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Jakolanten

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Everything posted by Jakolanten

  1. Better Animal Footsteps has no fomod instructions. Also the new version for Lucidity Sound FX has no more optional folder, changelog.txt, and Installation Instruction.txt. instead it has the docs and screenshot folder which should be deleted. Sorry for bothering you with these petty things.
  2. Under the installation of Heavy Armory - CCOR Supported Version, the True Orcish and Daedric Weapons folder should be deleted right? There are no instructions what to do with it.
  3. Just to be consistent with the merge guide, in the mod order page, under NPCs and Behavior the RDO Patches should not be separated but named as RDO - Relationship Dialogue Overhaul - Patches.
  4. Under Requiem 1.9.4 Patch Central Installation, under Creatures, it says to check 83Willow's Bug. Is this correct? Because I cannot find the installation guide for 83Willow's.
  5. Under R.A.P. - Movement, the special instruction says: Navigate to Mod Organizer\mods\Realistic Animation Project - Movement - SRLE Extended LOTD\meshes\actors\character\animations. Maybe change the folder name to make it not confusing.
  6. Another thing I forgot to mention, since ENBs are considered optional, I think that under the BethINI section in the prerequisites, the ENB option should be left unchecked also the max particle setting which is 6000 is also optional and should be changed to that value only if using Vivid Weathers/NLA, I think. I don't know really.
  7. Under the racecompatibilty, the 30 Dawnguard BetterVampires folder is no longer present in the install folder following the updated guide. Just letting you know so you can edit it out.
  8. Under the installation of One Mountain, ELFX exterior should be unchecked since ELFX is not in the guide.
  9. Just my 2 cents, I think that under the Prerequisites section, it should be noted that you should have installed Skyrim Legendary Edition (Latest version) and Creation Kit. And also I noticed that on Neovalen's guide, there are some ini settings for the creationkit that is not in this guide. BethINI has this option to fix the Creation Kit and I think it should be included in the guide. Or am I mistaken?
  10. It would really help if it was stated under Variant As of the guide. Thank you though.
  11. under Variant Bs of ENB options. I am just confused because if I am going for Variant A which uses ELE-Lite-IL do I still have to install Dark Dungeons?
  12. shouldn't Dark Dungeons for ENB be optional? or is it really a core? Because it is tagged as optional on ENB presets.
  13. Under KSHairdos section, why is the update necessary when it is the same version as main file?
  14. Under the Collectables, Treasure Hunts, and Puzzles section the new esps download has been renamed. imo the mod author should just incorporate it into the main file.
  15. Just a heads up. In the main guide, under Legacy of the Dragonborn, the update is now 16.10 and not 16.9.2.
  16. In the merge page of the guide, under HUD merge, shouldn't atlas__elfx.esp be removed since elfx is not used in the guide? And also atlas__3dnpcs.esp should be added.
  17. Ok, following the guide, I noticed you used WATER. Isn't RWT more superior in a sense that it also affects Falskaar while WATER doesn't have a patch for it?
  18. Why should USLEEP be installed after optimized textures? Won't that revert back the changes made by the optimized textures? Are the textures under USLEEP optimized Hi-res textures?
  19. Ok, I tried it and it and setting grids to far full works but I think my video card can't handle having full models for exteriors along with the ultra trees option because the game crashes after looking at a distant with many tree models. That and there is some z-fighting.
  20. Thank you for clearing that up. =) Thank you also for the mod.
  21. Hi. I am just wondering if this can eliminate the moss pop in from walls? For example, I am setting the mesh mask/id to dungeons\imperial\exterior, then set the dyndolod options to grid=far full and reference=unchanged. The LODgen options are set to LODs(4,8,16)=blank(none) and VWD is unchecked . Is this the right way of doing it?
  22. Hi. I am just wondering if this can eliminate the moss pop in from walls? For example, I am setting the mesh mask/id to dungeons\imperial\exterior, then set the dyndolod options to grid=far full and reference=unchanged. The LODgen options are set to LODs(4,8,16)=blank(none) and VWD is unchecked . Is this the right way of doing it? oops wrong thread
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