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Everything posted by Kelmych
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Did you use BethIni to setup the game INI configuration to make sure they were correct; there are some INI settings that will cause CTDs. When you installed the texture mods, what resolution did you use? You mentioned Better Docks which is more than a texture mod; what other mods are you using that aren't texture or mesh only mods? Have you tried running without the ENB active, and if so were there also regular CTDs? It would be helpful if you posted your enblocal.ini (using spoiler tags so it doesn't take up as much room.
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LOOT only knows about ITMs and UDRs if they are reported to their database. It is usually safe to eliminate ITMs and UDRs. The mod page on Nexus and/or STEP will typically indicate if this should not be done.
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The STEP patch (Core or Extended, depending on which you are using) is included as part of the STEP Compilation in section 2.N (patches) in the guide. Did you install this yet?
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The CCOR-WAF patch (CCO_WAFTrueWeapons_Patch.esp) is included in the STEP Extended patch, so you don't need to use or merge it separately.
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ACCEPTED Smithing Perks Overhaul-Remade and Updated (by kryptopyr)
Kelmych replied to DoubleYou's topic in Skyrim LE Mods
I have been using this for a long time with the new perk version. It works well and I haven't had any problems. -
I haven't had any problems with it.
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ACCEPTED Book Covers Skyrim - Lost Library (by DanielCoffey)
Kelmych replied to Nebulous112's topic in Skyrim LE Mods
One of my disappointments with Skyrim is that there doesn't seem to be a lot of items that are lore-friendly with previous TES games. This mod makes a big improvement in this; I agree Core seems appropriate. -
pack A Real Explorer's Guide to Skyrim
Kelmych replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Nice to see you are still around CJ. I haven't tried using the REGS version of Nernies expansion but I will see how it works with ICAIO. Like Teabag I use Inconsequential NPCs but not Interesting NPCs. The only problem I have is with the patch for Cutting Room Floor; it's fairly old and outdated. The CRF changes in the part of the mod that includes the Thalmor Headquarters aren't always compatible with the Inconsequential NPC changes there. I use two Arthmoor mods that provide expansions of existing places, Soljund's Sinkhole and Whistling Mine. They add some immersion, there don't seem to be other mods that change these, and these sites are ones that ICAIO isn't planning to change. I haven't tested whether Understone Keep Fountains and Rubble, Better City Entrances, or Better Docks are compatible with ICAIO but I expect there would be some compatibilty problems with these. I use the Location and New Location mods in REGS except for the Sky Haven Temple mod; I instead use a different Sky Haven temple mod that was previously in REGS. Like Teabag and others I'm not using the Thirteen Oranges mods. As I mentioned in my last post, I use Inns and Taverns. I also use Frostfall, and in the northern parts of Skyrim it isn't possible to walk very far without having to stop and build a campfire. The stops are frequent enough that walking gets quite tedious (and unrealistically often). Having a few Inns and Taverns in these areas seems more realistic and lore friendly than expecting everyone to run or use a horse, and even then spend a lot of realtime in the game managing campfires. When the modular version of Inns and Taverns comes out I might remove more of the sites in warmer areas. Even with these northern Inns and Taverns it's is still necessary to stop fairly often and build a compfire when using Frostfall, but it seems a little more realistic to me. I use the STEP mods in the REGS Enchancement section plus Better Fast Travel, which adds some additional locations for fast travel. Most of the need for compatibility patches with REGS seem to be for lighting mods. STEP favors Relighting Skyrim and there aren't many existing patches for this with the mods in REGS. There are a few more for ELFX Exteriors (used in SR:LE), but there is still a need for lighting patches. -
That's my understanding also. I was wondering what ENBoost does when the RAM isn't heavily used and is reasonably well managed, and when the VRAM usage is well below the VRAM available on the graphics card.
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In Fallout 3 the RAM usage never gets very high. I wouldn't expect much RAM is used for caching textures. How does ENBoost help in FO3? Is there still a lot of fragmentation?
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I have a Steam version of FO3 GOTY, but I started with a retail CD. Mod Organizer doesn't seem to use Steam in FO3 without some additional effort. This suggests that ENBoost is less necessary in FO3 than it is in Skyrim. I have been using ENBoostin case it was important, but I don't ever find FO3 needing very large amounts of VRAM. If a lot of large (2K or 4K) textures are used I find VRAM use can exceed 2 Gb, but it never gets close to the 4 Gb limit of my graphics card.
