So, after reading/watching tutorials for TES5Edit and using it to clean my main .esm files, I got the impression that I should use it to clean pretty much everything except skyrim.esm, the unofficial patches and a very small number of mods that contain intentional dirty edits.
I'm wondering if there's a comprehensive list of things I should definitely NOT clean (in order to avoid breaking them or creating conflicts where there would be none, etc.), or if that list is so small that it shouldn't be a problem?
but the number of things really does seem quite small.
Also - I understand that it's usually very important to clean mods in order to avoid conflicts and potential in-game wonkiness/CTDs, but although I just started attempting to mod Skyrim for basic stability/bug-fixes, I did end up with a bunch of stuff in my Mod Organizer folder that I'm not sure should be cleaned or not. There's an SKSE-Scripts mod, as well as PapyrusUtil, Distant Decal Fix and Stable uGridsToLoad in MO so far, and I don't know if they require cleaning. *the mods in the screenshot haven't really been organized yet, as I'm still in the process of installing new ones and figuring out what to clean or not.
Apologies if this was explained elsewhere and I missed it >_< I just want to make sure I don't break something on my first attempt, before continuing. :)
Question
Naoko
So, after reading/watching tutorials for TES5Edit and using it to clean my main .esm files, I got the impression that I should use it to clean pretty much everything except skyrim.esm, the unofficial patches and a very small number of mods that contain intentional dirty edits.
I'm wondering if there's a comprehensive list of things I should definitely NOT clean (in order to avoid breaking them or creating conflicts where there would be none, etc.), or if that list is so small that it shouldn't be a problem?
I've read through several places/guides already, like here https://ck.uesp.net/wiki/TES5Edit_Cleaning_Guide_-_TES5Edit#Quick_List_of_What_Not_to_Clean
and here https://ck.uesp.net/wiki/Skyrim_Dirty_Plugins_List#Mods_You_Should_NOT_Clean
but the number of things really does seem quite small.
Also - I understand that it's usually very important to clean mods in order to avoid conflicts and potential in-game wonkiness/CTDs, but although I just started attempting to mod Skyrim for basic stability/bug-fixes, I did end up with a bunch of stuff in my Mod Organizer folder that I'm not sure should be cleaned or not. There's an SKSE-Scripts mod, as well as PapyrusUtil, Distant Decal Fix and Stable uGridsToLoad in MO so far, and I don't know if they require cleaning. *the mods in the screenshot haven't really been organized yet, as I'm still in the process of installing new ones and figuring out what to clean or not.
Apologies if this was explained elsewhere and I missed it >_< I just want to make sure I don't break something on my first attempt, before continuing. :)
Edited by Naoko
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zilav
Honestly, I'm yet to see any plugin in Skyrim that have intentional ITM records. And I mean real purpose ones from technical point of view, not because mod authors say so. They usually don't have any
Kesta
Only real reason to have ITM if it's to purposely overriding an other mod not referenced as a master to prevent one of its change to be applied, but as stated by zilav, there is no such mod publicly a
zilav
Intentional ITM records work only for mods that load after the conflicting ones, not before, and even then it will interfere with them by having that forced identical records. Any so called "intention
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