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EssArrBee

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Everything posted by EssArrBee

  1. You need to read the readme, those three patches are standalone and just for convenience. I will not be supporting them any longer since they are apart of the STEP patches. Of all five patches, only use ONE.
  2. DLC usually goes into DLC folders. dlc01 is dawnguard so it is a meshes folder but one more step deep: Data->dlc01->meshes. Beth has done this for a while now.
  3. Yes that is fine. Changing the thread prefix is good, but now that we have the knowledge base threads we might do away with it in the future to eliminate redundancies.
  4. You could also try Better Town Textures. There are versions for just individual towns. I like Dawnstar and Winterhold from this mod quite a bit. https://skyrim.nexusmods.com/mods/46121/? Maybe mix the two to make some city and some town textures a bit more diverse. I really think the current aesthetic for Skyrim is really bland for the towns. Every longhouse is the same, every inn is the same, and the interiors and just as bad. Just copy-paste game development, very lazy.
  5. Did you use the wizard installer? Because if you just install the mod it will empty without using the installer.
  6. You could turn off SkyLighting and I bet you won't even know its gone. Probably give you a nice boost while using ENB. It is in enbseires.ini under [EFFECT] line EnableSkyLighting=true -> set to false. I lived in the DC area for a summer, it was insanely humid for someone that only knew the dry desert heat, but it gives me an idea. Maybe we can shut off their central cooling and flush them out of the building. We pretend to be the AC guys and that is our in.
  7. Step 1: Go to Bethesda, Maryland. Step 2: Break into Bethesda HQ. Step 3: Steal source code for the game, and source code for the other games, you know while you're there and all. Step 4: Optimize the code. Step 5: Release the optimized version as a mod for the rest of us. Step 6: Wake up and start cursing because it was all a dream. :P
  8. Yeah, I'm guessing that Tannin or someone more informed on the downloader for MO is going to have to chime in. Outside of the nxmhandler I wouldn't know what is going on.
  9. You should open up nxmhandler.ini and see if there is two entries for skyrim.
  10. How do you use getskseversion if it crashes right away? Sounds to me that you have a load order problem. Try running BOSS again and if that doesn't work, move all you saves to a different folder then try to start Skyrim without any saves. No clue why that works, but sometimes it does.
  11. Moved to S & T from answers thread.
  12. Okay CoT is not a master anymore. Pretty sure about that. https://github.com/EssArrBee/STEP-Patches Let me know. Tomorrow.
  13. I'm pretty sure that I didn't have CoT as a master, but the masters may be out of order. WL-SoS vs SoS-WL doesn't matter. Those three patches are standalone so use them as you will. I'll check them out for imcompatibilities and fix them if CoT is somehow a master. Should take me about an hour or so. I'm not totally sober at the moment.
  14. Yeah maybe 5 minutes of my time to fix. If you want to start preliminary testing of this mod go ahead. Any time you add game assets that already exists, (TSLRCM comes to mind) then please do. It is not like this is something new. Those assets have been in Skyrim.esm for two years now.
  15. Yeah I get that Wyrmstooth spike on the part after leaving Wyrmstooth Temple and going back to the mining town. I can't even get back to the town before I get a memory limit crash. I used to get an ILS on the load screen after using that dwemer elevator, but now I don't. I think that one section of Wyrmstooth is just loading to much to play with a bunch of mods.
  16. I guess I don't really see it as fantasy style, just that someone made some different bricks and stones to make buildings. I think the screens make it look a bit more vibrant do to all the shots having an ENB. There is another project that changes some of the stones and architecture of the cities and towns that came out a couple weeks ago. I'm probably going to pick and choose a few textures from each one and make something that fits well into the world. It always bothered me that in 4 years development there was only one style for almost every building. All the Jarl's longhouses and inns have the same look, and that is really lazy IMHO.
  17. A guide that size all at once would be nearly impossible anyways. You'd never finish trying to get it to work right. I'm sarting with about 45-50 mods with my FNV guide and then I'll build on it until it is more SR like or I'll just make more like STEP and then have some packs for it. Oblivion and FNV are so different in the direction the mod communities went. Skyrim is much more focused on improving the graphics and textures than any other game ever was. There is a lot of cool stuff that has been done, but there just seems to be a much bigger share of the focus on way the game looks than how it plays and feels.
  18. Tamriel Reloaded - Textures and Parallax by 32cm This looks really good to my eyes. I like that some projects try to add variety to the cities architectures. Multiple version for ENB or not.
  19. No, neko, weathers and sounds can exist in the same cell and worldspace records, so you have to patch them to get both.
  20. They will be listed in your data tab in MO, so it clutters up your directory. You should try to keep it as clean as possible to make it easier to sort through should you need to view your data directory. It also reduces the size of your install, and at 30 GB of archives and mod folders you might want to reduce it every little bit.
  21. If it doesn't exist then you deleted it. You have to redownload the mod. If you think you didn't delete it, then there is a search bar at the bottom of the downloads tab.
  22. It's good we finally have some other games getting guides. I feel sometimes like it is to hard to keep doing Skyrim, Skyrim, Skyrim... all the time. It is why we have to take breaks. That list looked pretty intense Will, have you actually played with all those mods at once before? looked like FCOM+++
  23. Using ENBoost with a 4GB card works really well, it is designed to work better and better the more VRAM you have. I think Safety Load is working really well. For most of us with 2gb cards, you just crash out from RAM limits and the limits of ENBoost's power, but ILS is gone. We now have one problem dealt with and just have to manage the RAM limit.
  24. So I finally got around to using the NMM importer and I didn't have any issues to report. I have only run a couple of test runs so far, but every file was imported into it's own mod folder. I did not try to overwrite any mod folder that already existed with one being imported. The Copy button worked great with problems, but the Copy & Delete left a few folders behind. All the MCM folders and plugin were left behind, but NMM showed the mod uninstalled, but for some reason the other mods were all removed just fine. Did not try the Move button, figured if Copy worked then Move would work. One thing I notice with importing after using Unified HUD is that the generated xml file is put in the mod folder from the last mod installed before running uHUD. I used the importer for the actual directory and not a fake one. Using a fake directory will not with the NMM Importer. I got errors with the importer looking for files that it said didn't exist and it would just stop operating. Sorry it took me so long, but I had to give midterms the last two weeks and then I got caught up with the STEP Patches project and some other stuff. I should have a few more test runs with the importer soon, maybe during next week. I'll add to the issue tracker if I find something new that should be reported.
  25. If you want to extract the contents of the xpms .7z archive you can fix the issue yourself. Just extract the contents to a folder and open up wizard.txt. Go to line 7 and line 21 and add ,\ to the end of each line. Save the file and then repack the archive. That should do it.
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