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deathneko11

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Everything posted by deathneko11

  1. Tweaking the enbeffect file solves nightvision not working. Enable colorcorrection i think, and raise saturation to compensate for the washed out look you'll get with some enb by doing this.
  2. Edited opening post.
  3. If nothing else, then you could just try googling for some .ini edits to fix your first person camera. It would take some experimentation though, and no guarantees that it wouldn't mess with your archery and spell aiming (which coincidentally also have .ini edits)
  4. Just curious, what is TIA z? I've seen you use it twice today.
  5. The tutorials and popups need to be cleaned up and updated in Mod Organizer anyway, so I would just overlook it for now.
  6. Where do I click "Fix"? I think that "fix" button it mentions is a leftover from a previous test release of this function where it used to have an option to fix the issue for you. However, this feature cannot be 100% automated so Tannin took the fix out and just set it to "no automated fix or solution" so to speak. This way you cannot accidentally break your load order unless you intentionally move something, and then at the least you know first hand what you moved. This is also for the reason that not all plugin/script load order issues can be automatically fixed due to limitations between MO coding and the mods themselves. Some of them won't cooperate with this sort of function due to various reasons, which I am not 100% sure of all details myself so that's all I know (or think I know rofl) on the situation.
  7. I think you read too much into my post. :) It was simply me being cynical about how so many mods for skyrim need some patching, this from a mod user's and maker's point of view.
  8. IS there another mod like the backpack mod mentioned here? I've been searching for one for quite some time, for various reasons.
  9. I agree, xpms skeleton is a wonderful mod to have installed. It shouldn't conflict with most skeleton and animation related mods (in fact the only conflict I've ever seen is something to do with left handed visible rings), and if using in conjunction with FNIS then most if not all bugs can be ironed out. It fixed the first person camera height for me and I can still use mods that alter the first person camera such as headbobbing. I'm moving this to a more appropriate home.
  10. To quote one of my favorite actors, "Freakin sweet man!" rofl. Looking forward to playing around with the photorealistic water. I know it's not exactly suitable for in game use but I bet it will make for some very nice screenshots. I can also see it as being useable with the right set of mods, though those kind of mods take a beast system to run with any sort of playability. Once again, very nice for a screenshot profile. Artists will thank you ;)
  11. I want that water in the video. Badly. Just to play around with it of course :p Any chance you could upload it as an optional?
  12. I also have 4GB vram and enboost through my enb drivers. This means that the tests that work well for myself will work well for others with a similar setup. This also means, however, that for most that are running with lower vram and no enboost will likely have different results. This means that we need testers that are running lower hardware. Also I wonder if it's possible to ddsopt or otherwise optimize the files from this mod, and what sort of impact it could have on memory useage and quality.
  13. Rootsrat, I challenge you to a duel good sir. We shall fisticuffs at dawn.
  14. HD Detailed Terrain by Soolie https://skyrim.nexusmods.com/mods/48227/?tab=4&navtag=%2Fajax%2Fcomments%2F%3Fmod_id%3D48227%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D1238042&pUp=1 I've already seen the screenshots before the mod was even uploaded, and I have done quite a bit of testing in a short period of time. This dramatically improves lod textures from 50 meters + away from you and without a noticeable performance hit. However, texture resolution is a mixed bag of 2k and 4k so low end machines may experience 2-5 frames lost. I should also note here that there is a conflict between this and any sort of map modification mod.
  15. what annoys me is when getting 50 hours into a new game, especially one with hardcore difficulty mods installed, and a mod you have had your eye on reaches what you would consider a playable state. Throw that mod in for that playthrough (in this case Sands of Time) and then when you think you are having a blast, BOOM! the mod author introduces massive content update and completely reworked scripts and the only way to update is to start a new game.....Just like getting a new pc part, you save and save and save and when you finally purchase the hardware you have been oggling for weeks and get it in your system, a week later a new generation of that hardware comes out and what you bought all of a sudden lost the glitter and the price plummets.
  16. :p heheh I was only kidding Daniel! I know you are busy and I know firsthand what kind of effort can go into any sort of modding work. I confess that this just adds fuel to the fire on a comment I made the other day, about thinking I should try my hand at retext work. I know that being good with Photoshop is a good place to start (which I have and I am not because I have not used it yet). hmm.....maybe one day soon I will attempt to get my hands on the right tools and resources (tutorials namely) to see if I can actually make a start with this sort of work. I need to brush up on my art skills anyway, I haven't drawn anything since my work was displayed in the city art gallery some years ago.
  17. Boss is a must for any load order. However, anyone that mods like I do make a good practice of checking over the load order once boss is done sorting. Sometimes boss wants to put a plugin where it shouldn't be. Prod's patches for COT are a good example here. In other words, in this situation it is best to do both just to be sure and safe.
  18. I think I would just about kill for a retext of those flags and penants. I love the idea but I agree that a more worn and faded look would make this mod much more immersive. I don't suppose anyone here could do an optional for us guys on STEP eh? *hint hint* *wink wink* :D
  19. In my experience, most mods are ok mid game to swap from the vanilla version to the dlc version. The tricky part will be making sure that any new plugins are sorted in the right order and maintaining your original load order with the new plugins. There are on occasion, however, where a mod recommends starting a new game if changing the mod version. I have not seen very many of these though, and I don't think there are such mods on STEP.
  20. you can just coc as Aiyen said from the main menu without loading a game or starting a new game. This will give you a game generated character that you can use for testing your mod list. He gave you the command for the 10k septims so that you can buy what you need to quickly set up the home to make sure it works in your test game.
  21. I have not tested it with dawnguard or dragonborn yet so I cannot give any definitive data on this. However' date=' I would assume that if the patches available through the skytest mod page work for the AI only version for the DLCs, then that would be for species that are found in the DLC maps and not on the skyrim map. I would have to take another look at the mod page to be sure. [hr']
  22. yep, works a treat.
  23. Yeah well, after doing some of the lighting work in the ck for RLO like I have you tend to pick up on even some very confusing looking things once you get some black and white details to work with. It's a matter of being able to twist the details into the right perspective in the mind, I think Uruhu in particular can understand what I mean here as he is always harping about how he's always having to explain things 2 and 3 different ways to be understood :p
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