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TechAngel85

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Everything posted by TechAngel85

  1. Have you ran memory blocks log to see if your hitting your DefaultHeap limit?
  2. Then the patches need an update. I'll poke EssArrBee to update them.
  3. I'm just now seeing this, but the wiki mod page is up-to-date for the latest release of BOYD. Remember, we rarely put betas in the Guide, unless they are well tested due to the number of users which use the STEP Guide. So if there is a beta of BOYD, it's not in the Guide. We'll update once the beta goes live. For users that are testing USLEEP, they might want to grab the betas for any mods that have beta compatibility with USLEEP. Some manual work in xEdit will be required before testing USLEEP. STEP is not officially testing this yet, but it is on our radar.
  4. The STEP Patches are nothing more than manually created merged and compatibility patches for the mods in STEP. We provide these so users won't have to do it manually and for those that don't even know how to make patches themselves. The STEP Patches are a good foundation for building your own custom patches, assuming you have install the mods required. If you already know how to do this (sounds like you do), you can simply go with Core and manually add what you need to add.
  5. Thanks for the report. I can't reproduce this myself but perhaps if others are having the same issue we can investigate it. As for USLEEP, we will update to it once it's out of Beta.
  6. Welcome! Glad to have you!
  7. Use Boris's vram tool for DX9 and use the value it produces.
  8. Knock Knock. Anyone still interested in working on this Guide? The work done will remain, but I wanted to get an idea if anyone still has this on their radar or to-do list?
  9. Depends how heavily modded your game is going to be. I would say use it anyway. Also the overlays don't interfere with ENBoost, just the graphical part of ENBSeries (ENB Presets).
  10. Updated mod page for newly released version.
  11. I think I've seen them sort like that before with other users and it was because they were using MO Sort function or they were mistaken the PMOP with LOOT, which they are not the same. Running PMOP before LOOT can cause such issue, if I'm not mistaken. As far as I'm aware, external LOOT has to be ran once before running MO's Sort function. This may not be the case anymore. I don't use the Sort function. When I run LOOT, I always use the external program and have never seen it try to order the DLCs in such a way. Remember, you want them ordered in the way they were released. Dawnguard, Hearthfire, and Dragonborn. This is because in MO, the lower the mod is in the left pane, the higher priority it has. You'll want them organized the way we have them in the guide or you'll run into problems. Solution to try: Run external LOOT once, sort the plugins with it, and apply the changes. Ignore the PMOP warnings when strictly following STEP.
  12. Yes, it has files you need for DynDOLOD. Ignore the Benchmarks. They're badly placed now and need to be removed.
  13. OneTweak is not a part of STEP and not supported by STEP.
  14. Does MO tell you that you have a missing master? It'll be a red warning icon in the plugin list.
  15. If scripts were the issue, you can clean those out of saves using the Save Game Script Cleaner. I and many others have used it very successfully.
  16. And you're positive you changed bFloatPointRenderTarget to 0 in the Profile INI, not the game's INI? That is the only thing that I can think of which would affect the game in such a way.
  17. So you've installed a different ENB and it's working again?
  18. Thanks for the links. Yeah, I can't see that thread on Nexus yet. I'm about 550 downloads away.
  19. I'm curious... How many mods did you have to edit in xEdit to change the masters for? I'm not sure how many mod in STEP actually have the UPs as masters. It will take some time for authors to make the switch and those authors that are MIA, users will have to upload ESP replacers for. I'm hoping Nexus looks the other way on this matter because according to their ToS, such things are not allowed without author permission. Man, they really need to revise their ToS for abandoned mods!
  20. I take it you're an author? Else, there is really no reason to have a decompiler. I would remove all those screenshots from the directory too. I've looked at the ESP that comes with VandB ENB, VandB ENB Nature.esp. It has a ton of image space and weather edits, among other things. This is most likely the cause the issue. Most of the image space changes should have been done via ENBSeries and not with a plugin. This is very atypical of ENB Presets. Of these edits, I don't know what get baked into a save and what doesn't, but after seeing these changes, I would use that ESP with caution. I'm going to recommend you remove that ESP if you haven't done so, make sure your merge plugins are still okay, and then take the time to start a new game and see if it works. Many things are initialized when a new game is created and simply COCing to an area from the main menu is not the same as creating a new game. If this doesn't work, I'm afraid I'm out of ideas. Since you're not running STEP, you have a lot of mods I'm not familiar with. I'll have to defer this over to Neovalen for SR:LE support.
  21. Can you post a screenshot of your Skyrim folder?
  22. You might try removing the ENB Manager from the Skyrim folder. It's a long shot, but I do remember a case where we were all stumped and the ENB Manager was causing the issue.
  23. Clean. LOOT is updated all the time and most of the time we don't catch these things until the next release.
  24. You make a good point, but it's hard to fight against the crowd. /startRant It was made clear that everyone liked the BoS textures and they do look good, but there is inconsistency using them. Two or three votes against many outweighed those that were in favor of this mod. Personally, I have it installed and am loving it. Most of Kajuan's work is really good. Eye for detail is sometimes lacking around here, imo, but there's not much one person can do about it. This is a community project and if the community leans more one way than another then that is that. If there was a way to bar users and even Staff who haven't looked at the mods in Testing within the actual game and played with them for a while from voting, I would be 100% for that course of action because screenshots do not always tell the whole story and from time to time (not often) some poor choices are made, imo. /endRant
  25. This is a pure guess, but from what I know about the game I assume z-fighting occurs due to LOD textures being in the same or close to the same Z (height) coordinates. Thus making them "switch" back and forth between the two textures which creates the "flicker". I could be completely wrong though.
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