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redirishlord

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Everything posted by redirishlord

  1. The iron armor issue is apparently a vanilla artifact set off by any number of mods, its easily dealt with in AS-LAL. Finish character creation best you can, exit race menu, remove any interfering armor, open the console and use showracemenu to complete character creation. Proceed with your alternate start, drop the armor if you feel its a cheat. The armor is not related to CTD, I (and others) have encountered it numerous times, anniying but not game breaking. Your CTD might be memory related, race menu can be demanding in that regard.
  2. Spent any time with Arena Commander yet? I've had my head to far up Skyrim to spend proper time with it, or the Fallout franchise for that matter.
  3. Got the current version, liking it, can't wait for the update & DSR support. Having played with HDT hair a bit, I was worried about it being to jittery, but the initial release seems fine. Its one of those little things you miss once you know it should/could be present.
  4. I noticed Book Covers Skyrim in SR:LE, but no Improved Skill Books by elGrecoLoco, which might be a good addition (allowing skill books to be picked up without reading) & Daniel Coffey includes a patch: BCS - ISB. I see iHUD in the pack, I find its stat-bar hiding features pair nicely with Exhaustion by Isoku (I set the MCM to give me heavy breathing when Stamina hits 50%, health hits 25% and Magicka hits 5% - its fully configurable to any preference) and Important Information Overhaul by Apollodown (I set the MCM to give me lightly blurred vision when Stamina hits 25% and Magicka hits 5%, moderately blurred vision when health hits 25% - its fully configurable to any preference). I also see A Matter of Time by SkyAmigo, you might also consider its FISS -mates (by LordConti2); Dynamic Potions by Egocarib, Enchanted Arsenal by Egocarib, Minimal HUD by LordConti2, Spellmaking in Skyrim by KhalEdos, Take Notes by LordConti2. FISS of course lets SR:LE users enter your MCM directions from the guide once and those settings will be updated across all saves & profiles.
  5. Belated response, I have been running this with a SR:LE + REGS install, all seems to go according to plan. The residents of Riverwood set up between Alvor's and the 'Trader, the ETaC changes are outside the gathering area so no conflicts there. I haven't enjoyed a holiday in Whiterun since adding "JK's Whiterun compatible with Dawn of Whiterun" so I'm not sure if there is any issue regarding gatherings in the market (of course JK's isn't a REGS mod, at least not yet).
  6. I've been using this for months, it seems flawless and immersive. Has this been considered for STEP? Isoku's Wet & Cold is already in the mix, it seems natural that Exhaustion would be too, and I haven't found any conflicts or other issues.
  7. Guilty as charged, my goal was: to find all suitable for merging, discuss and troubleshoot, have the simplest merge instructions for the most gain. I avoided any mod package with an MCM (they seem to get "corrupted" when observed in game), a loose scripts folder (concerned about scripts depending on a specific plugin name), loose textures and meshes (didn't want to have those in the overwrite feet needing to be made into a "mod"). In general I tried to anticipate any plugins that would fight over navmesh, but that was just guesswork.
  8. I really appreciated the detail; the call outs on texture or mesh files to hide, the files to duplicate & rename, the merge plugin instructions. All from within the individual mod's install instructions, makes it very natural & easy to follow. News Flash: Better Dynamic Snow updates to version 2.30 "Version 2.30 - Aug 28 2014 Big thanks to ElminsterEU for carrying over changes for the plugins that were made in official DLC ESM files. You can now chosoe various plugins for each DLC, or stick with the original base game plugin if you don't have any (all in a nice installer)."
