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redirishlord

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Everything posted by redirishlord

  1. Outstanding! I too enjoy AnTiWoMaAgNoT's work, and an all-in-one is great news. If the compilation has FOMOD functionality it might be just the thing for a future STEP release (with instructions). >> ninja'd by GP, but I think we are on the same page, STEP approved instructions on the all-in-one once tested. What I really like about this (these) is that they are simple mesh/texture replacers; so with the power of MO I can drop them in, check them out, keep or disable them without disrupting my game with a plugin. I've been doing the same Gamwich & Ramccoid's work, trying different texture replacers to tune things as I go.
  2. You two do beautiful work, keep it up.
  3. I used to be the same way, I switched to MO a few months ago & regret that I didn't do it earlier. Literally every reason I had for sticking with Wrye wasn't a problem after switching to MO, you can even launch Wrye from within MO and access all of its functions except the installer. Any effort you put into switching over to MO will be paid back plus from the better organizer, and there's plenty of support here.
  4. I'm going to feed those to EBD to avoid deciding :-) I did observe that the body scars are very pale, you might want to have a look in game (if you haven't already), I'm not sure if my observation is driven my ENB preset or the texture itself. Tl:dr you may find the scars look more like clean spots.
  5. Kudos on the ambition, I'm barely competent with one language, let alone three. Re- HB: sounds like Teabag has been involved in ongoing beta testing, he could probably provide some insight. I'm just using it for the scrimshaw bling (blingshaw?).
  6. Yes, although I think its other people who are hard for me to be around so I have to make myself hard to be around so they will take a hike and I can get a bit of solitude, but same idea (I'm just pushing the blame off on everybody else). These forums are a fantastic buffer, I can be alone & connected at the same time. I expect the star citizen persistent universe will be dangerous (for me anyway) in that regard, probably a good thing ESO didn't strike my fancy. >> ninja'd, btw sense is in no way common.
  7. Draugnarok, outstanding! Finally a use for that chainsword mod, I'm gonna save that for later (probably after an episode of the Walking Dead), split off an MO profile copy & watch the world burn (freeze?).
  8. Oops, I am a complete "b@$$^@>d", I just behave myself on the forums (I think). Really, I'm much worse in person, even without alcohol.
  9. and a spiffy new avatar, kudos (oh, wait, that's the other forum).
  10. I do miss those those cool necklaces I used to make at camp, but trying to kill and skin everything from Riverwood to BFB was killing my papyrus. I suppose I could enjoy HB without the full on Frostafall/Needs package. >>> you got me, I just downloaded HB. Had no idea this was being kept current with updates, pleasantly surprised.
  11. Appreciate the support, I'm really just curious what I said more than anything. Oh, don't doubt the power of the "warning point" it's saved you all from countless links to Portlandia episodes and god knows what else
  12. Thanks Bro, no worries, just weird. If I should apologize for something let me know, I'm not too proud.
  13. I'll be helpful in the future too (check out REGS I left you a present). My day doesn't revolve around my STEP rep, but I kinda liked feeling that I was contributing the occasional helpful suggestion, and that wide swath of red is making it harder to track.
  14. If you love the survival game, you might like these; Hidden Hideouts of Skyrim by lesi123 Hidden Hideouts of Skyrim City Edition by lesi123 Craftable and Placeable Havok-enabled Bedrolls by Neuroliquisity The hideouts can give you a needed respite if you don't own / aren't near a home or can't find / afford an inn. The bedrolls havok, so they're nicer to sleep on than a surfboard (unless you threw your back out 'cause Lidia wasn't around to carry your burdens). Cooking for Alchemy by acdcdave1387 Campfire Cooking by fireundubh You might as well get experience for all that pemmican you're making, CFA will do that for you. Campfire cooking lets you cook at campfires, all of them. Perfect when you're on the road at second breakfast, or elevensies, or tea, or for filling in the corners.
  15. So, I notice my reputation in my STEP profile has suddenly tanked. I'm able to use the "reputation" tab to see the posts related to reputation changes, but not the users contributing the points (up or down). Reviewing the posts I can't see how the majority are anything but helpful or at least inoffensive opinion. tl;dr Is there a way to determine if I really ticked off a particular STEP user?
