mods like SDO, and even SkyMills. It also uses the textures in your data folder to generate the LOD atlas textures, so Vivid would get used. I think a guide for those two might be in order. -
consol command don't recognise my keyboard !
EssArrBee replied to hardtroll's question in General Skyrim LE Support
Are you using different language or keyboard? -
Skyrim Revisited Pre-Release Feedback
EssArrBee replied to Neovalen's topic in Skyrim Revisited (retired)
Neo, have you look at DynDOLOD/TES5LODGen yet? Any plans to incorporate it into SRLE? Kelmych and me are messing with it for STEP and would like to here any thoughts on it. -
ACCEPTED Enchantment Reload Fix (by egocarib)
EssArrBee replied to statmonster's topic in Skyrim LE Mods
I second you DY. I hate that sound.- 22 replies
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pack A Real Explorer's Guide to Skyrim
EssArrBee replied to CJ2311's topic in Step Skyrim LE Packs (retired)
If you want to create an LOD then copy a mesh and add _lod to the name. DynDOLOD does good enough on its own for buildings, bridges, and roads but you'll need to add the rest on your own. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Have at it. I was just getting things started. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Added a bit more to the Fallout guide, if anyone cares. I'm just looking for a couple of opinions on layout and formatting. It should stay within the F&L and C&PD framework for the style, but give more general info and game specific info where needed. -
immersive weapons and Step connected mod
EssArrBee replied to hardtroll's question in General Skyrim LE Support
Might be CCOR and/or something in the Clothing and Equipment section of the guide. -
Dynamic Distant Objects LOD - pre 2.xx
EssArrBee replied to sheson's question in DynDOLOD & xLODGen Support
Kelmych might be right about the Solitude windmill, the one on the front was smaller than the one of the back. Another small issue I've seen, is this floating tree near Whiterun. If I get up close the the rock it sits on will appear. How do I get the rock to appear with it from far distance? Is that just from having it on medium settings? -
Does FOMM require a separate install or anything special that is FO3 specific?
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Companions are very far away...
EssArrBee replied to whitewolf87's question in Guide Support & Bug Reports
Okay, this has always been a bit of a problem with DM, but shouldn't be as bad as you are experiencing. I'm guessing that you are still outside the hotel if they are following you. They aren't companions anymore when you get to the hotel. Maybe try bringing them to the fountain and dismissing them so they don't move from that spot. Then leave the area and return to recruit them again. That might reset the AI.

