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Everything posted by hishutup
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What do you mean by tweaking the fomods to make them look better?
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I don't believe this was ever brought up but you may want to take a look at genesis, patch for genesis and sic, WatchTowers Reborn, SOT Hardcore Encumbrance (or COBB), and there is also SOT. SOT would probably take some time to get balanced with the in depth MCM. Well theres the tony^3 drop, I have some others that I can drop off but are you a fan of small immersion mods? I have several in mind all of which can be merged. EDIT: Im finding all sorts of cool mods in my tracker, Forgotten Dungeons 21 + DLC and respective genesis patch
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DROPPED Immersive Citizens - AI Overhaul (by Shurah)
hishutup replied to EssArrBee's topic in Skyrim LE Mods
eww, I hate that, I've seen various mods have a ton of islands that are not cliffs or w/e its called and they think that its fine and Im here slowly dying inside. -
Skyrim - Vivid Vividian ENB Colours
hishutup replied to Pheyne's question in Post-Processing Support
I was talking with umi about that and I basically have one reason, compatibility. ELFX kind of requires the special meshes in order to avoid the whole "texture flickering" thing however, I would like to use various parallax mods which will replace those meshes and then causing the "flickering". RLO is fine, its go the dark interiors of ELFX and the orange glow of fire like ELE. If it was my choice I'd go with shadows but not every mod can have the same effect -
Interesting... I wonder how it can be fixed then. Also, UT and DCO will have some stylistic conflicts. That just comes with have two different mods approach a similar issue and making the two work together. That reddit thread is so hostile that its funny.
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Oh they should be, however DCO has an issue with one of the fights, Mirrak was it not? I rather not remove a mod part way into a game because that can mess up all sorts of things.
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DROPPED Immersive Citizens - AI Overhaul (by Shurah)
hishutup replied to EssArrBee's topic in Skyrim LE Mods
I clicked that button to, I will never do that again... What, I was curious OK? -
DROPPED Immersive Citizens - AI Overhaul (by Shurah)
hishutup replied to EssArrBee's topic in Skyrim LE Mods
A CK example of Do's and Don'ts would be helpful. When I was messing with stuff in the CK a majority of navms were created using the generator which always creates the most horrific navms. I did a few by hand and it does take a considerable amount of time ~1-5hr per cell but the result is always worthwhile but most of what I have done was just for playing around. -
Skyrim - Vivid Vividian ENB Colours
hishutup replied to Pheyne's question in Post-Processing Support
eh, I need to update that pack... I am going to change some stuff like switching to RLO instead of whats currently included in the pack and step. I'm also going to remove PW and replace it with NLA or I may migrate to cater to an enb like VandB or TAZ. I have various "wants" when it comes to a style and I havnt found anything that satisfies it 100%. -
Ha, if there was a compilation it would likely be over 10GB, probably even over 20GB. Since the compilation is a WIP, its fairly small. 700MB is nothing, if you are on a metered connection you should have read into things before jumping in and hoping for the best. I'm lazy, this is something I would do, don't be me.
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DROPPED Trees HD Skyrim Variation (by namotep)
hishutup replied to stoppingby4now's topic in Skyrim LE Mods
There is also a few texture that need to be removed. I think pine forest 3 and comp snow and some others. -
I see you have a strawpoll open for Dragon Overhauls. I never knew Ultimate Dragons was a thing, but it definitely seems more impressive in comparison to DCO because of the new attacks and animations. I liked DCO but I found the dragons to just fly in the air constantly and be a constant pest which usually resulted in me spending a long time chipping their health down to just have them fly away like _______s. Just food for thought.
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I don't know, I find 3dnpc to be very worthwhile. I havnt seen much of it but from what I have seen, I'd never leave home without it. It shouldn't require much work to place the mod into the guide. Most of the downloads I've seen are for constancy reasons, there is one that would be needed and thats the eff patch. I cant think of any other that would be needed at this time.
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DROPPED Immersive Citizens - AI Overhaul (by Shurah)
hishutup replied to EssArrBee's topic in Skyrim LE Mods
One could automate it in xEdit, you could even compile the scripts but that is still a lot of scripts over all. -
DROPPED STEP Optimized Vanilla Textures (by z929669)
hishutup replied to z929669's topic in Skyrim LE Mods
Is that under 255 characters, if so, you'll have to change the bsa names to something shorter -
eh, you will never notice it. The issue is more that nVidia lied rather than it being an issue that affects any games. I haven't seen any games show issues because of the card and I doubt there ever will
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Skyrim Revisited Pre-Release Feedback
hishutup replied to Neovalen's topic in Skyrim Revisited (retired)
I'll also look into it a little bit, I havnt seen this myself but I am approaching this as if there is an issue. In the beta/alpha things worked fine but things randomly breaking isnt unheard of. Does enabling batch file copying yield different results? -
Skyrim Revisited Pre-Release Feedback
hishutup replied to Neovalen's topic in Skyrim Revisited (retired)
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ACCEPTED RUSTIC MONUMENTS and TOMBSTONES (by SparrowPrince and Gamwich)
hishutup replied to rootsrat's topic in Skyrim LE Mods
Agreed. -
Hmm, that looks like normal ENB underwater if you ask me. Enb makes it almost clear but with some effects.
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I never had any trouble with my 6970s other than the usual multicard nonsense. I think one user lashed out and Boris was like f' it and slapped a no support sticker on it.
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also, when messing around with adding <plugin>.ini be careful because they dont behave by the normal rule of one. The game will only apply the first instance on a parameter=value in order of 00->FF W will have to confirm this but I tested this by creating two inis, update.ini and dawngaurd.ini. In the first ini, I put the grass size as 120 in the second I put 20 and just to make things better I put 60 in the My Games\Skyrim\skyrim.ini When I loaded the game there was little grass to be found, swapped the values and then I suddenly had some lush grass. Little backstory - I briefly tested this for Mator when he was implementing ini support in MP Standalone.
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Thanks, that fixed it. Those pages are protected for good reason. Not just anyone can edit them because they are essential to the Guide.but why do I (hint) not have access to those pages

