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EssArrBee

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Everything posted by EssArrBee

  1. Also, imps more complex needs isn't compatible with part of project Nevada. You need to go to the imps page or project Nevada page and figure out which part of project Nevada to leave out.
  2. Try loading with 4gb loader instead of nvse.
  3. No just fallout.ini. The game doesn't read those lines from the other INI. Don't use the URL icon for images. Use the image icon.
  4. Use the image icon on the reply box instead of the file upload. Enboost is before DarnUI and after the DarnUI INI edit. That INI edit will cause a crash. Either get up to DarnUI or remove the INI edit temporarily. I'm still working on getting everything in the perfect order.
  5. Wow that is weird. I just finished a a play through at level 32 and never had issues. Maybe it has to do with installing it mid game. I'll talk to Drumber and see what he says about it.
  6. Did you run FNVEdit through MO? DId you run the FNV launcher at least once?
  7. I thought NVSE came with that folder already. I'll change it to make it easier.
  8. Yeah or follow directions for NVSE in the guide.
  9. Oh the DTOBP plugin should be in optionals too. The other is untucked because it gets merged to bash patch. The missing texture isn't an issue. Everybody gets that one. Post log in the NVAC nexus thread so queue can see what instruction has the exception. I don't know any of the ones in your log.
  10. I'd extract it to a working directory, then modify the files. Move the modified files somewhere else, recreate their directories, and repack in an archive. Put the archive the MOdownloads folder and install it as a mod.
  11. Go to the games folder and get the NVAC.log. Post it here or on the NVAC nexus thread. Maybe we can find out what the problem is from there. I gotta go right now, but I can look at it later.
  12. The neon lights on the strip? Those are vanilla as far as I know. You may have to extract the Sound BSA and look in the fxemt folder. There are multiple folders in there, but they should have names that make sense like neonsignbig and thetopslights.
  13. I don't need those files anymore. Go to the MO settings under the workaround tab and change the Nexus version to 52.3 and it will be okay. I do need the animated fan though since it isn't on the nexus any longer.
  14. The Wheels of Lull by Trainwiz Very large quest mod. Been following the dev for a long time.
  15. Okay Nexus is testing my patience, besides Animated Fan I need: The Nevada Skies file from Ambient TempThe OWB file from Improved Robot TexturesThe Eve Plasma Caster Fix fileMason Jar MineThis Fire Axe Replacer
  16. So apparently no one will get a free copy until the 23rd. I didn't see the fine print crap. https://www.computerandvideogames.com/477986/blog/golden-joysticks-vote-and-receive-xcom-free-courtesy-of-green-man-gaming/
  17. No it does not matter if you put them into different mod folders as long as they are in the correct order in the left pane. That is usually main file, then any optional files. Your mod list might start getting really long though if you do that for every mod. It's up to you how you install it, my way is mostly for aesthetics.
  18. Does anyone have animated fan? I lost it somehow during my last SSD/HDD upgrade.
  19. Yeah, I just finished my last testing playthrough, so I'm setting up my next one right now. I'll be adding a few more mods from the last session today and tomorrow, then I'll start with the new stuff. Fixes will probably get added quickly, I tend to look at those right away using the console.
  20. Fomm is fine but you still need the Nevada skies patch. Nexus is a bit weird right now, make sure in the options of mo you go to workarounds and change the NMM version to 52.3 or whatever the current version is.
  21. Looks like if you vote in this gaming thing then you get XCOM: Enemy Unknown for free: https://blog.playfire.com/2014/10/golden-joysticks-2014-vote-get-free-xcom.html
  22. You have the files installed in two separate mods then. You should look at the left pane and see if there are two MCM mods. When you install the mods, look at the name that it is being installed under. MO is usually good about it, but sometimes you have rename it yourself.
  23. ILO has some issues recognizing the already installed mods even with the internal installer, so manual installation is probably here to stay.
  24. Okay, I finished DEIMOS last night. It isn't super long, but the voice acting is decent. The story is okay too for something that is only a couple hours. I had one bug pop up, but it was a known bug that probably has to do with the old Bethesda Navmesh bug which is a part of the all games before Skyrim. The fix was to reload a save, which I have plenty since I use CASM. That pretty much finishes up this round of testing. The mods for this playthrough which have not been added yet: DEIMOS Dragonskin Tactical Outfit Animated Sweat Effect Crossbow of the Wasteland (will probably be on of the supplemental weapon pages) Pre-War Crossbow (same as above) Advanced Recon Thermal Nightvision Advanced Recon Stealth GearNot getting in: Holster Gear (I just wanted a holster and got to much other stuff with this mod. Clipping galore.)As you can see, I didn't leave a whole lot out this round. Thermal Nightvision is the only UI mod, so that is good for people that cry when I change that section. Next is going to be a power armor playthrough. I'm going to try and add Powered Power Armor, some actual power armors, and probably some heavy weapons to go with the power armor. I'm also going to add in a big quest mod like Beyond Boulder Dome since that would really open up the Quest section with hours of extra gameplay. I will test two companions as well, Niner and maybe Russell. I was thinking about four legged friends, but the molerat was just to silly for me. I have a bunch of Yuki mods tapped as well and those would be good candidates for merging. Of course IMPACT will get tested, probably one of the first things I look at in my new playthrough. I also found a couple different holster mods and I'll address the neck seams with the necklaces this playthrough. It doesn't bother me to much, but others keep asking about so I'll have to add something for it. I'll come up with a full list of test candidate mods soon so if anyone wants to help out or just blow up their current playthrough they can do so. I can't think of anything else ATM, but if anything jumps out, let me know.
  25. Hey Kelmych, Queue would like to see your nvac.log from NVAC v7.2. It should produce a log even if the game crashes at startup.
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