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Everything posted by EssArrBee
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GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
No just the terminal speed adjustment. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Only untick the grey lightning symbols. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
I don't actually delete anything I just hide it. You have to sign in to the wiki using your STEP account and then hit edit next the section FCO is in. You see some which hide wiki text. Anything between those symbols for FCO and nvr3 will let follow the instructions. Please don't change anything of save the page though, just select cancel and it will take you to the main page. -
If you crash while playing those folders aren't always empty. Sometimes they just stick around. I don't think there is any harm in them so just leave it be.
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Your issue sounds like something that was a problem we all had with UIO 1.0. Make sure you have 1.1.
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Sound like you haven't updated to 1.1.
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GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
This is correct I just keep forgetting about it. One day [emoji14] -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Texture replacers are usually without an esp though, so removing them is for performance. You could try texture optimization on stuff like the Book of Steel. Lot of the mods you dropped are mergeable to bashed patch. Misc Item Icons, Alternative Blood Sprouts, and Burning Campfire are mergeable. WFO has an esp-less version, but I always had mesh errors with it. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Have expressed my displeasure with having to rewrite a huge portion of my guide? I know it is for the better, but I'm still pretty pissed. Maybe it's just that I have no time lately and would rather watch football, eat BBQ, and drink beer. "Good people drink good beer." - HST Anyways, I put an announcement on the guide that I'll be redoing the first few sections, so if you are done building a new playthrough, just leave it be and play for a while. If you are about to build a new playthrough then wait a while until I redo the first few sections. Basic idea is to switch from Quests and Cut Content->UI->Fixes to Fixes->Q & CC->UI. The original reason for having it in it's current order was a good one back when I started this whole thing, but now I'm thinking it is time to just put all that to bed. Starting with fixes, means that I'll be able to add YUP fixes to mods that after currently before it like the NV Uncut merged mod and any UI mods that I deem necessary like PN Rebalance. I have this list of UI mods right now, up-side-down because that is how MO rolls: +Traits Menu DarNified+Sortomatic for Tales from the Burning Sands+Misc Item Icons - New Vegas+FNV Classic Worldmap+Centered 3rd Person Camera+CASM with MCM+Lutana NVSE Plugin+UIO - UI Organizer+Flashlight NVSE+OneHUD+DUINVv04+The Weapon Mod Menu+The Mod Configuration Menu+Project Nevada - Extra Options - MCM Fix+Project Nevada - Extra Options -- Implant box texture fix+Project Nevada - Med-X Fix+Project Nevada - Extra Options+Project Nevada+Radar Mod+Powered Power Armor+JIP Companions Command & Control+JIP Selective-Fire+JIP Realistic Weapon Overheating+HUD Extended+FPS Weapon Wheel+Advanced Recon Thermal Nightvision+Advanced Recon Trap Detection+Advanced Recon Range Finder+Ambient TemperatureDUI was installed first and then moved up. Everything after UIO is supplemental UI mods that don't factor into the whole scheme of things. The three PN fixes are there too because my fixes section is now first and they need to be after PN and PN - EO. They can actually be anywhere after those mods. My UI in game is working flawlessly right now using the framework that GSDFan laid out in the thread he created for that. Big thanks to him (her?) for that. I have so many icons on my screen it's like I'm a terminator or something. I picked the Brootherhood of Steel with Alternate Start so I could be power armor and training to start. It's pretty awesome being suited up with all the temp readings and a radar, but without power armor it might be dumb for some people to have all that. With OneHUD you can hid a lot of it though. I wish there were some MCM settings for getting them to show and then disappear like it has with the needs or combat stats in the iHUD settings. Either way I like all mods I added, but still not sure if I'll add them all. Thermal Night vision, PPA, and Ambient Temp are in. Then HUD Extended and Radar HUD are a maybe. My current testing playthrough is at about 137 on plugins and I'm seeing issues and having crashes, so I may just drop some mods from testing due to the lack of spots left. Enhanced Camera may be one of those mods because I'm having problems with aiming and sprinting while using it. I've also had some animation errors in my logs during crashes, so I'm thinking it could be a problem. Has anyone else had issue with it? Maybe I'll find a couple mods to drop if have some others I like more. Safe Show Race Menu might be one of those. I just don't use it that much now that I don't use Mikotos or Lings anymore with FCO not really compatible. Any suggestions for removals? -
Also don't forget the PN DarnUI files. Those need priority as well.