  9. Here's a more complete list of compatible [spoiler=REGS+SR:LE mods merged]fFast travel Speed Mult_4Appropriately Attired JarlsSoul Gems DifferFootprintsClams drop pearlsBrowsBeardsFootprints - AshThe Eyes of BeautyHDT PE items MTMChesko Lorebased Loading ScreensThe Eyes of Beauty - Elves EditionRace Menu OverlayTavern Clothes - MTMSulfur Rocks83Willows 101 BugsMoss RocksXCESAsh RocksMoss Rocks DBDead Body CollisionEpisode ParallaxBook Covers SkyrimSkyfalls + Skymills DG DB FS WTSkyfalls DB FS small waterfallsHF Chimneys FSUnderstone Keep RepairIHSSBCS CCOR PatchSky Haven Temle M&M3Birds HFORS Chapters LinkerTCIY BCS PatchDragon Shout VoiceORS Dremora UpdateDBMiscRandom ThunderSkyrim Improved Puddles DG DB HFTOS Laintar Dale HFTOS Oakwood HFTOS Amber GuardTOS Granite HallBetter City Entrances - All in oneDrinking Fountans of SkyrimSkyrim Flora OverhaulHF Chimneys - ETaCPP Ogmunds TombHigh Hrothgar OverhaulBlock SparklesGildergreen RegrownPP Windcaller PassPP Engelmann Rest I pulled "and the Realms of the Daedra" which provided theproblematic Skeever Poison. I added Book Covers Skyrim, its patches, various sound plugins.
  10. Okay, I finally found the bad apple in my short list (Birds & Distant Detail, I'm looking at you), here's the list I was able to crunch from a REGS - SR:LE install [spoiler=REGS SR:LE Renumbered & Merged]fFast travel Speed Mult_4Appropriately Attired JarlsFootprintsBrowsBeardsFootprints - AshThe Eyes of BeautyHDT PE items MTMChesko Lorebased Loading ScreensThe Eyes of Beauty - Elves EditionRace Menu OverlayTavern Clothes - MTMSulfur Rocks83Willows 101 BugsMoss RocksXCESAsh RocksMoss Rocks DBDead Body CollisionEpisode ParallaxUnderstone Keep RepairSkyfalls + Skymills DG DB FS WTSkyfalls DB FS small waterfallsHF Chimneys FSSky Haven Temle M&M3ORS Chapters LinkerORS Dremora UpdateSMIM Merged AllSkyrim Improved Puddles DG DB HFTOS Laintar Dale HFTOS Oakwood HFTOS Amber GuardTOS Granite HallBetter City Entrances - All in oneDrinking Fountans of SkyrimSkyrim Flora OverhaulQuest and the Realms of the DaedraHF Chimneys - ETaCPP Ogmunds TombHigh Hrothgar OverhaulPP Windcaller PassPP Engelmann Rest if I don't renumber the FormIDs I get a fatal error when I try to error check, something Ogmund's Tomb related. The list above has a null value error related to a TOS mods Skeever Poison? This is just a quick and dirty, no special checks just ran that list through the merge script with the default boxes checked (the delay was from the trial and error trying to figure out what would play nice).
  11. "Don't merge mods that overwrite each other, that is literally a minefield." Could you elaborate a bit on that? I just followed the SR:LE instructions on the RW2 plugins, in that particular case no renumbering of formids. I'm not sure I understand your use of overwrite in this case, but would definitely like to pick up any best practices you use. As far as overwriting navmeshes, I had holes in the terrain outside Whiterun when I attempted to merge Nernies and various other REGS city overhauls. Is there a proper procedure to check plugins (maybe with TES5Edit) to determine if they edit the same navmesh, so that I can optimize my merging (all that's fit and none that's not)? >> ninja'd by TB; permissions would be needed from the various mod author's to add a merged plugin to the guide, correct? but instructions for users to make their own should be no problem, right?
  12. I'm mining the SR:LE guide atm, lots of fixes I didn't know about & need to implement (I followed instructions & fixed a world edit, hurray!). I've got a straight REGS SRLE profile now, so I'm using my existing successful merge list and just doing some trial and error with the "new to me" mods I haven't vetted yet. The only variable I don't have a good handle on is navmeshes, apparently they don't play nice with the merge script if two edit the same space - so I have to be extra cautious with city overhauls.
