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Everything posted by Nozzer66
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To sleep - perchance to dream instructions
Nozzer66 replied to fartflower's topic in Fallout 3 - Clear & Present Danger
The first option. Merge the second file into the previously installed one. -
ASIS Dependency.esp is fine exactly where it is. And nothing jumps out and bites me Load Order wise. :)
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If you've tried everything and you still get no joy, then it's likely you have a mod somewhere conflicting. Try deactivating a few mods at a time, and repatching and see if you succeed. If you do, drill down some until you find the one causing the grief. When you do, add that mod to the Block list. Rinse, repeat.
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Skyrim Revisited Pre-Release Feedback
Nozzer66 replied to Neovalen's topic in Skyrim Revisited (retired)
That does look damn good. I've actually reinstalled Steam and everything and will actually be having a shot at doing my completely own setup this time. All my own conflict res and all. That mod will be included for sure. -
Personally I'd have EEO load before ICW. On the principle that EEO is an overall improvement and ICW is a more specialized improvement. I always try and have overhauls on a grand scale improve everything first and than more specialized ones come in over the top.
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Is 60 FPS not achievable with ENB and this system?
Nozzer66 replied to acliff's question in Post-Processing Support
Going to disagree here. Have been able to get good, smooth gameplay from a couple of ENB's. Vividian and SKylight being amongst them. -
You're unlikely to go egregiously wrong. As long as you keep an eye on the conflicts tab in MO and see what's conflicting with what. Move things around as needed. Also, basically follow the STEP categories. If you've added a body replacer type mod for example, drop it in the same area of the left pane as other mods that do similar things. Just keep your wits about you and double check and you'll be fine. :)
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Install order: Order in which your Mods are installed. This has ramifications on what may 'win' if you have two mods that do the same or similar things. As an example you have three mods X, Y and Z. X is a complete overhaul of all bottles in the game. Better meshes higher res, etc. Y is a specialized mod that uses the meshes in X but adds extra texture details to the Booze bottles. Z just does new bottle labels, which are better quality than X or Y. Ideally then You'd install X first, then Y, then Z. You'll get best results that way. Load Order refers only to mod plugins. They do various things, but one things they do do is tell the game what to load and when. So to keep going with our example, suppose you have a mod that allows you to actually craft bottles. (Like you have a Meadery with it's own glassblower, say.) You would likely want any plugin from that Mod to load before the plugins from our three example mods above. So the game loads the whole overhaul, it's assets, scripts etc first then the game then gets the call to load X, Y and Z based on any plugins they provide. Does that make sense?
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Are you saying you created the SKSE.ini twice? No need to do that. Just the once via MO is enough.
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Happened to me too. I'm not worried about it, though.
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adding a ENB that adds a mod esp. what to do?
Nozzer66 replied to Snowelf12's question in General Skyrim LE Support
If you add new .esp or .esm files to your load order, you're going to have to use LOOT and probably re do your Bashed Patch sooner or later. What do you need to repatch if your load order changes, exactly? (aside from the Bashed Patch) If you have files in your load order you don't want to move or you want to stay in a certain position, you can use LOOT's lock load order feature. Or add Metadata to the file via LOOT. And yes, most ENB's will have AA as one of the features. Most ENB's will lower your performance, but it's to some extent the price you pay when you add an ENB. (Whee 1000 posts. Go me!) -
General Support Thread
Nozzer66 replied to Solist's question in Guide Support & Bug Reports (retired)
You mean you did that Merge of those three CoT Patches? Check you named it correctly cause the name Neovalen suggests for it shouldn't need a BUM rule. EDIT: Oh wow 999 posts. Be afraid. -
General Support Thread
Nozzer66 replied to Solist's question in Guide Support & Bug Reports (retired)
Ah well if you have the whole MO setup handy then throw it on. And the downloads folder would be useful cause you wouldn't have to completely re-download everything if crap happens... -
General Support Thread
Nozzer66 replied to Solist's question in Guide Support & Bug Reports (retired)
Not if you save the Mods and Downloads directories and then paste them back after you've reinstalled. Or are you saying MO's not on the SSD? -
General Support Thread
Nozzer66 replied to Solist's question in Guide Support & Bug Reports (retired)
Download/reinstall Skyrim off Steam first. Run it once to set up the needed registry stuff, just to be safe. The reinstall MO and the directories/files you saved. Check everything seems ok and you haven't let the smoke out. Then have at it and see what happens. -
You can also try the other version of the patcher, the one that gives more headspace.
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ACCEPTED Fuz Ro D-oh - Silent Voice (by shadeMe)
Nozzer66 replied to Kelmych's topic in Skyrim LE Mods
Yep, it will. Cause the added dialogue there isn't voiced. -
General Support Thread
Nozzer66 replied to Solist's question in Guide Support & Bug Reports (retired)
It's back up now with the new 6.7 version. What I've occasionally done in the past when mods aren't around is to grab another language's version and throw that in temporarily. Making a note in the mod title to swap when the English version is back up. -
Having a closer look. Swap step 15 to 13 then continue. You want the esps on the Block List BEFORE you run the patcher.
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Exactly what it says it is. It's a list to which you add esp files that you don't want to be processed by Patchus Maximus.
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Have you tried changing the memory parameters in the SUM preferences?
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That sounds interesting Krypto. I shall wait with anticipation for that one :)
- 15 replies
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- SKYRIMLE
- 06-models and textures
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You dont merge ANY mods. You do what I just mentioned in the post above. You make a Merged Patch instead.
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They actually do look pretty good, though.
- 15 replies
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- SKYRIMLE
- 06-models and textures
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