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Posted (edited)

So after using Nexus Mod Manager (NMM) for a long time I decided to use Mod Organizer (MO) v1.3.8 to install my mods later. I completely uninstalled and reinstalled New Vegas, started it vanilla and exited. I started up NMM and I told it where to find the newly installed New Vegas. After that, I saw all my old mods that I had previously installed and still had Archive Invalidation enabled.

 

I saw a video about MO and decided to use that instead. I installed MO to the default location of program files(x86)\Mod Organizer which I know realize was a bad idea. Going through the MO tutorial I enabled Auto Archive Invalidation and copied the default profile making my own. I installed some basic UI mods which worked just fine, but it's when I started installing texture mods that I noticed something strange. Some textures just wouldn't show up no matter what I did. I tried disabling and enabling Auto Archive Invalidation, using the Archive Invalidation Invalidated mod with Auto Archive Invalidation off and on but nothing seemed to fix this.

 

Ignoring all this I made a new copy of the Default profile with Auto Archive Invalidation on and followed the entire STEP guide for New Vegas. Going into my game, I noticed that mods that effected things such as NPC clothing textures, clutter like cash registers, money, phones and ect. didn't change at all. I had problems with Robert's Male Body mod and Type3 Armor Replacer having the black bar on the chest and mismatched textures on the whole body. I was able to fix it by making a archiveinvalidation.txt with all the texture files listed and putting in the mods install folder for MO. Yet large texture packs like NMC's Texture pack or Poco Bueno Texture pack appeared to work just fine.

For example this mod "Tweaked Cash Register": ( https://www.nexusmods.com/newvegas/mods/40329/? ) won't work at all, yet this mod "Fallout Food Package Retexture Compilation" :  ( https://www.nexusmods.com/newvegas/mods/59232/? ) works with and without Auto Archive Invalidation, or any other method of Archive Invalidation enabled. It doesn't seem to matter what profile I use in MO either.

 

I did test these two mods out without MO by simply installing myself into the New Vegas data folder and using the Archive Invalidation Invalidated mod which fixed this problem completely. Every mod I tried out worked flawlessly. Even using NMM allowed these mods textures to show up in my game. For some reason when I try using MO only some mod's textures seem to work.

 

Is there any way to fix this at all? I could just ignore this and play my STEP guided profile but I just really annoys my seeing that low res cash register or phone sitting there in Goodsprings General Store. I would love some help with this, it's driving me insane.

 

I should also mention it's a Steam version of New Vegas and that I uninstalled MO from the default location and re-installed it into New Vegas's install location after all this.

 

TLDR: Some mod's textures just don't show up at all when using Mod Organizer.

 

Thanks

Edited by Nerd_Venom

Recommended Posts

  • 0
Posted

Someone's bound to ask... You probably will need to say what version of Mod Organizer you're using. 

 

Also, try going to the archive tab on MO, click let MO manage archives and then ensure every BSA in the list that CAN be checked is actually checked as a starter.

  • 0
Posted

Someone's bound to ask... You probably will need to say what version of Mod Organizer you're using. 

 

Also, try going to the archive tab on MO, click let MO manage archives and then ensure every BSA in the list that CAN be checked is actually checked as a starter.

Just edited my OP with the version number, thanks. Also, doesnt seem to help checking or unchecking any BSA's.

  • 0
Posted

I forget what all that I did to try to fix this issue, but it was possibly fixed by starting MO with admin privileges.

Appreciate the help, but I have UAC disabled. I tried it anyway and no change at all. Any other suggestions?

  • 0
Posted

The problem is that I tried like 3 different things all at once to solve my problem and so I don't know which of them fixed the problem, nor do I remember the other things I tried. :/

  • 0
Posted

The problem is that I tried like 3 different things all at once to solve my problem and so I don't know which of them fixed the problem, nor do I remember the other things I tried. :/

Well, I'm just creating ArchiveInvalidation.txt's for any texture mods that dont work and hoping that works as a workaround. Wish you did remember though, would feel so great to fix this.

  • 0
Posted (edited)

Oh my god, now I feel dumb. I put the AI.bsa at the top of the list and it works. Just went into the Goodsprings General Store and saw all the new textures were applied like they should be. Such an easy fix too, guess I should have just searched huh? Thanks GrantSP, now I can regain my sanity.

Edited by Nerd_Venom
  • 0
Posted

Oh my god, now I feel dumb. I put the AI.bsa at the top of the list and it works. Just went into the Goodsprings General Store and saw all the new textures were applied like they should be. Such an easy fix too, guess I should have just searched huh? Thanks GrantSP, now I can regain my sanity.

That may have been one of the things I tried.  Glad to hear that someone thought of that answer.

  • 0
Posted (edited)

OK, I've finally started playing for real this time and now I get textures that will randomly change to odd things like teeth or stone. It changes constantly whenever I look around. Seems to happen inside mostly. Oddly enough, I could walk outside and all the textures looked just fine. I've tried disabling and re-enabling Auto Archive Invalidation but it doesn't seem to fix it.

