-
Posts
912 -
Joined
-
Last visited
-
Days Won
61
Mercury71 last won the day on May 16
Mercury71 had the most liked content!
Contact Methods
-
Discord
Mercury71
-
Nexus Mods
Mercury71
Profile Information
-
Preferred Pronoun
No Preference
-
Location
Sweden
-
Favorite Mod(s)
SKSE64
-
Diamond in the Rough
Better Browner Bread
Recent Profile Visitors
Mercury71's Achievements
-
Step SkyrimSE Patches (by Step Modifications)
Mercury71 replied to TechAngel85's topic in Step Skyrim SE Guide
Excluding all those mods means you have diviated a lot from the guide. You will probably also have to go trough all other patches in the patch section and many mods with included patches.- 126 replies
-
They have put up a good guide/article on the mods page. https://www.nexusmods.com/skyrimspecialedition/articles/11067
- 124 replies
-
- 1
-
-
- SKYRIMSE
- 19-utilities
-
(and 2 more)
Tagged with:
-
ACCEPTED SSE Engine Fixes (by aers/Nukem/Ryan)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
New version Version 7.0.19 add fix bSavedHavokDataLoadInit (default:true) - fixes a bug where havok objects reloading can have invalid motion vectors, causing distortion in TAA and TAA-replacements (DLSS/FSR upscaler, etc) enable MemoryManager bOverrideRenderPassCache by default, if you use CommunityShaders below version 1.4.0 you MUST disable this or you will crash add patch bDisableSnowFlag (default: false) - optional patch added by request that force disables snow flags in LTEX and MATO records add patch bIniSettingCollection (default: true) - ported from Buffout. can provide minor speedup at game launch with heavy modlists. remove bSleepWaitTime and use fSleepWaitTimeModifier as the sole control; changing it from the default of 1.0 enables the patch add MemoryManager bOverrideHavokMemorySystem (default: true) - ported from Buffout. last builtin memory allocator that wasn't overriden. if you encounter new crashes maybe disable this first. make texture load crash display all file paths instead of just some of them add fix bNiControllerNoTarget - fixes a crash when a malformed nif with NiTimeController that has no target is used. will log a warning when such a nif is loaded enable MemoryManager bReplaceImports by default - should be safe now disable parallax fix if CommunityShaders is loaded since it isn't needed and causes a conflict- 28 replies
-
- 1
-
-
- SKYRIMSE
- 02-extenders
-
(and 1 more)
Tagged with:
-
ACCEPTED Odin - Skyrim Magic Overhaul (by EnaiSiaion)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
New version today. Version 3.1.0 Alteration: Add Ondusi's Opening. Alteration: Add Ondusi's Unhinging. Alteration - Dragonhide: Add missing perk scaling; Fixed issue where dual cast bonus was applied despite it being a ritual spell. Conjuration - Conjure Clannfear: Reduce sound volume. Conjuration - Conjure Clannroth: Reduce sound volume. Restoration: Add Radiant Beam. Restoration: Add Solar Rune. Restoration: Add Sunhand. Restoration - Destroy Living: Add missing tome. Odin-Vokrii compatibility patch: Fix Sun Fire being unaffected by Sun's Judgment. Odin-Vokrii compatibility patch: Fix broken Simonrim keywords in Rally type spells causing a crash. (Thanks Hishigami.) Odin-Vokrii compatibility patch: Fix missing scroll keywords. Odin-Vokrii compatibility patch: Vokrii bound weapon perks now apply correctly to the new Odin bound weapons.- 36 replies
-
- 1
-
-
- SKYRIMSE
- 15-gameplay-skills and perks
-
(and 1 more)
Tagged with:
-
That is the answer i think.
- 5 replies
-
- 1
-
-
- SKYRIMSE
- 07-sounds and music
-
(and 1 more)
Tagged with:
-
I dont have any problem like this. Have you some setting activated that i dont have?
- 5 replies
-
- SKYRIMSE
- 07-sounds and music
-
(and 1 more)
Tagged with:
-
Not sure about that. It is just textures and meshes in TK (no .esp). I have never had any problem.
- 32 replies
-
- SKYRIMSE
- 08-character appearance
-
(and 1 more)
Tagged with:
-
Drag TK Children above Simple Children in MO2 left panel and the warning will go away.
- 32 replies
-
- SKYRIMSE
- 08-character appearance
-
(and 1 more)
Tagged with:
-
ACCEPTED SSE Engine Fixes (by aers/Nukem/Ryan)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
New AIO version published. A version where you dont need to install part 2 manualy.- 28 replies
-
- SKYRIMSE
- 02-extenders
-
(and 1 more)
Tagged with:
-
ACCEPTED Alternate Start - Live Another Life - SSE (by Arthmoor)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Small update v4.2.5 Added Inn Start support for my Village Pack VC. Fixed an issue with choosing the Telengard start option that wasn't exiting the dialogue menu.- 10 replies
-
- 1
-
-
- SKYRIMSE
- 14-gameplay-quests
-
(and 1 more)
Tagged with:
-
Hello good people! Has anyone looked into all the upscaling mods out there to maybe replace SRO and many other mods in 04 and 06? Lexy is using Project Clarity but there is other out there that looks even more promising. A popular combination atm seem to be Vanilla Remastered and The New Normal. Maybe a way to reduce the amount of mods in currnet Step build? (i dont want to start mod topics for each mod since i am no good with texture/meshes stuff)
- 1 reply
-
- SKYRIMSE
- 04-foundation
-
(and 1 more)
Tagged with:
-
ACCEPTED Simple Drop Lit Torches SE (by Snotgurg)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Mod had a small update, v1.0.8. Fixed the issue with enchantment charges draining.- 2 replies
-
- 1
-
-
- SKYRIMSE
- 13-gameplay-immersion
-
(and 1 more)
Tagged with:
-
COC into Riverwood as per Smoke Test is bugged
Mercury71 replied to BigBaba's topic in Step Skyrim SE Guide
coc riverwood Works just fine for me.

