Jump to content

EssArrBee

VIP-Supporter
  • Posts

    7,454
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by EssArrBee

  1. https://wiki.step-project.com/User:EssArrBee/FalloutNewVegas#INI_Tweaks That tweak is listed on the guide. Lots of mods on the nexus need it. How does a necklace give you perception? Maybe Charisma, I always liked Willow more cuz she had a Hello Kitty necklace, plus it reminds me of the avatar llamaRCA on the nexus.
  2. Yeah that mod. It does so much more than adds the stuff to leveled lists. Hand places many GRA unique weapons around the world. Need a screen of the floating polygon to know what exactly the problem is. Head body mismatch has been apart of Fallout games since they were launched. It should get better with the New Vegas Redesigned 3/FCO combo, I imagine. I'm starting a little supplemental page for DDSopt (finally) today, so I can start testing mods again this week. I've been pretty addicted to my current Skyrim playthrough, at level 27 right now and playing through Flaskaar when a quest breaking bug hit. That about ended my desire to keep going, so I'll be doing some FNV stuff for the next couple weeks. Hopefully, I can finish up testing a lot of mods before something else really huge launches. I don't know why, but so many mod authors have returned to FNV the last couple months. Maybe some of them will help out the F:PB guys and get that done this year. Oh, and I'm glad AWOP is working alright with F&L, did you have to do any special patching with it?
  3. Both EBD and RBS were kinda wonky when they came out, but they have had continued development for about 2 years now. I really like the RBS customization and that it uses SkyProc, so I don't have to patch anything for it, virtually making compatible with every body replacer. We might have to look at EBD for STEP when someone *cough* not me *cough* gets some time.
  4. The power to the people mod moves gra stuff into the game world.
  5. I have a ranger build with archery, sneak and light armor as main skills, and one hand and illusion as secondary. All crafting is nerfed to .25 or lower so I can spam it all I want and not worry about leveling up. Also, all skills like two hand and heavy weapon are nerfed to .5 so they don't help me level a lot if I pick up a skill book from those skills.
  6. No. That's one of the great things about some of these skse plugins. Just remember not to set anything to 0. That causes issues.
  7. [skillExpGainMults] adjusts the speed of the leveling for each skill. So, say five ax swings levels one handed, and if you increase the multiplier to 1.2 then it will only take 4 ax swings, lower it to .8 and it takes 6 ax swings. [PCLevelSkillExpMults] adjusts the amount that every skill contributes to Player Character level. This affects the little blue bar that pops up when you level a skill. Each skill level up moves the little blue bar the same amount, but lowering the number will make it move less. This can effectively make certain skill worthless toward player character level no matter how high the skill level gets. Say you don't want speechcraft to affect your character to much, but you still want to sell a bunch of crap. Lower the [PCLevelSkillExpMults] setting for speechcraft to something like .25 and every 4 levels of speechcraft only move that little blue bar the same as one skill level up with vanilla.
  8. Two different things entirely. Don't let the name confuse you.
  9. This will allow you to use both controller and keyboard at the same time: https://www.nexusmods.com/skyrim/mods/30913/? Also, the chatpad controlmap.txt mod I posted earlier does the same thing so the chatpad basically emulates the keyboard.
  10. Well, the top row of the chatpad is 1-0, so ten right there. Then I set the iHUD compass hotkey to X, the Convenient Horses stuff to H and Y, and anything that isn't bound to a keyboard key already will work as a hotkey. Also, I changed the Dpad to use up as Dual Wield Parry's block, and down as Favorites. Then the other two I use as loadouts from SkyUI. There is also full support for the green and orange buttons that shift the keys to another symbol, so you have that many more symbols if you set them up in the controlmap.txt.
  11. Green bar to the left is core. You actually can skip this mod if you install RENs without any issues.
  12. So, I finally got around to using the Chatpad with Skyrim and seeing if it is something that can be done since there are no official drivers for the chatpad. There are unofficial ones for the wired controller and it works pretty good. I have been playing with it the last few days and it is pretty awesome having everything right at my hands. I can open the console, use tons of hotkeys, quicksave, quickload, screenshot, and type out names for all my enchanted gear all without touching the keyboard. Pretty much the best of both worlds. The drawback is that the drivers aren't signed, so you have to f8 at startup and choose to start unsigned drivers. Then you run this little control app that turns on all the buttons or something and leave it minimized while playing. Skyrim is super fun this way, makes me wish I had dug up my chatpad a long time ago and figured this out. Also, wireless controllers have a driver, but I did not find it as useful, maybe someone else can figure it out. There is a controlmap.txt you can download on the nexus here for support. Sorry it took me 6 months to look it over... :confused:
  13. You skill cap in game will be 199, but nothing over 199, skill level + enchantments, will work. Basically, you will continue to level past 199, but it will not increase the skill's strength. What type of character are you creating?
  14. Skill cap is the cap you can reach through leveling and skill formula cap is the max skill level you can get by leveling and all enchanted gear.
  15. Okay, npcs greeting and realistic ragdolls are game settings so add gmst records with tes5edit then add the same editor ID that are in those two mods. With EBQO patches just copy or deep copy the whole patch into the plugin you are making.
  16. One is core and one is extended. The first is basically up scaled vanilla and RENs is a nice little retexture.
  17. Well I haven't started yet but I will in the next day or two. I'm up at 5:30 today so maybe I'll start soon.
  18. Finally Millenia is doing it: He's been on a tear the last couple months. I gotta git my **** together and get back into F&L pronto. Been playing to much Skyrim, got to level 27 and have had a decent amount of fun playing through Falskaar. Guess it's time to get back to my baby, I can here the screaming on the baby monitor. This week for sure, updates are coming... before winter. EDIT: Forgot to mention he's doing a SPAS-12 too.
  19. The argonian decap fix files were in the USKP that just came out. I verified that myself before dropping the mod. Improved Closefaced Helmets has the fixes already applied if I'm not mistaken.
  20. CJ verified in the cultist max fix thread that UDBP does not fix the issue. Empirical testing is always what I go with.
  21. Can you tell me some of these mods you want to integrate and I can tell you how much work your looking at.
  22. You could remove them if you like since CCOR loads last and will make the correct changes to the records.
  23. Yeah, wrye flash sometimes will not auto generate a patch. You have to copy over a blank and then ignore the Oblivion error message, the patcher will setup the plugin correctly.
  24. I can give you the file when I'm back at my computer. The nexus issue is site wide so we just to wait it out.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.