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ACCEPTED Northfire's Skidmarks 1K-2K (by SgtPetterzon)
Kelmych replied to EssArrBee's topic in Skyrim LE Mods
I've also been using it for a long time and vote yes. -
FWE Alternative start, don't start.
Kelmych replied to varrgas's topic in Fallout 3 - Clear & Present Danger
Thanks for the comment; this isn't mentioned on the Nexus page for the mod. It will be added to the guide. -
ACCEPTED XP32 Maximum Skeleton Extended (by Groovtama)
Kelmych replied to EssArrBee's topic in Skyrim LE Mods
This has been in SR:LE for a long time, by the way. The installation recommendations there are almost identical to the ones that Greg uses; the only difference is that SR:LE uses the Style Randomizer. I agree with others that this would definitely be a useful addition to STEP. -
I vote yes also; +1.
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I find my GPU is almost always at max in Skyrim; it doesn't usually cause a major problem at least for me. Did you check the VRAM loading?
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Correct. DNAM is is an record type so it is left justified and there are no other entires in the row. Flags 1 and Grip Animation are records and have the content in the row with that name.
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pack A Real Explorer's Guide to Skyrim
Kelmych replied to CJ2311's topic in Step Skyrim LE Packs (retired)
With Expanded Towns and Cities I currently eliminate Rorikstad, Falkreath, and Riverwood. I'm not sure this needs to be done any more; these are no longer mentioned as problems for ICAIO on the ETaC Nexus page. I still eliminate them because of the potential problems, and I'm not sure that they actually work properly with ICAIO. I'll see which Inns and Taverns I think can cause cause problems. Several more have been added and I want to check these also. However, the mod author is currently working on a modular version that will allow using only the locations desired. I also use JK Cities Lite and the lite version of Dawn of Skyrim included with it. I don't find these causing me any problems. -
pack A Real Explorer's Guide to Skyrim
Kelmych replied to CJ2311's topic in Step Skyrim LE Packs (retired)
My experience is the same as Tech's. My i5 4790 never goes over about 60% CPU usage in Skyrim, and the RAM usage isn't very close to 4 Gb. I see occasional VRAM peaks of 3.6-3.9 Gb with my 4Gb R9 290X AMD card even though I do limit texture resolution to 2K, and the GPU is often at 100%. -
pack A Real Explorer's Guide to Skyrim
Kelmych replied to CJ2311's topic in Step Skyrim LE Packs (retired)
I still use most of the mods in this pack along with STEP. including the STEP lighting choices and ICAIO. I found 3DNPC to be too script heavy for me so I don't use it. I haven't had to do much editing to make much of this pack work. Obviously Expanded Towns and Villages, as pointed out, needs to be installed using the modular version so 3 of the sites can be left out. I like Inns and Taverns, especially when using Frostfall, so I installed it while removing one inn that causes problems. This was in REGS but removed because of that inn. I did some of the patch editing for CJ, by the way, but the STEP compatibility patch isn't needed now. -
The list was added based on interest in the possibilities. The guide already had a paragraph about forums where recommendations are discussed in more detail. Rather than adding more material to the guide itself it might make sense to add a topic in the support section for comments such as the one you included.
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Changing to unmanaged BSAs can cause a lot of problems with having the correct textures and other resources used in the game. The flags indicate that there are conflicts, but those conflicts are usually intentional since many mods overwrite the vanilla Skyrim textures with better ones. The presence of the flags indicating conflicts do not indicate that there are problems, just that there are conflicts.
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What textures did you optimize, and how did you optimize them? Optimizing shouldn't affect quests, as you mention. Did you make sure not to eliminate other resources such as scripts when optimizing?
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FWE Alternative start, don't start.
Kelmych replied to varrgas's topic in Fallout 3 - Clear & Present Danger
I agree it is very weird. I'm not sure what to suggest. -
Rivet City Realignment Mod issue
Kelmych replied to SiNistaGRundy's topic in Fallout 3 - Clear & Present Danger
Had you been in Rivet City before installing this mod?

