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EssArrBee

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Everything posted by EssArrBee

  1. There is a hard cap on the number of BSAs that you can load in game with plugins. You are now at that limit, so every new mod you install that has a BSA should be unpacked. You'll know because the game won't even load.
  2. Kelmych, do you keep the editor open in at all times or use Notepad++ to paste the guide into the editor? I have done some corrections to typos and formatting in a couple places like 5 times now and the keep getting reverted.
  3. Extract the Advanced Recon BSAs just like the other ones I give instructions for in the guide. See if that fixes the issue.
  4. Do you have the BSA for it as well? Look in the filetree tab.
  5. Did you just update to 6.8? Try loading all your mods in FNVEdit and see if it gives you an error. It will list what missing master there is. Plus you might have to regen your bashed patch.
  6. I removed the YUP part because I don't want to remove the merging directions for that part of the guide since I'll be adding some other mods to that section very soon. I might even add Uncut Wasteland to that part since it would merge quite nicely with those other mods. I think I'm going to actually have a nice 3-4 hours of playing time today, so that should help me bang out some of this stuff.
  7. I guess I didn't think this through when I added it to the guide. I'll probably move it to the bottom or when I start the patching section move the YUP part there.
  8. Thanks man, I didn't even think about that. I was in a rush to go out when I posted that part. I cleaned up the directions and added some more specific instructions. Also, added Uncut Wasteland and the Merge Script to the guide.
  9. Yeah, but what is the hierarchy of it? We had a discussion a while ago, but I didn't keep up with it. Yeah, but what is the hierarchy of it? We had a discussion a while ago, but I didn't keep up with it.
  10. Tannin changed the way that MO handles INIs, so we don't really mess with it since no one but him is really sure how it works.
  11. Okay I added some merging directions. We'll see how well it goes. Don't use the patches I provided for YUP and NV Uncut mods. I think there was one or two. You'll also need to get the merge script from the Skyrim nexus, I forgot to add it, but I'm already running late for something and have to go.
  12. Okay, I started my new playthrough and have gotten bit into it. Initial testing on some mods: I like what NVR 3 does, but I find myself missing FCO somewhat. We may need to bug Dracomies and Drumber into making an NVR3 version that uses the custom races from FCO. Wasteland Uncut is one of those mods you don't know is there, but if you remove it, you'll be walking around wondering where all the piles of rubble and cars went. I really like that type of mod. With reduced outdoor textures it doesn't even affect performance that much at all. NV UNcut 5 - Wilder Wasteland is in. It is cool addition that I had tested already my last playthrough. NV Uncut 4 - I will get to this sometime this weekend, but don't anticipate any problems. NV Uncut 6 - Yuki got a new job and went to PAX, so not sure when YUP will fix this mod. I may have to try it on my own and just give the script to Yuki so he can have it when he has time. Otherwise I like what this mod does. NVBII - Haven't got there yet in this new playthrough, I'm into NVBI so I will try to finish it the next couple of sessions to get to the second part. Again, I don't expect any problems with the mod, but I just like to test stuff before adding it. ILO now has patches for NVBI and II, so I'll add those to the guide soon. I think they will need C.Light bash tag. As for merging the NV Uncut stuff, I will add that to the guide today, so users can start getting used to using it. SRLE uses it, I believe, so anyone that has used that guide shouldn't have issues. Very simple procedure and you will save some plugin slots, now that I'm getting over 110 it is better to plan for the future.
  13. Put it in the Data folder. And, if the Bashed patch, 0.esp is already there, then rename it Bashed Patch, 1.esp. Then see if it takes the bash tags. If it doesn't you may need to report it to the Wrye thread on the FNV nexus or the Wrye thread on the Beth forums for Skyrim.
  14. That is a weird bug. Delete the bashed patch, 0.esp and get a new one from the mopy/template folder (I believe that is the right one). There will be some error the first time you try to use it, so ignore it. Also, what version of Wrye are you using? Version number and python or standalone?
  15. Adding DSR support and using the HDT extension for something useful instead of boobies physics sure does help its cause.
  16. This Dragon Age Keep thing looks really impressive. I thought it was just some gimmicky thing they were going to throw together, but it is really nice.
  17. Sort with LOOT. It does the job for sorting load order.
  18. Usually you can just go to the profile view and go to the Fallout New Vegas profile. There is a couple dropdowns for different AA types. They list like 20 or so different AA methods you can force through drivers. SGSSAA will be the best, but will cripple your framerate, especially in Freeside/Strip. You can play around with the different methods and see what works the best.
  19. Okay Nvidia Inspector is allows you to access the profiles for each application that Nvidia provides. Control Panel is kind of clunky, while Inspector is quite lightweight. It is portable and you can pretty much delete it at any time without issue. https://wiki.step-project.com/Guide:NVIDIA_Inspector
  20. Control Panel? Do you mean Nvidia Inspector or Catalyst Control Center?
  21. Here's my bash tag list. Maybe run Wrye, compare and add if necessary. I'm still reporting a bunch of stuff from BOSS that wasn't on the LOOT list. It gets added pretty quick, but actually going through every plugin takes time. NVBII.esp - C.LightTales from Bruning Sands.esm - Names, FactionsMore Perks.esm - NamesAlternative Blood Spout.esp - Graphicsawilderwasteland.esp - Stats, AI.PackagesADAM Complete.esp - Delev, Graphics, Invent, StatsNVDLC04 Allegiance w Duster.esp - Scriptspopulatedcasino.esp - AI.Packagesathorysituation.esp - Relations, ScriptsCaliber.esm - Delev, Graphics, Invent, Names, StatsArmor Replacer Child NPC Fix.esp - Actors.ACBS, InventImproved Sounds FX.esp - SoundsGRA-WRP-Patch-Two_Unofficial.esp - GraphicsWeapons.of.the.New.Millenia.CaliberX4+.Patch.esp - Delev, Graphics, StatsTrooperOverhaul-Dragbody.esp - Deflst, Delev, Graphics, Invent, Names, Relev, Sound, StatsFCO - GlowingOne.esp - ScriptsRaestlozFactionArmorEnhancement.esp - ScriptsWeaponModsExpanded.esp - Actors.AIData, Delev, Graphics, Invent, Names, Relev, Stats, WeaponModsWMX-ModernWeapons.esp - Delev, Invent, RelevWMX-DLCMerged.esp - Graphics, Invent, Names, Relev, Sound, Stats, WeaponModsIntegration - Couriers Stash+WMX.esp - Graphics, Names, Stats, WeaponModsEVE FNV - ALL DLC.esp - Delev, Destructible, Graphics, Invent, Names, Scripts, Sound, Stats, WeaponModsWMX-EVE-AllDLCMerged.esp - Graphics, Stats, WeaponMods
  22. Okay, turn AA off everywhere. ENB, Fallout INIs, and Nvidia/AMD driver AA. Turn the game on with MO. Then turn on one AA at time seeing which doesn't give you flickering. Do not use the Launcher. Turn the Fallout AA on off in the INIs through MO, using the INI Editor.
  23. 4GB Loader already that has those directions. Devil is in the details. https://wiki.step-project.com/User:EssArrBee/FalloutNewVegas#4GB_Fallout_New_Vegas_Updated You are probably seeing something from the AA you are using, try going to regular old MSAA and see if it persists.
  24. DSR support being updated right now. There are already videos for it: https://youtu.be/tx43ZfpeZ3E https://youtu.be/FepsTgCTwYo
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