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DoubleYou

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Everything posted by DoubleYou

  1. The SKSE folder and the SKSE mod folder are not one and the same. The game doesn't see the SKSE mod folder. You need to create the SKSE folder, or else SKSE will not see the ini and it will be placebo. When you open the SKSE mod, you need to see two folders: one called scripts and one called SKSE. Scripts folder will have the scripts and SKSE folder will have the skse.ini.
  2. Looks cool, but you did the skse.ini creation incorrectly. You forgot to remove remove the .txt file extension from it (that's why it says it's a text file), and you forgot to place it inside a SKSE folder.
  3. Look in Conflicts and see what is overwriting it.
  4. Installed this, and since I'm not using SFO in my setup, I really can't see a difference, which is a good thing! Haven't crashed on it yet, but I have only been around Helgen and Whiterun areas outside. Liking this. Need all the fps I can get.
  5. No. All I've done is make it so that the expanded content is positioned over top of the element with css. This will vary from situation to situation and can be best described as hacking it to work how you want it.
  6. Example: https://wiki.step-project.com/User:DoubleYou#tab=Sandbox It would be impossible to standardize it into a template.
  7. [[ToggleVar|Unchecked button text/image|Checked button text/image|Unchecked function|Checked function]] is probably possible via a hacky method of using collapsed content, but a 3-way one where checkbox 1 does one thing and checkbox 2 does another thing and checkbox 1 and 2 does a completely other thing is impossible afaik.
  8. Make sure that Overwrite Steam AppID has 202480 in it.
  9. If you click the Profiles toolbar button, does your profile have Automatic Archive Invalidation checked? Back-Date BSAs will only work for a few things in Oblivion due to its buggy system.
  10. You do have Automatic Archive Invalidation turned on, right?
  11. The vanilla game if you run Skyrim outside Mod Organizer.
  12. Those files aren't used by Mod Organizer, so I can't see how they could be screwed up. Don't delete them, as there is absolutely no reason to.
  13. STEP Core is compatible with almost everything with only rare exceptions. It provides an enhanced starting point from which to play Skyrim. It takes what the Unofficial Patches and High Resolution Texture Pack does and takes it further. You can use a pack or create your own mod setup.
  14. Cut and paste the ModOrganizer folder to whatever location you desire. Any shortcuts may need to be re-generated, but other than that, everything will stay intact.
  15. https://wiki.step-project.com/STEP:Mandate
  16. MO stores its own version of these files in your profile. You must run Skyrim through MO in order to get your mods.
  17. I personally am not a fan of Alternate Start. Maybe it's always because I tend to have a faster CPU than GPU always, but I've never had issues with the Helgen sequence.
  18. I don't like removing underwater grass, but I have become a big fan of this mod, as I've always hated these little rocks that generally look out of place throughout Skyrim, which actually behave like grass.
  19. Okay, so for FNVEdit, you should simply extract the folder into the Fallout New Vegas directory, so that you have SteamAppscommonFallout New VegasFNVEdit_3_0_32_EXPERIMENTAL-34703-3-0-32EXPFNVEdit.exe I'm going to guess that for Wrye Flash, you ran it once outside of Mod Organizer, which caused a Bashed Patch to go into the real data. Every subsequent time it would write into the file, so it would never go to Overwrite.
  20. This is strange, as you're the third person who has mentioned this. Both myself and EssArrBee can't replicate it. There must be something that causes this, but I have no idea what.
  21. On a hunch, is Steam running before you launch the proggies? If not, having Steam running - does that change the outcome?
  22. Although unlikely, perhaps archive invalidation?
  23. Are you using the latest version of Mod Organizer?
  24. While you're at it, why don't you check out Better Shaped Weapons' arrows.
  25. https://wiki.step-project.com/Guide:STEP_Community_Citizenship#tab=Modders_Etiquette
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