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Posted

Cool.  Question though - how will this benefit the guide?  Can this merge script do the job better than the current merge script mentioned and used in the guide?

AFAIK, it's a replacement for the old script which will be discontinued. Functionally-wise, as I understand, this script might be able to correctly merge plugins with scripts. But didn't test it myself yet.

Posted

As far as I know, all of the mods that EssArrBee has merged in the guide work just fine, as they are, merged with the tool listed in the guide.  Being that EssArrBee has not been much interested in working on the guide lately (I don't blame him - these things get old after a while and you have to move on to other things at some point), I doubt he will be modifying the guide any time soon (unless he decides to, of course...) in order to switch modding tools when the current tool works as intended and is fully described in how to install and use.  Likewise, I'd be reluctant to switch tools listed in the guide when the tool currently in the guide works fine - as far as I know - for merging the mods listed in the guide.

 

It is good to know about this new tool though, because it may be helpful to some other users who may wish to deviate from the guide and do their own custom mergings.  Thank you for mentioning the tool here, I'm just not sure if it's worth spending the effort to change the guide to it though.

Posted (edited)

I wouldn't say change merging instructions to the standalone necessarily at this stage, but it may be helpful to add information about in the the "Note:" section under the script as an alternative, similar to how EssArrBee mentions that manual Merge Patch can be used instead of Bash, but doesn't support that method himself.

 

EDIT: grammar

Edited by Adonis_VII
Posted

I have no plans on changing it until the beta is a little further along. It's pretty stable right now, but since Mator doesn't exactly make the merge script with FNV in mind, I will wait a little longer.

 

I'm keeping an eye on stuff like that even if I'm not around. :ninja:  I'll probably be around more soon. 

Posted

I dont really know what its lacking for FNV.

If anything its definitely better than the script.

 

I doubt MP will ever be able to handle and compile FNV, Ob, FO3, MW scripts because the compiled data is contained in the plugin and there is no CLI compiler

MP should be able to already handle scripts like it does for Sk

 

Anyhow, if you have any idea let mator know or inform me and I can add it to the asana project

Posted

Tried this merge tool and must say it's way better. First of all it's much easier to use, it integrates with MO very well. It will check for errors and it will not merge mods with errors. Finally, it can recompile scripts, fixing references in them, so you can merge mods with scripts.

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