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Everything posted by DoubleYou
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Two launch needed before access to savegames MO
DoubleYou replied to mirage711's question in Mod Organizer Support
Oh, you mean to disable chargen extension. To do that, you would have to hide the chargen.dll in skse/plugins. -
Two launch needed before access to savegames MO
DoubleYou replied to mirage711's question in Mod Organizer Support
Indeed, moving the tri files to a mod would not fix the issue. -
Two launch needed before access to savegames MO
DoubleYou replied to mirage711's question in Mod Organizer Support
You must have moved them into a mod folder so they are written there. Just visit the data tab to see where they're going. -
Two launch needed before access to savegames MO
DoubleYou replied to mirage711's question in Mod Organizer Support
I just disable RaceMenu's chargen extension. -
I'm having a problem with ELFX
DoubleYou replied to Razorsedge877's question in General Skyrim LE Support
Did you activate the esp? -
Closed-face helmet mod, merge, replace, or rename??
DoubleYou replied to d3v's question in General Skyrim LE Support
If installing BOYD, Consistent Older People should use the BOYD version, but you won't be able to use it until you install BOYD later in the guide. It doesn't matter for SRO as long as the Dawnguard and Update are after the main. -
Closed-face helmet mod, merge, replace, or rename??
DoubleYou replied to d3v's question in General Skyrim LE Support
Use the non-BOYD version of Consistent Older People. SMIM needs update to instructions. Use 1.74 version only. SRO just merge them doing 1.1, then 1.6 update, then Dawnguard. A Quality World Map can simply install the optional file OR use the installer and install that option and NOT Clear Map addon. Doesn't make a difference. -
Closed-face helmet mod, merge, replace, or rename??
DoubleYou replied to d3v's question in General Skyrim LE Support
Either merge or rename. The choice is yours. -
ACCEPTED Weapon and Armor Fixes (by kryptopyr)
DoubleYou replied to WilliamImm's topic in Skyrim LE Mods
I use it. My only complaint is when you go to the first perk using your mouse, it doesn't go to the correct perk. -
Bashed Patch does more harm than good?
DoubleYou replied to beej175560's question in Wrye Bash Support
I think the point that Fire is trying to get across is that Wrye Bash CAN cause more harm then good if it is not used properly. It has to do with what mods you add yourself. aMidianBorn Content Addon file is from here: https://www.nexusmods.com/skyrim/mods/24909/ -
Added parameter width to help alleviate the second issue. There doesn't seem to be any way to automate the width with current functions on our wiki according to my research. Wiki editors should find it a minor grievance at most.
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Nope, I think that makes it 100% the width of the element. I know if I set it to 50%, it will occupy only half the page width. At anyrate, tried it and no effect.
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Bashed Patch does more harm than good?
DoubleYou replied to beej175560's question in Wrye Bash Support
Naked NPC issue: https://forum.step-project.com/topic/5562-step-v229-naked-npc-issue/ I suppose we could start a guide on using Wrye Bash more effectively. But then, my focus will be split more than it already is! -
Bashed Patch does more harm than good?
DoubleYou replied to beej175560's question in Wrye Bash Support
But leveled lists can cause horrible issues if tagged improperly! Just look at the recent debacle with incorrect tagging of aMidianBorn_ContentAddon.esp! A lot of NPCs were running around naked! And yes, CBash DOES copy the overriding record, BUT it only forwards the subrecord! As always, if you don't know how to work the tool, ask about it. There is the Bash Tags autodetection script in TES5Edit, so it really isn't that hard. Just think what one of the developers of Wrye Bash would have to say if they saw your comment about Wrye Bash development. -
I had seen some neck seams too, and yes, lighting has a lot to do with it.
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Well, I'm not entirely convinced that the second issue is that unfix-able. The limitation is merely there because I don't know what width the word will be for the "Click Me!" text. If there is a way to dynamically change the width based on the length of the word (probably 1em per character), we could have a somewhat elegant solution. I think there may be a way via wiki code to do it, but I don't know yet. The first issue is simply an annoyance. It also makes it so I can't make the "Click Me!" text act change upon hover (well, I can't think of a way besides using the css :hover selector or jquery). It also means if you want to use spoilers, you simply can't use the CSS extension, which means if we implement it on the STEP Guide, we're going to need to remove the custom css file. I'm not sure, however, that everything in that css file might not be doable via in-line css. Now, if we could figure out the incompatibility between the CSS extension and the collapsible functions, we might be able to hack ourselves a solution. The CSS extension hasn't been updated since 2012, so it likely is abandoned, so s4n might not even mind having to modify it.
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Discussion topic: Template:Spoiler Purpose & Usage This template allows text to be clicked like a spoiler to show hidden text immediately underneath it. Examples Code: {{Spoiler|shown=Click Me!|hidden=Where did this come from?}} Known Issues Incompatible with CSS extension The entire line for the text to click to reveal the text will be clickable instead of only the text. /fixed
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The troubleshooting sections aren't exactly easy to find atm unless you see them.
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It seems that the CSS extension for some reason causes it to fail. Any use of the CSS extension on a wiki page will cause any collapsible content to be revealed. This would include any usage of my PageBackground template, since it uses a call to the CSS extension. I discovered this by accident.
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I'm going to guess he found this troubleshooting section on the wiki: Problem: An error occurs launching the application saying, "This application could not be started. Do you want to view information about this issue?" Probable cause: The application is installed as a mod in Mod Organizer, but is unchecked in the Left Pane modlist. General Solution: Check the application's mod in the Left Pane modlist. Problem: Launching an application fails. Mod Organizer locks for a few seconds, but then simply unlocks and does nothing. Probable cause: The application is installed as a mod in Mod Organizer, but is unchecked in the Left Pane modlist. General Solution: Check the application's mod in the Left Pane modlist.
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SKYRIMLE Multiple Floors Sandboxing (by Dovahklon)
DoubleYou replied to dovahklon's topic in Skyrim LE Mods
The fact that it made hotfiles should make people notice it despite its name. -
Unable to get A Quality World Map with Roads to work
DoubleYou replied to CatWhisperer's question in General Skyrim LE Support
Something is overwriting A Quality World Map. Check whatever mod is overwriting the files and move it before it. That should fix it. -
Edited OP so that __NOTOC__ is inside the tags, as it was the cause of some issues.
- 16 replies
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- wiki templates
- standards
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(and 1 more)
Tagged with:
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Actually, the problem was the __NOTOC__ line added after the tag. Fixed now.
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Whatever you added, Z, it messed it up somehow. I'll have to look to see what is causing the issue, but have reverted it for now. Should at least look correct atm.

