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Everything posted by Nozzer66
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All good Kelmych. Was referring more to Neo's comment
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True, but I've played all the DLC on the PS version, so it's cool. I just like the main game and have never had it on PC, so why not. :)
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SRLE Extended: Legacy of The Dragonborn
Nozzer66 replied to Darth_mathias's topic in Skyrim Revisited (retired)
I also see icecreamassassin's doing a patch for Legacy of the Dragonborn to enable Royal Armory weapons to display there. EDIT: Yep, done. 17.3 version of Legacy has it added. This is looking more and more like a certain add. -
Never say no to a freebie. Especially a good freebie like that one. Got it.
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SRLE Extended: Legacy of The Dragonborn
Nozzer66 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Ah no worries. I'll keep an eye on it and wait for that update. And thanks Lexy. I'll have a chat with SirJesto when I get a chance too. -
SRLE Extended: Legacy of The Dragonborn
Nozzer66 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Nice one. Cheers. The Royal Armory patch for NPC Retextures I'll toss on the Patch page on Nexus sometime shortly if that's fine with you. -
SSE & Modding - The early days
Nozzer66 replied to Pretendeavor's topic in Skyrim Revisited (retired)
Probably not. I don't believe the ENB binaries play nice. -
Starting over bashed patch process from scratch
Nozzer66 replied to Rescorla's question in Wrye Bash Support
Delete the first one. Then just fire up Wrye Bash and rebuild the patch again. It'll just throw the new one in overwrite and you make a mod from it as per usual. -
SRLE Extended: Legacy of The Dragonborn
Nozzer66 replied to Darth_mathias's topic in Skyrim Revisited (retired)
That's fine then. :) You dont want that number too high else you're wasting memory. If they were showing in the 40's or so, lower the number and vice versa if they're nearly always at 99 or so. -
SRLE Extended: Legacy of The Dragonborn
Nozzer66 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Open up the consoie using the ~ key and you'll see it there. Tweak that number in the ini file until you get the numbers that are suggested. -
Have you done the merge? Ie does LECM merged.esp actually exist?
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SRLE Extended: Legacy of The Dragonborn
Nozzer66 replied to Darth_mathias's topic in Skyrim Revisited (retired)
I'm trying to, anyway. :D -
SRLE Extended: Legacy of The Dragonborn
Nozzer66 replied to Darth_mathias's topic in Skyrim Revisited (retired)
If you're happy, go for your life and we'll host it on the patches page at Nexus when I've checked it all out. -
You can also try using the standalone version of Citrus heads: https://www.nexusmods.com/skyrim/mods/58989/?
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The other reason that sometimes happens is when you start a new game, you're getting a lot of scripts firing to load in mods etc. I'm sure you've seen it rolling down the screen where it says MCM found xx new menus etc. I usually wait till all that's stopped before I try and leave the cell or whatever I'm doing, just to not give the engine a conniption while trying to load the 'world' as well as everything else. Much the same reason why games occasionally crash on entering the Helgen Keep with the vanilla start.
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Bit of discussion here about it: https://www.reddit.com/r/skyrimmods/comments/4c817y/how_many_people_use_enhanced_character_edit_and/
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SRLE Extended: Legacy of The Dragonborn
Nozzer66 replied to Darth_mathias's topic in Skyrim Revisited (retired)
I'll have a peek at it. Didn't get much done due to Nexus being a PITA last night. :S -
SRLE Extended: Legacy of The Dragonborn
Nozzer66 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Yes, I was considering making that an addition. :) -
Problem with Mojave Patch Outpost- YUP-WMX-PN-PNEO Patch step
Nozzer66 replied to Rescorla's question in Guide Support & Bug Reports
Is it actually ticked and active? Also check the plugin it says is missing and make sure it's named exactly as LOOT suggests it should be. IE spaces between the letters and the hyphen etc. Have been caught by that one before. -
ACCEPTED Dynamic Distant Objects LOD - DynDOLOD (by Sheson)
Nozzer66 replied to DoubleYou's topic in Skyrim LE Mods
Not always. Unless you're adding a mod that adds textures to the 'world' ie buildings, plants, mountains etc. -
They'll be using things like Face Light and some of the more demanding ENB's like Kountervibe in the main. Some of them anyway. (Though I see the Janessa preset uses Stakado Cinematic, which I'm unfamiliar with.) I have to admit I'm not quite sure what the instruction to set the slider to slot whatever actually means. However if you don't have EXACTLY the textures, weather mod, lighting and ENB they're using in the preset you'll only ever get close. Like you've said above, the ones that provide the headmesh do make a difference and get much closer. And in the example you have above I'd wager the head mesh is where the difference is.
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Ah SkyrimGTX. He's been banned from Nexus under at least 4-5 different names now.
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SRLE Extended: Legacy of The Dragonborn
Nozzer66 replied to Darth_mathias's topic in Skyrim Revisited (retired)
No rayhne, please continue. It will be handy. Thanks. -
Oops, forgot about profiles. Silly me. I need more coffee.
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wip-fallout-4-using-modorganizer-2
Nozzer66 replied to Gernash's topic in Unofficial Fallout 4 Guides
Nope, but there's places you can find that file on the Nexus. https://www.nexusmods.com/skyrim/mods/39140/? for example. Yes I know that's a Skyrim mod, but all you need is the .flg file that's in there. Extract that and drop it where you need it.

