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Everything posted by DoubleYou
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ACCEPTED Better Shaped Weapons - BSW (by masterofshadows and LeanWolf)
DoubleYou replied to WilliamImm's topic in Skyrim LE Mods
No, we do want the Greatsword sheathes. It adds some that the other mod doesn't. -
Request: Exporting Modlist - Sorted
DoubleYou replied to p4ck3tl055's question in Mod Organizer Support
The mod in my signature sorts it correctly. -
ACCEPTED Enhanced Distant Terrain (by SparrowPrince)
DoubleYou replied to z929669's topic in Skyrim LE Mods
They do not do the same thing. Use both. -
Exactly, but STEP doesn't use all vanilla textures.
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Normals that do not fit the texture used may look glitchy.
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DROPPED Terrain Bump - Texture Pack (by SparrowPrince)
DoubleYou replied to z929669's topic in Skyrim LE Mods
1. A 2. B 3. B 4. A 5. B 6. B 7. B -
Verifying integrity of game cache should always be safe with the STEP setup, and is a perfectly valid way to restore the uncleaned DLC.
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The mod is rendered redundant with ENBoost, but since it doesn't hurt to keep it in, we've left it.
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Bizarre Mod Organizer problem: can't select items on start menu
DoubleYou replied to hoyao's question in Mod Organizer Support
Alt-Tab back into the window should fix the problem of not being able to use the options. I'm guessing you're on Windows 8, and because of some of the ways it does things, you can find yourself in a state where the program window is shown, but your controls are still not directed to the app (not sure if this is a bug or something, just something I've noticed). Alt-tab fixes it. As to your other issues, I really don't have enough information to diagnose the issue. Perhaps Steam isn't running when you launch Skyrim? -
Why SKSE plugins can be installed but other *SE plugins can't.
DoubleYou replied to GrantSP's question in Mod Organizer Support
Yes, in the little bit of testing I did with Oblivion, it works if you place skse plugins in the actual data folder. Unfortunately, I never enjoyed the game (!) so I haven't tested it extensively. -
Most likely you didn't have Steam turned on when you launched, so it never could actually launch.
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Why SKSE plugins can be installed but other *SE plugins can't.
DoubleYou replied to GrantSP's question in Mod Organizer Support
Actually now that I look again, it was an incompatibility between ENB and OneTweak with the borderless window options I believe. Only SKSE plugin I have heard as being incompatible with MO is Nitpick, since they both mess with the same thing. -
DROPPED Terrain Bump - Texture Pack (by SparrowPrince)
DoubleYou replied to z929669's topic in Skyrim LE Mods
Sorry, I was just trying to explain why I hadn't been on your case over it. I thought you had asked why no one had noticed. I've been preoccupied with schoolwork as I'm working my senior year of college. Is there something you wish us to test? -
Why SKSE plugins can be installed but other *SE plugins can't.
DoubleYou replied to GrantSP's question in Mod Organizer Support
Be aware that OneTweak does have some compatibility issues with MO that may induce crashing (if my memory serves me right). -
DROPPED Terrain Bump - Texture Pack (by SparrowPrince)
DoubleYou replied to z929669's topic in Skyrim LE Mods
I've been ignoring mod updates lately... I generally wait a few days for authors to fix the bugs -
Why SKSE plugins can be installed but other *SE plugins can't.
DoubleYou replied to GrantSP's question in Mod Organizer Support
The other script extenders are created differently. It's not like TES5Edit, where the same executable is applicable to all games. Instead each is created differently. I suppose some good coders could go in and edit them to work with MO, but script extender plugins are probably some of the cleanest in-data mods ever created, so there isn't much incentive. One thing I've wished we had in these situations is an option to install these mods to the data directory within MO, with a big fat warning sign or something. But I haven't used MO much with the other games, so it hasn't been a major annoyance. -
Why would you want to delete them? They seriously take up just a tiny bit of space that could save you issues later.
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https://wiki.step-project.com/Guide:Mod_Organizer#UI_Settings
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Mod Organizer will support a load order of 254+ mods.
DoubleYou replied to KNakamura's question in Mod Organizer Support
I would disagree. Why impose a limitation that doesn't exist for the programs? It is clearly obvious that the game already limits it for you (instant CTD = problem). -
Installed checked mod not activated/showing up in plugins
DoubleYou replied to MortalCoil85's question in Mod Organizer Support
Not all mods have a plugin, and I'm not familiar with this mod, so I don't know if it has a plugin or not. Since it indicates that it is indeed overwriting something, it must be there, unless faulty archive invalidation (unlikely). -
Reinstall Mod Organizer without loosing files possible?
DoubleYou replied to Paludis's question in Mod Organizer Support
You will not need to enable your mods again. Everything will be intact. Only thing you might have to change is your executables if you do not install them to the same locations. -
SKYRIMLE Save game script cleaner by Hadoram
DoubleYou replied to rootsrat's topic in Skyrim LE Mods
I've seen it. The problem is, I never have killed my saves... -
No menu at start when using STEP Extended 2.2.9
DoubleYou replied to fitzxvii's question in General Skyrim LE Support
Yes, run LOOT through MO. Just don't use Sort as a replacement. -
No menu at start when using STEP Extended 2.2.9
DoubleYou replied to fitzxvii's question in General Skyrim LE Support
It may be that you used MO's Sort button to sort your plugins rather than LOOT external, which is a later version. MO's Sort button doesn't sort it entirely correctly last I checked.

