Jump to content

hishutup

VIP-Supporter
  • Posts

    2,679
  • Joined

  • Last visited

  • Days Won

    18

Everything posted by hishutup

  1. A lot of people get that. The only really way to avoid the buggy intro is to use alternate start and pick a different starting location. It may be the vsync thing but I had it happen one time and then never again. Admittedly, I use an easier way to test things now.
  2. First take a look at this
  3. take a look at this There is a reason that I suggested to make that change. Neo should probably make a decision if he wants to keep it that setting because it is virtually redundant and may cause some strange issues in the future. There is only so many other things that it can be... The next thing is re-run FNIS patcher
  4. try setting ExpandSystemMemoryX64=true to false in the Enblocal.ini and then report back
  5. what is your enblocal.ini and SKSE.ini?
  6. My guess is he has a repository somewhere. I probably should also request to join.
  7. Instead of having the if Parader function couldn't you do this or no... {{#ask:[[Concept:ModsInSTEP]] [[Property:IsCore]]
  8. Nope, still not understanding. I don't think I am alone on this confusion. Can you manually fill in the first 5 lines of the table because I have to be missing something. you want to call OrderID? Sorry, I have no idea what you're asking.
  9. This? If you want the install to line up with mo then there would be several things that you would have to do differently. That Example is full of errors
  10. You didn't answer my question. What are you trying to do precisely? Yes, we all have a unique naming structure. It is very hard to follow another person's work.
  11. There are when using CFX but only on some really specific things, the cart is not one of them. I'm thinking its a mesh issue. Reinstall SMIM. On a side note, water is the prime one that flicker with multicard.
  12. like a normal property by my understanding... {{#ask:[[Concept:ModsInSTEP]] |mainlabel=- |?ModName |?Section |?Author |?OrderID |link=none |format=template |template=User:Z929669/CoreModOrderedListCustom |sort=OrderID |limit=1000 }}if you want to ask only the Order ID from that property then {{#ask: [[Concept:ModsInSTEP]] |mainlabel=- |?OrderID |format=table |sort=OrderID }}Am I missing something that you what to do with it? The property has to be called if you want to sort by it. It wont show up if you leave it out of the template
  13. My bad User:Hishutup/TempSharing
  14. I'll let you edit your page... Is this what you meant, here is my template arbitrary args are a mess :P EDIT: Oops hit save once :P
  15. I dont think you use helgan reborn with the vanilla intro.
  16. I haven't checked, I'll get around to it this weekend hopefully. How many esps do you currently have enabled with a STEP install?
  17. I also like this a lot. In the future it will replace OBGE.
  18. It would but only once for each edit and REFRESH because the pages are cached after being parsed.
  19. you need the initial part. Without it the variable doesn't exist. So the first iteration will be void. {{#vardefine:modlist|0}}<br> This isn't SWM, its parser functions.
  20. here is an example of it being used. There is a lot you can do with parser functions but even more if everything is in SMW data.
  21. hmm, Is the install order the exact same as the guide order? If so, yeah This would be at first iteration {{#vardefine:modlist|0}}then for each install slot have... MO Priority: {{#var:modlist}}{{#vardefine:modlist|{{#expr: {{#var:modlist}} + 1}}}}That should return a counting number for each iteration :D You can even use a template which may make things easier.
  22. Both you and s4n talk about it and I do not understand the purpose data dictionary is. By my understanding it seems like the purpose is to have a break down and discussion of various things used in the wiki
  23. I would like it to become a unified solution for Bethesda games but that will require me to ask a lot of questions from many people which will make this a large project even though, it isn't that bad.. I do understand that it is impossible to please everyone but lets see how close I will be able to get. The project will likely lack polish but that is because I am terrible at web design. The first thing that I am working on is what options should be in the mod dictionary form and what should not. What I mean is, if a mod requires a script extender, that is an example of something that is applicable to the mod dictionary. If there is a short description then that would be an example of something that is guide specific. I have notes but they are not ready because they are still notes. I may make another topic that is specific to the project development rather than asking question. I don't know, we'll see.
  24. Does it detect if it is installing the mod correctly or does it still install what ever is in the root of the archive? That was my biggest complaint. The Nexus will have to put significantly more effort into it for NMM to be worthwhile because there are several fundamental issues.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.