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TechAngel85

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    TechAngel85
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    TechAngel85

Profile Information

  • Preferred Pronoun
    He/Him/His/Himself
  • Location
    Oklahoma, USA
  • Favorite Mod(s)
    All of them!
  • Diamond in the Rough
    Simple Children
    It's just the perfect overhaul for the children of Skyrim. The children "feel" like the belong in the world, meaning they fit perfectly into vanilla style. You can look at them and believe they would grow up to resemble the adults of the world.

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Akatosh

Akatosh (12/12)

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Community Answers

  1. There are lots of mods in the Guide. Which one are you referring to?
  2. Thanks! There is a redirect somewhere that hasn't been documented to easily fine it, yet. I'll have to do some digging. @z929669 can we get these redirects added to the Step Portal or the individual game portal pages? That would be very helpful to just click a link to update the redirect. EDIT: Got it fixed.
  3. Step NoMansSky 4.0 Guide (No Man's Sky: Voyagers) Supports game version: 6.01+ Guide Link | Changelog | Feedback & Bug Reports | Nexus Link The entire Guide has been updated to reflect the latest state of modding No Man's Sky.
  4. This sounds exactly like an occlusion issue, no an LOD issue. If the LOD is there and then disappears as you move, that is 99% likely occlusion. I would simply assume that the Occlusion.esp from DynDOLOD probably needs to been regenerated as a starting point; however, considering you both experienced it, I would reach out to Sheson about it as something isn't being generated correctly for that cell. This is assuming that the cell has been checked in xEdit for mods that may be adding occlusion planes or messing with the occlusion data for the cell.
  5. Discussion topic: Fine LOD by HoratioHafnaugels Wiki Link
  6. Discussion topic: HGPAKtool by monkeyman192 Wiki Link
  7. Discussion topic: No Suit Annoyances - Updated by brandoncamp16, TechAngel85 Wiki Link
  8. Discussion topic: Step NoMansSky Guide Resources: Nexus Mods Please submit feedback or bug reports about the 4.0 Guide to this topic.
  9. Current Guide is not usable with the latest game update (v5.5+) due to significant changes to how mods are handled by the game.
  10. Z is probably around your own age. I, myself, am 39. We're not that young ourselves around here.
  11. This could really be answered with a quick Google search so I'll just copy and paste it from Google: Now Step requires the Anniversary Edition of Skyrim (basically a DLC), which includes many mods from the Creation Club that Bethesda decided to officially support.
  12. Within the Lumen LUA, you'll want to reduce any "INTENSITY" for any light that is too bright for you. So with each section for each light: { ["MBIN_FILE_SOURCE"] = "MODELS\PLANETS\BIOMES\COMMON\BUILDINGS\PARTS\BUILDABLEPARTS\DECORATION\LABLAMP.SCENE.MBIN", ["EXML_CHANGE_TABLE"] = { { ["SPECIAL_KEY_WORDS"] = {"Name", "pointLight1"}, ["VALUE_CHANGE_TABLE"] = { {"TransY", "1.05"}, {"RotX", "90"}, } }, { ["SPECIAL_KEY_WORDS"] = {"Name", "pointLight1", "Name", "FOV"}, ["VALUE_CHANGE_TABLE"] = { {"Value", "80.000000"}, } }, { ["SPECIAL_KEY_WORDS"] = {"Name", "pointLight1", "Name", "INTENSITY"}, ["VALUE_CHANGE_TABLE"] = { {"Value", "21000.000000"}, } }, { ["SPECIAL_KEY_WORDS"] = {"Name", "pointLight1", "Name", "COL_R"}, ["VALUE_CHANGE_TABLE"] = { {"Value", "0.500000"}, } }, { ["SPECIAL_KEY_WORDS"] = {"Name", "pointLight1", "Name", "COL_G"}, ["VALUE_CHANGE_TABLE"] = { {"Value", "0.850000"}, } }, { ["SPECIAL_KEY_WORDS"] = {"Name", "pointLight1"}, ["ADD_OPTION"] = "ADDafterSECTION", ["ADD"] = LABLAMP }, }, }, The "model" tells you which light; for the above it's the "LABLAMP". You'll want to find the "INTENSITY" section and change that value to something less. The same goes for the "GetBlock" section at the top. These are additional lights that are added to the objects, which you can see how at the bottom of the code above "["ADD"] = LABLAMP". It will probably take some trial and error to find the intensity that works best for your system.
  13. As the saying goes, "build it and they will come."
  14. I've reached out and confirmed that Soft Shadows has been hidden due to conflicts with CS. Directly quoting: Doodlum has also stated he's okay with the linking to the hidden file, directly, for any of his hidden mods. It was an ick and went again my morals to do this without seeking out the author first, regardless if Nexus ToS allows it or not. I have reached out to Nexus Staff regarding the matter, though, because the ToS is not clear in regards to hidden pages. They allow distribution of the files, forever; however, that distribution can't happen for mods that are hidden unless a direct link is used. Getting that direct link could be challenging when the page is hidden, and near impossible for the average user who is not familiar with how Nexus links files.
  15. They are already a master. The statement just means you can't use any of those Patches without having the Step Patch - Conflict Resolution.esp file installed, which in and of itself is a requirement to use the Guide. The note is kinda redundant in that regard.
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