  16. I hear you, although its very configurable (little old ladies can be exclude, as can all unique/named npcs, mod added npcs can be put in an exclusion list). The height adjusting feature is very nice as you can select a range by race. I tried your compilation with Mature Skin, but had a tone mismatch / seam issue * also tried it with Women of Skyrim with good results (both were done over a UNP body, so not proper test). * tone issue seems to be specific to a body sk file in the UNP download of Mature Skin, I followed a tip from the MS forum to use the body sk file from the CBBE download to correct the issue but got distracted by the next shiny object, EBD. >> ninja'd, I'll give the new FOMOD a proper go with my new hardcore combat profile (no UNP, now with more Duke Patrick's).
  17. Outstanding! Thank you, I totally missed that. I did get EBD to successfully patch, just without enabling faces & body textures. At least I got my take on MW/Oblivion heights input & saved. >>> yup, checked the box, used SUM to up memory allocated to 1gb, problem solved / patch created with all body/face mesh/texture options. very excited.
  18. I'm having a bit of a problem getting EBD's patcher to successfully complete, it seems to be running out of memory. Does anyone know of a setting I can alter or other best practice to help. I've got a few texture packs & have selected most (if not all) of the features, but I keep hanging on patch export and get an out of memory error. I tried running SUM to handle DSR & EBD, but SUM is ignoring my -noboss argument (which is weird because neither of the other two patchers are) so I'm not getting anywhere with it.
  19. I was searching for a fix and I ran into EBD EveryBodys Different by MongoMonk. What do you about creating a STEP Vanilla body compilation as an EBD mesh/texture pack? This would allow for multiple assets to be used giving a variety of lore friendly looks (muscle tones, clean/dirty/scarred textures, etc) to males, females and beast races in game. The EBD patcher also allows for height variation, STEP could offer lore friendly values to set, and other features.
  20. It might be a good fit with TechAngel's efforts to create a STEP Vamilla body replacer. The mesh & texture assets from his recent efforts could be turned into an EBD Pack.
  21. Why am I not using this? Why isn't it in STEP Core, or at least extended? It eliminates the need for Height Adjusted Races (or something like it) for those of us wanting Morrowind or Oblivion lore heights by race, and it eliminates the need for Feminine Females (or something like it) fixing the gender animations issue. Then there is the added bonus of mesh/texture variants, with no more complexity than the DSR patcher we already know and love.
  22. Belated follow up, I took a look at the heights in this mod and they are not in keeping with previous TES games or lore. For specifics compare this mods description page to the heights listed on Height Adjusted Race and the heights listed in the Unofficial Elder Scrills Pages data on races in Morrowind/Oblivion/Skyrim.
  23. When I used it I had it installed along with AOS and other sound/light/weather mods. Further down the install order was ETaC and other quest mods, with any relevant ELFX patches after their mods (so ELFX, ETaC, ETaC-ELFX patch). Finally the STEP & SR:LE REGS patches. You can use LOOT's metadata screen to match the BOSS userlist rules (select a plugin, check "show conflicting mods", select the conflicting mod and drag it to the right pane's "load after" tab, save changes & your MO sort button should obey your new user rules).
  24. Are you sure about that? I have Race Menu installed and as far as I can tell those files get created with each launch and are harmless. Do you have specifics on why those files need to be deleted instead of just ignoring them to be overwritten? Re- the original question, I use SKSE 1.7.1 and launch four profiles wit local saves for different characters, I don't encounter the issue you mentioned. You can check the Saves tab on the right side of MO to verify the local saves after selecting you desired profile in the drop down menu above the left side of MO.
  25. Per the author's description page: MT + WM Installation GuideStep 1: Download and install the file 'Moonlight Tales Main 2_05' on this mod page via Nexus Mod Manager.Step 2: Visit: Werewolf Mastery by RolandSirStep 3: Download and install the file 'Werewolf_Mastery_v3_0_and_Moonlight_Tales_v2_05_Compatibility_version' via Nexus Mod Manager.Step 4: Click yes on all overwrite attempts.Step 5: Inside the Nexus Mod Manager make sure that my ESP file is not loaded!This is important because the two mods are now merged into WerewolfMastery.esp! This is how it should look like in the Manager: Step 6: You are now done, enjoy and consider endorsing both mods if you appreciate our project. Since you are using Mod Organizer instead of NMM ignore references to overwrite and you can hide the Brevi Moonlight Tales esp in that mods info screen in MO's left pane. Verify the Werewolf Mastery bsa is checked in MO's Archives tab and you're good to go. ? Didn't I already answer this in another thread ?
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