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Nozzer66

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Everything posted by Nozzer66

  1. Fixed the link to the no dots mod as it was pointing to newvegas not fallout3. Just in case you looked at the edits, Kelmych.
  2. There's a mod that fixes that little Companions Guild Basement issue: https://www.nexusmods.com/skyrim/mods/60603/? will sort that little snafu right out.
  3. CTAV online's a LOT more fun if you find a decent crew and actually do content as a crew. Go rob a few places and plan elaborate ways to hide from The Fuzz. Find some other crew and brutally murder them. :) All good.
  4. Nothing curious about that. He's saying use the imp_helm_legend.esp from the download link given earlier. That replaces the imp_helm_legend.esp in the actual file.
  5. ^That. I usually make it a weekend's job.
  6. Yes, all that's saying is you either add those two mods at the time you do the merge and them move them back into the suggested positions in the guide when you get to them. OR You just do the merge as per the guide once you have all the mods installed, like I tend to do.
  7. That's what I did, just moved stuff according to what PerMa needs. I didn't notice any huge crafting issues or such from moving some of those mods around.
  8. Not quite right. What you want is things like Weapons and Armor Fixes Remade, Clothing remade, Complete Crafting etc as high as you can get them. THEN the PerMa modules. The correct load order is located on the PCaPP page here.
  9. Either way works, (and I know some others leave everything separate like that too) but there's nothing to be scared about with the merge option. I have NEVER had a problem with using it, regards things 'getting lost in translation'.
  10. Did you do the ExpandSystemMemoryx64 from true to false as well?
  11. ExpandSystemMemoryX64=true: Try setting this to false and see if you have the same issue. People have had problems with that setting in the past. VideoMemorySizeMb=33792: if you have 16 Gig of RAM and a 4gig card this number seems a bit strange.
  12. Have a peek through Nexus to fix 4. There's a mod on there that does change that. Have yet to run into any of the other three though. Wish I could help more.
  13. He's right cause it just did it to me too. Looking at the other two nodes you mention shows that there's only a single value conflicting on those two. (as opposed to multiple on the other three) I doubt the difference would be that notable in game. Still if you wanted to fix them I doubt it's going to have anything down around your ears.
  14. Yes, try adding a 'names' tag to the mod's plugin via Wrye Bash. The redo the Bashed Patch
  15. Chuckles a little at the typo Dual Death Redux. :) Not sure that's Perma as such, cause I've seen that elsewhere.
  16. Either that or do what I do, which is do all the merges at the end. Either works.
  17. Most if not all of those azirok patches are for the older version of Requiem. I'd see if there's newer versions for a start.
  18. ugrids 12? Ideally your Ugrids should be an odd number. I'd change that to 11, if I were you.
  19. Texture Mods rarely if ever have a plug in so they shouldn't be an issue.
  20. Yeah Boris at ENBdev has a habit of doing that. You have to keep your eye on it.
  21. Have you got the newest patches for Requiem? What version of Requiem are you running? If you're using the newer version of Requiem with older version patches you might have a conflict in there somewhere. All sounds to me like there's a Requiem patch not playing nice in any case. I'd start by completely disabling anything Requiem related and seeing if you run OK first. Then add the Requiem parts back in 1 or two at a time till you find the culprit.
  22. It's recommended by and is fully compatible with PerMa, so by rights it should be pretty kosher.
  23. Easy way to check textures without being in game is to download something like GIMP and the .dds plugin for GIMP. You can then look through .dds files (which are textures) at your leisure. From that you can determine which one you prefer, if you have two different options, etc. Use MO to hide the ones you don't want. Of course, this way you only see them on a flat surface and not wrapped around a mesh, but if you like a texture on a flat surface, more than likely that you'll like it on the mesh as well.
  24. Do you also have the d3d9_smaa.dll (or whatever you set the proxy name to) file? You'll need that as well.
  25. I've used LOOT on Neo's guide a few times and never had a single issue. Just have to use your brain a little and make sure you get things like global priorities right. You'll get a different load order, sure, but it's still as valid. However it is more messing around than a simple BUM rule and then BOSS. If Neo wants to use BOSS, then fine by me. :) Still it's a bit rich of someone to go in and change BOSS to LOOT in the guide and then not give and LOOT Metadata rules. I'd actually even call it rude.
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