Jakolanten
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Everything posted by Jakolanten
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BTW, tested this on MO 2.4.4 and it also works. Just in case you needed that info.
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Thanks so much for the quick update. Really looking forward to seeing the new implementation of grass billboards.
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This one fails
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This one is under AppCrash_Texconvx64.exe_***. Generated at same time as the log. Report.wer
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Deleted all the logs then ran an instance of Texgen in Mod Organizer 2.5 Alpha 3. usvfs-2022-09-13_09-20-58.log
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Tried both MO2 and it still has the same error. Launching it outside MO works fine though.
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I got Microsoft Visual C++ 2015-2022 (X64) 14.32.31332. Attached files are the recent ones from Event Viewer with the new Texconv64.exe Error.txt Information.txt
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Still getting same error with the Texconv64.exe TexGen_SSE_Debug_log.txt TexGen_SSE_log.txt
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Error Code Cx05. Sorry for not posting logs earlier. TexGen_SSE_log.txt TexGen_SSE_Debug_log.txt
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Might be a win11 problem since I also experience same issue on win11. Previous Texgen works fine. Edit 1: I'm uninstalling and reinstalling MO2 to see if that changes anything. I am using the latest build available in Nexus and NOT the alpha build in their Discord server if that info helps.
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SKSE64 loader not loading mods
Jakolanten replied to killercow37's question in General Skyrim SE Support
Should be in the SKSE zip file. Install it using Mod Organizer. Drag the SKSE zip file to downloads area, install it manually by right-clicking on Data folder and set it as data directory. Result should look like this. -
Discussion topic: Creation Club Open Helmets by Imperial2000 Wiki Link Since we are using ICH already, I think this would make sense to patch the armors added by CC.
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- SKYRIMSE
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SKSE64 loader not loading mods
Jakolanten replied to killercow37's question in General Skyrim SE Support
Did you install the scripts folder for SKSE? -
Yep. Had to figure that out the hard way. I noticed that the 1.5.x version didn't have that AE ad on Main Menu and I saw the option to turn it off in BethINI so I turned it off to emulate how 1.5.x look on 1.6.x. I haven't tested thoroughly if just turning off Modding Platform precached all the grass correctly. I only tcl'ed around whiterun area with dyndolod grass ON. So far, every area expected to have grass has grass or grass LOD (compared to having Modding Platform turned ON which have huge patches without grass).
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Tried this and it works properly for me. By works, I mean mods using NSFW like NGIO are working like they should. However, precache plugin only works properly if the Bethesda Modding Platform is turned off in BethINI (BethINI recommends it to be turned on so I just turn it on again after precaching grass). Otherwise, most areas will have no grass even if the plugin says it successfully completed precaching.
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Ok thanks. I was just wondering
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Is there anyway to have specific brightness for tree LODs? For example, I want my Tree Mod A to have 5 brightness but then have Tree Mod B to have 10 brightness? Thanks in advance for the help.
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ACCEPTED Skyrim - A Mountainous Experience (by NeverLost & DuskyB)
Jakolanten replied to TechAngel85's topic in Skyrim SE Mods
This is just a heads up but current instruction for MM is to download the mesh tangent fixes which this mod already overwrites.- 14 replies
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Blended Roads v1.7 has some bugs with Enhanced Blood Textures if using only the Blended Roads meshes. Blood spatters don't appear on the rocks. Using Really Blended Road solves the issue. https://imgur.com/a/3LNTXBf
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HD Reworked Dragons Collection 4K (by HalkHogan)
Jakolanten replied to Jakolanten's topic in Skyrim SE Mods
oh sorry. will keep that in mind in the future.- 2 replies
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Discussion topic: HD Reworked Dragons Collection 4K by Halk Hogan PL Wiki Link The mod has dragon retextures not covered by Rustic Dragon. Checked with Rustic Dragons and it almost overwrites everything Rustic Dragon has while retexturing some dragonbones not touched by other mods currently in STEP.
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ACCEPTED N-R HD Display Case (by Kobayashi345)
Jakolanten replied to z929669's topic in Skyrim SE Mods
This one has a SE mod page here.- 2 replies
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ACCEPTED Retexture for Bread - Hearthfire (by quilb)
Jakolanten replied to z929669's topic in Skyrim SE Mods
There is an SE link for this mod. Ignore comment if there's a reason you guys linked to the LE one.- 2 replies
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Dynamic Distant Objects LOD - DynDOLOD 2.21
Jakolanten replied to sheson's question in DynDOLOD & xLODGen Support
I am only running a core i3 6100 and I DynDOLOD is not responding due to LODGEN.exe, which in my understanding is responsible for creating static lods, running at multiple instances. My solution to this problem would be to generate only static LODs first(unchecking Generate DynDOLOD option) for only one world, for example Tamriel, then when it is finished i will restart it then generate for another world, for example Sovngarde. Rinse and repeat. Then when all static objects are finished I will restart dyndolod then only generate DynDOLOD leaving generate STATIC LOD unchecked. Can you please tell me if I am doing this is right?

