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Posts
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Everything posted by TechAngel85
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No, I see now that they've not been added. You have them listed in the STEP Compilation Files text file, though. That is why I added them to the Changelog on Nexus. Feel free to fix the changelog. It's not a big deal.
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To the compilation?
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No, I don't have any glow issues.
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Right, which I have been testing today. Haven't tested the double damage fix yet. I will drop this mod from testing.
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We shouldn't make any more changes to the Compilation until release. This is because making additions cause us to remove mods from the live Guide, which isn't desirable. We're going to have to get used to waiting to make such changes until release time anyway with the version scheme.
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Seeing these are just textures, they should be tested with the Better Shadowmarks meshes we use.
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DROPPED Wiseman303's Flora Fixes (by wiseman303)
TechAngel85 replied to TirigonX's topic in Skyrim LE Mods
Whether or not CACO gets accepted, I believe this mods needs to be accepted into Core. It is a fix that all should have installed. -
This one is just a no-brainer. Since we already use TGR, we would just need the textures from this mod. I recommend we add it to Core (256 version).
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I got this one added to the Dev Guide.
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DROPPED Dragonborn Mages Robes Retexture Pack (by Rafuel)
TechAngel85 replied to EssArrBee's topic in Skyrim LE Mods
That's enough. Accepted for STEP v2.10.0 for Core. -
ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
TechAngel85 replied to darkside's topic in Skyrim LE Mods
I have personally played with this mod installed and love it. I would be okay with it being in STEP. It provides much needed fixes to the Alchemy system in Skyrim. However, due to the fact that the mod goes beyond fixes, I am in doubt of placing it in Core. Extended is the better fit but, several of the mods that need removed if this is installed are Core mods. This causes confusion for users when you install a mod for Core, but not Extended. However, the fact that it replaces several mods is a plus, as well. So my final verdict is this should be in Extended. If accepted however, I think we should consider dropping the following mods from Core since CACO replaces them. These mods can be moved into Packs if they are needed and the user doesn't install CACO: Ragdoll Paralysis101BugsHDRadiant and Unique Potions and Poisons HD (this mod has other issue and should be dropped anyway because of those)Claims Drop Pearls -
I've ran around Riverwood and Whiterun looking at all of the texture for this mod. They're not bad, but I do wish they are a bit lighter. Compared to vanilla, they're quite a bit darker all the way around. Though the detailing is superior with Gamwich. The combination between dark and clean just makes them stand out a bit against the other textures in the game.
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DROPPED Dragonborn Mages Robes Retexture Pack (by Rafuel)
TechAngel85 replied to EssArrBee's topic in Skyrim LE Mods
Ess, Kelmych, and myself have agreed to this one. Any other comments before we accept it? -
I thought Gamwich's texture was closer to vanilla and more leathery while in-game. The HD texture seemed too much of an artist direction away from vanilla. Though, I'd be happy with either one.
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Vanilla (STEP) > Gamwich After comparing this in-game and with the texture of the animal they're most likely pulled from, I'm okay with this one. The two textures (armor/creature) now more closely match. Gamwich also has made signification improvements to the bones in the texture as well as the feathers.
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Vanilla > STEP > Gamwich Thought I'd toss out the Mage outfit compares. I'm all for STEP on this one. Gamwich is too dark.
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Vanilla > Current STEP > HD Horker > HD Horker - Gamwich Texture I am ashamed of that STEP texture. Haha! Gamwich all the way here.
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So how is the screen tearing and stuttering now?
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If you're just using ENBoost and not an ENB Preset, you need to change bFloatPointRenderTarget=1 back to 0.
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need help from a wrye bash expert
TechAngel85 replied to Darth_mathias's question in Wrye Bash Support
From just reading it, it sounds like there is a bad reference in the file. It's most likely that the "COBJ" reference is not an accepted entry for Leveled Lists. If this is associated with a plugin. You can open the plugin in xEdit to look at those entries and correct or deleted them (if they're not important). -
Sounds great. I'm getting this now to test.
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First make sure in the nvidia drivers you vsync is set correctly. Vertical Sync Smooth AFR behavior = OffVertical Sync Tear Control = StandardVertical Sync = Use the 3D application setting Can you also post your Skyrim.ini, SkyrimPrefs.ini, and enblocal.ini?
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Okay. I'll get it done today.
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I leave mine set to 3. I've never had issues with text, so I don't know what will affect it.
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Yes, the high might be more of a struggle. I would try the medium in combination with the ENBAA to see how that handles performance wise and to fix your glow issue. Also be sure to check your drivers to make sure Transparency AA is off. The AA rest of the options should be set to Application Controlled.

