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EssArrBee

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Everything posted by EssArrBee

  1. The new UIO is out. I don't think it needs you to edit the INIs for DarnUI anymore. It's like automatic or something, clearly black magic, use at your own peril. I have no soul, so I'm good.
  2. You need to delete the NPC records from fcomaster.esm, but you can leave the lobotomite npc records if you want. Also, read back in this thread for the bash tags for nvr3.esm and nvr3.esp.
  3. Nvr3 is back without fco 1.0 as a requirement. Just need time to get it back into the guide.
  4. I wouldn't touch those because you have no clue what they are. It could the stack budget and you don't want to go messing with that since stacks in videogames usually only store references or instructions which are very small, so making them larger would cause another set of issues.
  5. What settings exactly are you talking about? List them please.
  6. There is no 4GB loader for Skyrim. It has the LAA flag set by default.
  7. The Devil is in the details. Also, migraines.
  8. You either have to wait it out or you can message someone on the site support forums. Eventually the virus thing will let it through.
  9. Tag the NVR3.esm and esp with NPCFaces, Actors.ACBS, Invent, and maybe Graphics. Regen the Bashed patch and make sure that NVR3 is ticked in the sections it's tagged for. Actually ignore the above and tag both ESM and ESP like this: Actors.ACBS, Actors.AIData, Actors.AIPackages, Delev, Graphics, Invent, NPC.Race, NpcFaces, Relev
  10. Okay, so maybe I'm missing something, but you're the first person to report anything about the guide since I redesigned that part. Did you happen to check out the thread that GSDFan created about UIO and MO in the MO - Fallout support forum? The OP of that thread has excellent information on the procedure I'm trying to nail down with UIO to get it all working. Did you use FOMM for all the mods I gave instructions for? Did you use it for any mods that I don't instruct it for?
  11. Did you reinstall the whole section or did you just remove UHUD and replace it with the UIO?
  12. Can we vote for it on Greenlight yet?
  13. That's a new section, so I'll clean it up a bit.
  14. Make sure you have UIO 1.10. Reinstall it if you have too and hit [Replace]. That is behavior that was reported with 1.00. Delete that menus folder in your Overwrite that can pop up.
  15. Isn't Civ: BE already out? I thought it hit yesterday. If you have a WiiU, I highly suggest Bayonetta 2. That game is bonkers, really nice departure from the typical stuff coming out these days. After seeing the combat system and multiplayer stuff I'm pretty hyped for DAI. I like that Bioware actually took their time on this game. I kinda wish ME3 got an extra 6 months or year. The problem with their games is that they have this great group of story writers and squad based mechanic, so they don't try to reinvent the wheel. If you've played a Bioware today, then you know how to play one from 15 years ago.
  16. Yeah, I'm using 33 at the moment. You have to get the latest build off of the AFK forums though. It also loads Skyrim much faster than 32 does. FNV loads fast no matter what.
  17. Move your saves out of the folder they're in and try to start the game.
  18. I got the file. Thanks. I think there will be a solution to the whole thing soon. I'll look at that one.
  19. Yuki section is up. I actually had it hidden and only had to put the finishing touches on it. There will be a few more mods added to that section when I'm done testing. THere are a lot of them, so it's taking me a while to add all of them.
  20. Okay added REPCONN Test Site Fixes. I'll be moving on to Yuki's mods and setting up that section next. It will be a nice set of tweaks and merged together to save slots. I think I've also got a nice new list of weapons to add to an extra page. The two crossbow mods, Tactical Flamer Revamp, Remington 700, Mason Jar Mine, AK-105, and M24E1 should end up making their own supplemental page by the end of the week. I just need to test one more of those guns to finish it all up.
  21. Sorry, I meant to add that mod last night when I did a bunch of stuff. If your upgrading to the latest version of the guide in the middle of a playthrough then you're ur going to have some problems. It's smart to do it with a new game.
  22. Look in the right pane and see if there is a red triangle next to the bashed patch in your load order. If so regen, if not you're okay.
  23. Okay, I'm about done with moving stuff. I think I nailed it all down, but there might be a few more things that need tweaking. If you have F&L installed and want to switch over to UI Organizer then make sure you aren't in the middle of a playthrough. To upgrade: Move the Project Nevada fixes (three of them) to the Supplemental UI section. Move the rest of the Fixes up before Quest and Cut Content. Do the Fixes merge. Now highlight the entire UI section and right click then select remove mod. Reinstall the UI mods, be aware there is a FOMM Reset that you might want to do listed in the thread GSDFan made for MO and UIO. Move the UI section from the bottom of the list up to their proper place. Run Loot and Bashed Patch and play a new game.Try it out if you have that kind of time to invest and let me know what happens. I do expect a few problems, but that is part of the process, so think of it as beta testing. Also, Added PPA, Ambient Temp, and THermal Nightvision to the UI section. I'll hold off on Radar Mod and HUD Extended for the moment. With UIO they can be installed without any problems anyways. Next will be the Yukichigai tweaks section and I'll add a second page of guns to merge to add along side the Millenia page I already have, he released a new gun today as well, the PKM which I'll add to that page too. My plugin count is at 136 and it is a little unstable, but much better than when I was at 139. I tried merging the three ESPs from PPA but it didn't work, so I'll look into combining something else, maybe the tiny gameplay mods. My new character is level 8 already because I'm powering through pretty hard, so I can get to Beyond Boulder Dome at level 10, should be fun to test something new again.
  24. If you're about to start the UI section of the guide then download the PDF version at the top and use that. I'm about to start going from 'The Need for Unified HUD Project' to 'The Need for UI Organizer'. I'll also be adding a few UI mods, three if I'm not mistaken and two more later on if I decided they are worth it. If your dog dies and wife cuts your foot off and BBQs it, then it's your own fault. Also, if you have done the merging for NV Uncut then check out the extra directions I made for forwarding some YUP fixes. They are right after the part where you untick the mods in the left pane. Tell me if it's easy to follow with FNVEdit. I tried to just spell it out as plain as I could, 'Expand this record', 'Drag this line from column A to column B', 'Close and save'. If it is still confusing then I'll keep working on it, but it is only five forwards from three records from YUP to the merged plugin. I added a merge of the four fixes listed in the guide that are not YUP. That saves three plugin slots and is very easy to do so new users will not get bombarded by a lot of instructions for the merging script on the first use of it. It's just four plugins and a few tags.
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