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hishutup

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Everything posted by hishutup

  1. huh, the only time i see that is when my VRAM starts to get close to the ceiling and the game starts to slow down... I know sometimes the water will flicker between LODs and sometimes trees will remain their 2d counterpart... This is my opinion on the matter: The rocks: Most of the large rock in vanilla have problems with stretching textures over a large surface rather than tile it. If its near solitude, I know the one The candle issue: Is probably what Aiyen said... you game seems to have trouble getting out of a mipmap... The only thing I can think of is to reburn all the mipmaps but I don't even think that will do anything. Idk about that one... could be one of those areas with stretching The dragon kinda points to the same thing as the candle one Sorry, I couldn't help more :/
  2. 12.1 patch are for 12 If I remember right :/
  3. *sigh* I have a copy... If you want, I can add a link to my copy on copy.com I supposedly have unlimited bandwidth
  4. hmm, I would message the author of Inigo, he should know more but maybe someone else has a better idea. I thought he also said it was compatible...
  5. Its enb... compression uses VRAM and one of the memory values and the precache water or whatever remove it an take a peak
  6. There is also this Monster Mod by Dogtown1 and Ironman5000 https://www.nexusmods.com/skyrim/mods/35631/? I will say there is a few monsters that are very annoying and that spawn at low levels and is nearly impossible to kill... Well, or I could be terrible. There is also an invisible monster that is bugged... Pm me if you want to know where these monster problems occur. I cant remember the names off the top of my head, sorry
  7. um... I dont know how to explain this but while in-game press [`] to open console press [ctrl] + [enter] then in the 2nd box which should have enbeffect, enbprepass, etc open the enbeffect drop down and look for something related to interior brightness... raise that value... I would recommend playing around with that enb... the shaders are so customizable
  8. I assumed he's editing the inis under my games and MO virtually overwrites those with its own version of skyrim inis And thats why I thought this was weird because its supposedly a skse plugin so it should install normally like any other mod through MO
  9. I remember something of the sort... I believe it's from wet and cold I remember it happening every time I walk up mountain to the south of river wood + to the southwest of solitude It lasts for about 1-2 mins and it does not matter if it's a brand new save or an old... I find it annoying but just wait it out... :/
  10. Ah, yes, you made this. If no one was going to mention it, I was going to suggest this for STEP Extended pack...
  11. Ah, found the quote: "For the third time this week, and 9 trillionth time this year: TURN OFF YOUR PAPYRUS LOGGING. THERE IS NEVER A REASON TO TURN IT ON IF YOU DON'T KNOW WHAT YOU ARE DOING. LEAVING IT ON MEANS THAT YOU DON'T." -Apollodown
  12. huh, finish editing the inis in the my games folder then move them to the MO/profiles/<your profile> folder I have no idea, maybe painfully describe what you see and feel and provide a vid or screens of what you think is important
  13. Is it really this difficult to do something this simple or is it because of the no js thing. Click an image -> image changes and flips a variable hmm... just throwing ideas out because I am at a loss Is there anyway to do an Onclick like thing I see what you did, which great for effect and an example of what I would like but cant modify a variable. Still the same problem, the variable not flipping. I was looking at jQueryUI which media wiki uses but none of the tags work because of js and also because of the wiki uses its own tags... If I could use something of this sort: if(OnClick){{{#ifeq:{{#var:ROCPatch}}|0|{{#vardefine:ROCPatchROC|1}}|{{#vardefine:ROCPatchROC|0}}}}}and then to produce the image with the OnClick or whatever This works {{#ifeq:{{#var:ROCPatchROC}}|0|[[File:Unchecked_Box.png|20px|link=]]|[[File:Checked_checkbox_32.png|20px|link=]]}}are while loops a future possibility? What about a form that creates a page with all the setting for the boxes in a sort of array fashion like for me anyhow it would be User:Hishutup/OblivionGuide/Settings and all the checkboxes and equations are just referencing the page and when a user selects the box it would modify the pre-generated setting page thus changing the result of the switch function This would also remember the users previous settings I figure there will be a problem with this is the number of pages and the fact that everyone would have to create a page even though the page would be pretty small. Does any of this bring light to a possible solution or is it just something that isn't going to exist without a lot of effort? Would it be better to make a new topic with a wanted tag that has something about a checkbox that modifies a variable or something of the sort?
  14. In the Executables menu type FNV 4GB Loader into the Title text box.Next to the Binary text box, click [...], and navigate to the "...Fallout New Vegas" folder, select "fnv4gb.exe" and click [Open].In the arguments text box type in "-laaexe .FalloutMO.exe", without quotations.Click [Add], then [Close].taken directly from F&L
  15. ok one more thing, can it be turned into a form to modify a variable like in this https://wiki.step-project.com/User:Hishutup/TempPage#Resources
  16. thank you so much
  17. just to fill it out If it runs better without enb try this in enblocal.ini [MEMORY]ExpandSystemMemoryX64=trueReduceSystemMemoryUsage=falseDisableDriverMemoryManager=trueDisablePreloadToVRAM=falseEnableUnsafeMemoryHacks=falseReservedMemorySizeMb=256EnableCompression=false
  18. how would I use such That thing up there does nothing because it doesn't exist...
  19. Wow, you gave up quick... I don't think I've ever seen someone quit before... Well not in writing
  20. As I believe apollo said, disable papyrus debugging and never turn it on. Your problem is not from papyrus. Well, okay I paraphrased but it's most likely random error reference inside an old skyre patch....
  21. And then redo the ini edits for F&L As for being slow... Do you feel that your card powerful enough to run it Are you maxing VRAM
  22. Maybe the 800 series is for OEM only 900 is for consumers AMD did the same with the 8000 and Rx 200 series
  23. I honestly doubt that was the cause because ENB is just shaders... Saving in Skyrim is more dangerous but enb is the only solution I can think of
  24. I don't know what causes it The double cursor thing never worked for me try enboost/enb As for the inis Mo has its own which virtually overwrites the ones in my games Mo inis are in <MO installation>/profiles/<profile you are using>
  25. hmm... make sure the mod is checked... open the mod folder and image that all the files that are located there are supposed to be in the data folder Idk, share some pics of anything that you find important... It might help
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