Neovalen Posted January 14, 2018 Author Posted January 14, 2018 Sorry, isn't possible to edit the post again, follow pics above problem https://imgur.com/a/CHPHNYikes, ugly. Hrm, wonder why it works for me and not you guys... Did you try setting something like 4000 instead?
Lordx1 Posted January 14, 2018 Posted January 14, 2018 Yikes, ugly. Hrm, wonder why it works for me and not you guys... Did you try setting something like 4000 instead?Now my witcher doesn't open. Before this opens sometimes, now i try several times and the witcher load infinite in task manager.
Lordx1 Posted January 18, 2018 Posted January 18, 2018 Now my witcher doesn't open. Before this opens sometimes, now i try several times and the witcher load infinite in task manager. Infinite load every time. Maybe something with merge script? I only click C and B two times.
Mareeni Posted January 18, 2018 Posted January 18, 2018 I'm now having the same problem as Lordx1: after following the guide, I have practically no textures in-game and the game often does not start at all (except to run as a useless background process consuming resources). I should note that "Vanilla Lighting Enhanced" is no longer available from Mishikedman, so I installed his newer "Wiedzmin Lighting Mod" instead. There was potential for a conflict between this and "Skellige Ice Breath," so I uninstalled the latter and was able to start the game, but still had the texture issue. I tried lowering my texture memory budget to 4000 (as I have 8GB VRAM on my GTX1070), but this somehow reintroduced the problem with the game not starting.
Neovalen Posted January 18, 2018 Author Posted January 18, 2018 Put the texture budget to 1600, this was my previous value in the guide. Hopefully should fix you guys. I'll probably revert the guide to that value.
Mareeni Posted January 19, 2018 Posted January 19, 2018 Update: I got it working. After reinstalling all mods, I merged all of the texture mods together (ModCiriLoreFriendlyFull, modGeraltChestHair, modGeraltHWwhiteBeard, modGerskinHoS, modGerSkinNoHair, modHDReworkedProject, modNoDirtyLensEffect, modNoScreenWaterDrops, modOrnamentedKnife, modToxicityCleanFaceAndScreen, and modWitchereye), not just the 8 mentioned in that section of the STEP guide. I can now set TextureMemoryBudget to 4000 and play the game smoothly. Setting it to 4096 still gives me missing textures.
JUNKdeLUXE Posted January 22, 2018 Posted January 22, 2018 I'm at the step of merging several texture mods together... I'm not sure if something is wrong or not, but the mod merger has stalled/stayed/not-moved or updated since I clicked the Merge! button. this is what the program is telling me: Merging process started! Uncooking: C:\Games\W3\mods\modCiriLoreFriendlyFull\content Process errror: 0 Uncooking...and it's said that for 30ish minutes now...
DoYouEvenModBro Posted January 22, 2018 Posted January 22, 2018 (edited) Hey Neo. Why did you remove the realhair file for the hairworks and beard color mod? I only see the realbeard file listed now? Edited January 22, 2018 by DoYouEvenModBro
DoYouEvenModBro Posted January 24, 2018 Posted January 24, 2018 Sorry, last comment may not have been clear. I was trying to post it on mobile. Basically I saw that you took out the optional realhair file for the hairworks and beard color mod. I was wondering why this was removed? Is the file no longer recommended?
Falion Posted January 27, 2018 Posted January 27, 2018 Hello Neo ( and community here ), I have several questions that I need help with if possible. I finally picked up GOTY edition off of GOG having neither of the expansions the last play-through. I had used Rootstrat's guide back during that time. I'm fairly familiar with modding, but I could use some clarification on several points that are not entirely clear to me in this guide.Never have used the "Mod Merger" as I don't think it was available several years back. The install instructions for this aren't real clear ( at least to me ). Where does this get installed too? Does it get installed into the mod tools directory? The main game folder directory? Exactly where, or does it matter?Also, the guide says to "create a working area". Does it matter where this work area is? When I attempted to do what is written, the last 3 areas ( folders that I named Cooked, Packed, Uncooked ) were still "Red", even after I pointed to those 3 folders that I created within the TW3ModMerging folder I created. Perhaps I don't have the TW3ModMerging folder in the correct place? I'm probably being a moron and overlooking something obvious.Any help from anyone, that can help clear things up would be very appreciated. Thanks in advance!
Falion Posted January 28, 2018 Posted January 28, 2018 (edited) No worries, after a bit of additional web searching I found the answer elsewhere. Witcher 3 Mod Merger - Download the main file and open it. Extract the W3ModMerger.exe file to the TheWitcher3 folder and there create Uncooked, Cooked, Packed folders. Then open the file and on the line below the Path to wcc_lite.exe select the "..." button, go to TheWitcher3\W3Tools\bin\x64 folder and double click on the wcc_lite.exe file. Then select ok on the top right corner. In the new tab under the path to TheWitcher3 Mods folder line select the "..." button and select the Mods folder in the TheWitcher3 main one. Close the program then. Edited January 28, 2018 by Falion
Neovalen Posted February 7, 2018 Author Posted February 7, 2018 A few minor changes to the guide today. 1) Added a few more merges.2) Re-added Real Hair optional file. The other mod I was considering didn't make the cut. :)
DoYouEvenModBro Posted February 7, 2018 Posted February 7, 2018 (edited) Anyone else getting mod merger errors when merging beautiful rocks and the knife mod? It gives me a bunch of errors. Also, I think the texturememory budget value is hard to determine. I have an 8 gb card but a value of 4096 messes up my game. A value of 2000 works well for some reason. Edited February 7, 2018 by DoYouEvenModBro
EthanII Posted February 12, 2018 Posted February 12, 2018 (edited) Anyone else getting mod merger errors when merging beautiful rocks and the knife mod? It gives me a bunch of errors. Also, I think the texturememory budget value is hard to determine. I have an 8 gb card but a value of 4096 messes up my game. A value of 2000 works well for some reason.No errors merging Beautiful Rocks and Ornamental Knife (I've done it multiple times). Texturememory budget of 4096 also gives me the smooth textures bug using a 1080 Ti. A value of 4000 works just fine. If anyone has FPS to spare, check out Beautiful Grass - it's amazing. You can adjust the grassdensity setting to mitigate the performance hit (the modder recommends a value of 8000 compared to the max vanilla value of 2400.... I'm using 4000 and it seems to be a decent compromise). [edit: typos, wow] Edited February 12, 2018 by EthanII
DoYouEvenModBro Posted February 12, 2018 Posted February 12, 2018 No errors merging Beautiful Rocks and Ornamental Knife (I've done it multiple times). Texturememory budget of 4096 also gives me the smooth textures bug using a 1080 Ti. A value of 4000 works just fine. If anyone has FPS to spare, check out Beautiful Grass - it's amazing. You can adjust the grassdensity setting to mitigate the performance hit (the modder recommends a value of 8000 compared to the max vanilla value of 2400.... I'm using 4000 and it seems to be a decent compromise). [edit: typos, wow] Is there a limit to how many mods you can merge with mod merger? I didn't try merging only those 2 but when I combine it with my other mods it gives me errors
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