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Besidilo

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Everything posted by Besidilo

  1. I have a few ideas: 1) Try manually changing these values in SkyrimPrefs.ini: 2) Try the Borderless Windows mode, either using the Simple Borderless Window mod or ATTK. 3) Use an ENB that runs with black bars at the top/bottom, effectively lowering the rendered resolution AFAIK. >>>Do this only if you're not afraid of messing up<<< 3) There's a program that lets you change the monitor's EDID which will effectively allow you to change the resolution to 2560x1440 in any game. Now this is the solution that allowed my Hazro 27" to run at 2560x1440 @ 72 Hz (for smooth 24p playback), but as a consequence, it might be dangerous if you mess up some values. I wouldn't try it without some feedback from other users so do your research first. If you're interested and the above ideas don't work, I can dig that program out for you. EDIT: scrap the above, just set your desktop resolution to 2560x1600 and try switching it in game as it is.
  2. Examples?I found this in the Geforce guide written by nvidia: Like I said, no idea if they have any impact on performance and memory management, but I doubt trying them out would cause any issues and it's easy enough to revert back to the original settings. They would be obsolete if you were to use ATTK anyway.
  3. Last time I checked, uGrids=7 didn't have that much of an impact, were just as stable as the default values and looked a lot better since the drawing distance was higher.
  4. That's only good news in my book!
  5. Looks better than my non-beard, that's for sure.
  6. Default fShadowDistance is 4000 on High and 8000 on Ultra. I recommend leaving iBlurDeferredShadowMask=3 as that isn't causing issues either way and there's no need to tweak it. Oh, didn't realized it changed with different settings. My default is 2500 from my fresh Skyrim install. iBlur...=2 or 3; both seem to work fine for vanilla. My default from my recent install is being set to 1 which is also working fine.I'm just suggesting leaving the iBlurDeferredShadowMask setting on default since messing around with INIs will only result in problems down the road for less experienced users (not suggesting that you're one of them, but STEP has to appeal to the general public).
  7. The scaling settings can be accessed in the Nvidia Control Panel, Display tab, under Adjust desktop size and position. Default setting would be full-screen, you want to change that to No scaling or Aspect ratio. Depending on the monitor, these settings can be accessed in the monitor's settings too (I know Dell's 30" monitors should have it in the OSD). As to why the game doesn't allow for custom resolution, it could be a driver problem, but I suggest changing the desktop resolution to 2560x1440, either through Display properties in Windows or Nvidia Control Panel under the Display tab, Change resolution -> Customise setting. There are also third party software that can help in setting up custom resolution, but the problem is dependent on the drivers used. First step is to check the monitor's OSD and manual for resolution support.
  8. Default fShadowDistance is 4000 on High and 8000 on Ultra. I recommend leaving iBlurDeferredShadowMask=3 as that isn't causing issues either way and there's no need to tweak it.
  9. Trying out 2560x1440 is up to you, but I think it's the best choice to reduce the load a little while retaining the high image quality. That's because you can't measure what game is buffering on demand, which is why software measurements are inaccurate the closer you get to the VRAM limit.
  10. Wow, that's amazing, good job Kelmych! And thanks for the info, Z.
  11. I swear we had a similar suggestion a few weeks ago, also concerning rugs? And yes, these textures do look perfectly fine.
  12. There are many ENBs worth checking out (that aren't mentioned in the guide): The Wilds Phinix Natural ENB Seasons of Skyrim Project MATSO Quietcool ENB And of course TC's variation of SkyRealism ENB with RCRN compatiblity, RCRN Plus. Besides, the choice would largely depend on the post-processing/lighting pack used.
  13. Not even close, he's got two overclocked desktop GTX 460s, you have a mobile version of the card, which is pretty much in the same tier as the desktop GTS 450. https://www.anandtech.com/show/4363/nvidia-geforce-gtx-560m-highend-mobile-graphics-with-optimus https://www.tomshardware.co.uk/gaming-graphics-card-review,review-32586-7.html You can disagree all you want, but using a full screen resolution with proper pixel mapping is the only way to ensure quality of the picture. Otherwise the whole thing will be stretched out, worsening as far as the monitor's scaler abilities go. 2560x1440 with black bars would work, all you need to do is enable 1:1 pixel mapping in the drivers or monitor's settings, which is a piece of cake, really. But they do. You're assuming that the post-processing mods I had in mind only do post-processing. It's easy to prove and I don't mind doing so as soon as I get to reinstalling Skyrim this weekend. I'm pretty sure there were, albeit they might be from another guide. I will try and dig them out, although the results might be less than noticeable, so I don't know if they make any performance difference whatsoever. EDIT as for that screenshot, it could be a driver issue, I recommend reinstalling the 310.90 or 306.97 (which is someone more stable in Skyrim) from scratch.