  13. Long overdue thanks for the SR:LE guide, I thought I had my install & profiles pretty well dialed in - until I started going through your guide step by step. All my kudos are belong to you.
  14. I've got a short list of REGS + SR:LE mods I'm running through TES5Edit as I type, are you okay with that scope or are you looking for a straight REGs only list?
  15. I've got that and AFT and no real problems with followers, except before Dova's fix their sandboxing was limited. I'm looking forward to seeing followers explore Galadriel's and Saerileth's homes now that they will "understand" the whole vertical thing (upstairs AND downstairs, in ONE house, what a concept). The adopted children will have no more excuse not to sweep the entire house.
  16. Delinquent TOGger, I'm derelict in my Star Citizenry, I need to give those forums some love. Are you in the SC division? Back on topic, you're right 6 BSA shouldn't be a problem, but an unpacked Willow probably would. The UI section scares me, you should run that by SRB. I found some misc bsa to unpack previously, I can check once I'm off the road and at my PC.
  17. Don't extract the Willow BSA, in SRB's words "she needs to be packed". You will run into trouble with to many BSA files, SRB gave an explanation previously, but I'll mangle it if I try to paraphrase.
  18. Nernies does add buildings along the road from the WR Stables to the Honningbrew Meadery, not sure how that interacts with Outskirts. JK's exterior and the Courier's Office play nice with Nernies, but again not sure how Outskirts would impact that.
  19. Doesn't Nausica's Tweaker from STEP Core do it for you? The sandboxing increase is great btw, and anybody using a multi follower mod should get what the title refers to, so since it finds something the vanilla experience would benefit from it makes sense for STEP as well.
  20. If you like the Gallery you might also like Druids Den Collectors Edition player home. I believe Nernies and Books place assets in the same building.
  21. Re- JK's and that bench, I believe he's aware from forum posts. I've got a list of merged plugins on my STEP profile page, but they are a mix of STEP, SR:LE, REGS and other stuff that caught my eye (BTW the early/late/other merges are broken up that way to facilitate LOOT sorting but really they could be one uber merge). I'm finishing up a straight STEP + REGS install and I'll make an Early load order, Late load order and other merges as needed. Of course others can do the same, just avoid mods with MCM, mod &/or script dependencies.
  22. Double, triple, whatever it takes. I'm getting a proper REGS install together, I've strayed a bit in the past few months. It's a good exercise for me, and gives me a chance to re-asses my other profiles.
  23. My ears are burning I'm not doing anything advanced in the merge department, just trial and error and no sophisticated check to be sure changes carry forward, I really need to up my game in that regard. The simple steps I've been using are; 1. LOOT sort, Load mods to merge into TES5Edit and run its error check (avoid mods with NavMeshes as more than one addressing the same asset causes problems), Run the TES5Edit merge script, Close TES5Edit, Load new merged plugin in TES5Edit and error check. ProTips; avoid custom NPC mods as the facegen files will need their own mod file for the meshes & textures (unless you want to make a custom "NPC Roundup" mod), avoid mods with dependencies you aren't going to include (Guard Animations for GDO requires GDO which causes issues). tl;dr I can set up a pure REGS profile and see what merges nice & clean. If anyone has some insight on best merge practices, I'd love to learn more.
  24. That name, Pony Bologna, sounds like what's left over after you make horse meat stew, which I assume comes after bbq'd horse steaks and breaded horse cutlets. I'm going with Malocchio for this guy, 'cause its all about the horns, and Dio Rules.
  25. JK's v1 compatible looks great with Dawn of WR if you take a notion to switch. As for JK Exterior, I didn't see any assets added beyond the gate so I don't expect Nernies (the full REGS) would have conflicts, but you never know until you check. Oh, thanks for the tip on Camping Kit of the Northern Ranger, perfect for the native on the go, I don't leave the Redoubt without it.
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