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Everything posted by EssArrBee
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FNV 4GB, MO and nothing happens
EssArrBee replied to Redferne's question in Guide Support & Bug Reports
Are you running the US version or a different language? Also, did you put the d3d9.dll in the 'exes' folder? That is how it gets ENB to work. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
50K page views just inside of a year!! WHOOOOOOOO!!!!!!!!! -
FNV 4GB, MO and nothing happens
EssArrBee replied to Redferne's question in Guide Support & Bug Reports
Did you try without enb? -
FNV 4GB, MO and nothing happens
EssArrBee replied to Redferne's question in Guide Support & Bug Reports
Did you add the argument to the 4 gb loader in MO when you added the executable? -
FNV 4GB, MO and nothing happens
EssArrBee replied to Redferne's question in Guide Support & Bug Reports
Extract one mod bsa at a time until the game starts. Do not extract Willow and spice of life. The guide has some recommendations of extracting BSAs. -
FNV 4GB, MO and nothing happens
EssArrBee replied to Redferne's question in Guide Support & Bug Reports
How many BSAs do you have? -
Dragon age origins and some dlc. Just follow directions in OP of this reddit post: https://www.reddit.com/r/GameDeals/comments/2iocfn/origin_on_the_house_dragon_age_origins_free/
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CTD and Performance patch ENBoost (by Boris Vorontsov)
EssArrBee replied to EssArrBee's topic in Skyrim LE Mods
They are different. Sheson's patch is for the stack allocation that made SKyrim go nuts why it was to small. This made papyrus crash the game, but now it's much better with a bigger allocation. Enboost is for the way textures take up address space to keep them from exhausting the address space of a 32-bit app or 3.25gb. But, yes you can leave of enboost but you may get a few out of memory crashes. -
CTD and Performance patch ENBoost (by Boris Vorontsov)
EssArrBee replied to EssArrBee's topic in Skyrim LE Mods
The d3d9.dll will decrease performance no matter what part of ENB is turned on. The FNV version is still using an version of enboost I believe. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
I added a notice above FCO about that very thing. You'll have to skip nvr3 until the whole thing is sorted out. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
This looks pretty good. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
You guys may have seen that a new Wrye Flash is out. Don't update from 16.0 quite yet. There is a new bash tag for Cell Light Templates and Image Spaces that isn't opened up yet. The old version merges all that stuff at once. The new will be better because it will allow for more customization, but until then don't update. Anyways, I found out that ILO can be installed with the external installer very easily. Disable the FOMOD installer in the plugins tab in the options then install ILO. It should even detect the mods you already have installed. I'll have to reorder that section for the installer to work for new users too. After completion enable the FOMOD installer again. I'm also going to add some merging instructions for the ILO patches to keep plugin counts down even more. -
Anyone playing this yet? I want to here how it is.
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GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
I've got both those mods in my current test build, so I'll be having a look at them shortly. That last mod looks great, thanks for bringing it to my attention. I'll have to keep my eye on it. NVEC guys gave Yuki permission to go through their bugfixes and incorporate as much of it that are actually bugfixes. I don't think it would be a problem installing it. My advice is install it and put it before YUP in the left pane of MO, so all Yuki's fixes take priority if their is overlap. Then remove the mods you mentioned. I'll be leaving that mod out and just wait for Yuki and sandbox6 to add those fixes as YUP keep updating. Hell, I may start doing some fixes myself and create an F&L fixes thingy. -
Can't save edits to FONV INI files using MO
EssArrBee replied to peppergomez's question in Mod Organizer Support
GO to the little tool icon and then the workarounds tab. Put in 52.3 and see if you can download after that. Also, I tried going to the image link by manually copy-pasting and it took me to the flickr homepage, so I think the links you're using are wrong. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
I left out Sentry Bot Toy Attacks in the list above. Tested Removable Pip-Boy Glove. It works as advertised. I like having a glove as an optional as well. Also tested Cook at Grills and Campfires. Works well, will probably use that in game. I'm not adding those mod just yet because I want there to be a couple more tested since it will be a mergeable section and I don't want to start that with two mods. I've gone through A chunk of the Repconn mission too, and there were no bugs yet, so the Repconn test Site Fixes mod seems to working. I'll probably finish up that quest next time I start up the game to see if one more fix works before adding it. I added Radar HUD and Extended HUD to go along with Ambient Temp and Powered Power Armor. I wish they all had MCM menus, but only Radar has it. Not sure if I'm going to keep them yet, but having the weather in the HUD is cool. Gonna have to wait till i'm deeper in this Power Armor playthrough to see if I want to keep them. Having a crazy HUD with power armor on seems pretty cool, but if I'm wearing some jeans and tshirt then it seems kinda dumb. Oh and I already like what I'm seeing out of distribute Neck Chains. The seems are just lessened somehow. That will probably be the first mod I add from this playthrough along with Repconn Test Site Fixes. Maybe tomorrow while I watch football and eat nachos and drink beer. Drunk mod testing makes up around 75% of F&L already, so why mess with a good thing. I still didn't add IHWT because it has a weird install method with WMX. Audley came up with a solution, but I'm still hesitant since it requires a bunch of extra work that I hate making people do. After going through the UI section, people are already at their wit's end with me, so running bat files and moving folders in windows explorer will probably push people over the edge. Like Falling Down over the edge. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Just an update on some of the stuff going into testing, I am going to do a Yuki section kinda like the Moburma or sandbox6 sections. Here's what I'm looking at: Removable Pip-Boy GloveKeep Big MT ActiveWorking Grinding WheelPickable Cave FungusImproved TransportalponderCook at Grills and CampfiresRadscorpion Egg RestoScorched Sierra Power HelmetDM - More and Better Crafted KnivesVeronica Companion WeaponMore Caravan PlayersChristine Has More SkillsWorking Gomorrah's ProstitutesThese are all small tweaks that would merge together nicely. None are mergealbe to Bashed Patch last I checked, but either way I like the idea of having a Yuki section. I was going to do this months ago and it just got lost in the infinite abyss of my mind. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
A ClaiberX/WotNM/IMPACT patch is in the works, but no ETA right now. I'll look into bash tags as a solution. If you want to use IMPACT now maybe tag it with Graphics and Stats. THere might be a couple more. Also, the PN/WMX patch and the WotNM patch probably need those two tags. Anyone use any single gun mods that they recommend? Stuff like Tactical Flamer Revamp, AK105, and Remington 700. Every some of the more over the top weapons are okay. I'm looking for stuff to build more supplemental pages for the Additional Weapons Section. -
Since you are at the limit, you will need to extract any new BSAs or choose an old one that is already installed.
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What new mod did you add?
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There is a BSA limit. It drove me absolutely insane for about two months. That and the UI section almost prevented me from making a guide using MO at all.
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Okay, if the game doesn't even start, like when you hit the play button with MO it just looks like it's going to start then nothing happens, then you have to many BSAs. Extract mod BSAs one by one until the game starts, but do extract Willow or Spice of Life. If you are getting actual crashes, like the game window pops up, but then it crashes, you have some kind of conflict that is cause the crash. This could anything since I don't have all the mods installed you have, but I'd still try to resolve the issue with Imps more complex needs and Project Nevada. I think it's the Rebalance Module and the Project Nevada - Extra Options Rebalance Complete module.
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Okay, so is it crashing or just not starting up at all?
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Well, you should rerun Bashed Patch after installing a bunch of mods. Especially with a bunch of complex mods.