  14. Seasons of Skyrim has an optional HDR addon now, so far the comments look promising and I might just have to check it out.
  15. Is there a list of current STEP textures that should be excluded from DDSopt optimisation? It would be nice to know which specific textures to ignore so we can avoid issues among new users.
  16. It has the right link in the third post. ;) I'm used to British English so this mod is better than fine for me.
  17. I can't remember any specific ones, but I'm sure Nvidia's Tweak Guide will mention some. Umm, yes it may. IIRC, both RCRN and RLWC increased my VRAM usage, however little it may be. Whilst the impact won't be the same as with running high resolution textures, I strongly suggest to use a trial and error method when testing out the more memory intensive mods. This is just a suggestion anyway. It is, but that's assuming that he's going to use ATTK. Otherwise, there are some specific tweaks to the system he can make himself to make sure the initial load is reduced to minimum. Windows Aero has a significant VRAM impact in this case. Last time I checked, measuring dynamic VRAM usage was less than reliable using above methods, but I will do the testing myself to see how accurate it is. It's easy for me since I'm running on the edge of VRAM limitation anyway. Stretched resolution looks ugly on LCD screens, especially those without a proper scaler. Either way, he's much better off tweaking his Skyrim install to run it at 2560x1440 than dropping to 1920x1200 until he gets a new graphics card. EDIT: Breaking down quotes on this forum is retarded.
  18. It has been ditched from STEP since it wasn't made using Creation Kit, unlike Ars Metallica - Smithing Enhancement mod. The Weapons and Armour Fixes were good, and covered more fixes for the armoury of Skyrim than USKP, but they were made mostly redundant with some other Smithing mods.
  19. Â By not running at insanely high resolutions. :P Check the Hardware Guide (video card section on that page) for a quick look on how screen resolution affects performance. You'll need nothing less than (to run at 2560x1600 resolution): AMD Radeon HD 7870 2GB nVidia GeForce GTX 670 2GB I run at 1366x768 on my laptop with a GTX 460M, never use texture resolutions over 2048x, and always opt for the 1024x resolutions if they are available so to better manage my 1GB VRAM. This is incorrect, I had been running full STEP with ENB on GTX 580 1.5GB at 2560x1440 before, without any major issues. It's possible to get full STEP running at this resolution on a card with 1.25GB, but some sacrifices would have to be made and tweaks done to keep the VRAM usage on the leash. I suggest the following: a) running lite versions of texture mods (1024x or below), no exceptions b) optimising all large textures with DDSopt c) making sure that there's enough swap memory to avoid potential crashes d) INI tweaking to make sure that RAM is assigned correctly e) launching Skyrim with ATTK Loader (or doing the tweaks manually, if you can be bothered) f) dropping any form of anti-aliasing completely, resorting to light FXAA or SMAA g) running the game at 2560x1440 instead, with bars on top/bottom (not stretched, instead using 1:1 pixel mapping) h) getting rid of the ENB and minimising post-processing packs i) disabling Windows Aero/Desktop Composition, and any unnecessary background processes j) overclocking the GPU memory (it will increase the memory bandwidth on the card) and core (faster rendering) k) dropping memory intensive STEP mods in case the following don't help, I suggest starting with Vanilla Skyrim + fixes and working your way up from there l) enabling HiAlgoBoost And please stop quoting how much VRAM your game uses or even requires, because it's not possible to measure accurately, as has been discussed a number of times on this and other forums. Besides, if you have $1200 to spend on a monitor, I'm sure you'd be able to invest $200-300 in a decent graphics card and highly recommend that you do if you're serious about PC gaming. I recommend Radeon 7850 2GB for $200 ish and Radeon 7950 3GB for $300 ish.
  20. Indeed, it is one of my favourite ENB configs.
  21. That's not how rendering works. I have a more powerful GPU than him and ENB still has an average of 15-20 fps impact, because my average framerate on vanilla Skyrim is much higher. The higher your initial framerate, the higher the impact. Percentage values are much more accurate, although those will be skewed depending on a number of other factors too. I hate when people say that this feature has 5 fps impact or something to that tune. It's meaningless to someone who runs at 120 fps or someone who can't get more than 25 fps already. In fact, it's meaningless to anyone who doesn't have a very similar system to yours.
  22. I'm pretty sure the resolution may lower to less than 50% with this mod. https://www.hialgo.com/hialgo7_002.htm#_Toc329899402 I think the idea is right for those who have performance issues running vanilla Skyrim. I wouldn't want my render resolution to change dynamically, though.
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