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GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Nvr3 still requires FCO. Nothing in the guide changes. There is an AWOP thread somewhere in the F&LNV forum. Maybe that will help. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Run LOOT first, then open WB and make a Bashed Patch. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
If they are in any type of archive they are put in the MOdownloads folder, NOT mods. You will go to downloads in the right pane and install them like mods then in the left pane drag them into place. Unmanaged: FalloutNVFallout - TexturesFallout - Textures2and so on for the DLC -
You probably have a permission issue with Steam installed in your Program Files folder. It should be in something like C:Games to avoid the UAC stuff. You can find a away to your entire Steam directory on YouTube. Then start the vanilla launcher for Skyrim and close it, so the registry entries update.
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Pretty sure it was 6.0 for the main file and 5.0 for the dawnguard one.
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Answered in the other thread you created. Closing this one.
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I believe DDSopt.ini exists in the DDSopt folder, where ever you installed it. Open DDSopt.ini and then copy paste the next text in the brown box that is there. COmpletely overwrite the old one with the one provided.
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I'm thinking that it is only needed to reset FOMM if you are going to uninstall or add new mods to the UI stuff. If you just install it once in the correct order and leave it be then it should be fine without any reset.
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So the goal for the FOMM Reset is to stop the includes_*.xml and hud_main_menu.xml files from getting replaced during installation? Gribbles mentioned that he just installed everything manually by deleting the install script. That lets mod isolation go about it's regular process. Not sure if that is easier because you have to extract the .fomod then delete the install script. It does seem like this plays better with MO, but it still isn't a very elegant solution.
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GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Thanks GSD, a lot of people are probably curious about how to get it working. I've tried it a couple different ways and have a solution by deleting all the install scripts and installing manually. The problem is that I'm running out of plugin slots. The limit is 140, but the game starts getting unstable after 135, so I have to keep it under or just merge a ton of stuff. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Alright, I got most of my real life crap out of the way and will be revamping the guide for UIO. I'm going to see about doing things a bit different now that there is a nicer solution to the UI section. It did not have to be at the start after the quests, but I always felt like that got all the hard stuff out of the way first. Most the stuff in the guide after the UI is pretty straightforward. I'll probably be redoing the layout to fixes-> quests-> UI. That will get everything hard out of the way except for a couple merging instructions early on. Also, I can start adding YUP fixes to any merge instructions that may need them. -
DROPPED Unofficial Skyrim Patch (by Unofficial Patch Project Team)
EssArrBee replied to frihyland's topic in Skyrim LE Mods
Yeah, you can go ahead and install all the new UPs that just came out. I'll get around to updating the STEP patches soon and then you can just update those too. THe current patches are just fine even with the new UPs. I'm just waiting a few days to update the STEP patches, since mods tend to update with the latest fixes. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Text Errors is one of those mods you can safely add until YUP incorporates the fixes. It just updated today or yesterday and you can install right after YUP. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Don't forget to rerun the vanilla launcher to regenerate the registry entries. Loot needs those. -
DROPPED Unofficial Skyrim Patch (by Unofficial Patch Project Team)
EssArrBee replied to frihyland's topic in Skyrim LE Mods
I said Wednesday at the soonest, but it may not be till later today or even tomorrow. It isn't going to break anything by updating. You'll maybe miss out on two or three fixes out of two hundred until I update the patches.