 

Screen_Shot2.png

 

This is my load order:

 

 

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
oHUD.esm
Sortomatic.esm
SomeguySeries.esm
Detect Traps.esm
Advanced Recon Tech.esm
Ambient Temperature.esm
JIP Selective-Fire.esm
NVInteriors_Core.esm
Interior Lighting Overhaul - Core.esm
FreesideOpen.esm
New Vegas Redesigned 3.esm
ELECTRO-CITY - CompletedWorkorders.esm
NVInteriors_ComboEdition.esm
Tales from the Burning Sands.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
ELECTRO-CITY - Highways and Byways.esm
domecity.esm
Niner.esm
NVStripOpen.esm
NVWillow.esp
The New Bison Steve Hotel.esm
NVInt_ARoomWithAView.esm
Project Nevada - Cyberware.esp
Project Nevada - Extra Options.esm
NevadaSkies.esm
Interior Lighting Overhaul - L38PS.esm
FCOMaster.esm
Weapons.of.the.New.Millenia.esm
Caliber.esm
More Perks.esm
Afterschool Special.esm
D.E.I.M.O.S..esm
GRARG.esm
YUP - NPC Fixes (Base Game + All DLC).esp
DarNifiedUINV.esp
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
Immersive Minigames.esp
FOVSlider.esp
OWB Sonic Emmiter Fix.esp
Sortomatic_for_House_of_the_Chef.esp
Advanced Recon Tech - Detect Traps.esp
Advanced Recon Range Finder.esp
Project Nevada - Rebalance Complete.esp
Better Game Performance.esp
Vurt's WFO.esp
New Vegas Redesigned 3.esp
outsidebets.esp
Yuki Merged Mods.esp
Project Nevada - All DLC.esp
FreesideOpenPatch.esp
Sandbox6's Mods.esp
Improved Sound FX.esp
EVE FNV - ALL DLC.esp
vault22FloralOverhaul.esp
WeaponModsExpanded.esp
WMX-DLCMerged.esp
Advanced Recon Tech.esp
FPSWeaponWheel.esp
JIP Companions Command & Control.esp
Project Nevada - Cyberware Additions.esp
Pip-Boy Light - White.esp
Centered 3rd Person Camera.esp
ShilohDS-Color Maps and Icons.esp
MiscItemIconsNV.esp
Project Nevada - Med-X Fix.esp
Ambient Temperature - Nevada Skies.esp
Ambient Temperature - URWLified Nevada Skies.esp
ILO - Nevada Skies Patch.esp
Merged Fixes.esp
Detect Traps Merged.esp
FCO - Sweat.esp
Roberts_NewVegas.esp
FCO - GlowingOne.esp
FCO - Roberts Patch.esp
FCO - Willow.esp
FCO - Afterschool Special.esp
FCO - Beyond Boulder Dome.esp
FCO - The New Bison Steve.esp
DeadMoneyFemaleTuxedo.esp
populatedcasino-medium.esp
TrooperOverhaul-Dragbody.esp
RaestlozFactionArmorEnhancement.esp
boa ncrpahelmet.esp
Boacombat2glove.esp
pipboy2500_edisleado.esp
Weapons.of.the.New.Millenia.Leveled.Lists.esp
WMX-EVE-AllDLCMerged.esp
GRA-WRP-Patch-Two_Unofficial.esp
WMX-ArenovalisTextures.esp
Project Nevada - WMX.esp
WMX-ModernWeapons.esp
Project Nevada - EVE All DLC.esp
Millenia's Additional Weapons.esp
Weapons.of.the.New.Millenia.CaliberX4+.Patch.esp
Improved Sound FX - WMX - Merged Major DLCs.esp
dD - Enhanced Blood Main NV.esp
Ragdolls.esp
Improved Sound FX - Project Nevada.esp
StripOpenMain.esp
Russell.esp
EMR-StealthSuitMkII.esp
OWB-Path Lights.esp
FCO - Russell.esp
Machienzo Merged Mods.esp
SRB's Additional Weapons.esp
ADAM Complete.esp
Nipton Fires Extinguished.esp
Tutorial Killer - Merged.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
ILO - Merged Patches.esp
1nivVSLArmors.esp
Advanced Recon Gear.esp
Advanced Recon Gear - Project Nevada.esp
Delay DLC - DM + HH + OWB + LR + GRA.esp
MoreNiner.esp
awilderwasteland.esp
mapmarkers.esp
Digital_Nightmare.esp
FSOmusic.esp
Better Burned Man.esp
FCO - Niner.esp
ADAM Complete - Project Nevada Patch.esp
GRA - The Right to Bear Arms.esp
Laurens_Bathroom_poetry.esp
DragonskinTacticalOutfit.esp
Advanced Recon Armor.esp
DTO-ProjectNevada.esp
1nivPNSLPatch.esp
NukaCola-Ojo.esp
mojave music radio expanded v1.1.esp
CONELRAD 640-1240.esp
Holster.esp
ammoingredientsloot.esp
ArmourRepairKits.esp
Casino Exchange All.esp
Integration - Couriers Stash+WMX.esp
Integration - Couriers Stash.esp
ExtendedDialogueVulpes.esp
Weapons.of.the.New.Millenia.Store.LITE.esp
Improved Casinos 2X.esp
PortableCampsite.esp
Tales PN.esp
UHNV - DLC WRP Mannequins.esp
christinecos.esp
CASM with MCM.esp
PA Footsteps.esp
F&L Game Tweaks.esp
NevadaSkies - Ultimate DLC Edition.esp
Bashed Patch, 0.esp

 

Edited by Kelmych
  • 0
Posted

To start with you have way too many plugins. Fallout New Vegas gets flaky above around 140 plugins as mentioned in the Fallout NV guide on the STEP forum. You need to merge or eliminate some of the plugins.

 

Also, please use the spoiler tag when posting large lists.

  • 0
Posted (edited)

To start with you have way too many plugins. Fallout New Vegas gets flaky above around 140 plugins as mentioned in the Fallout NV guide on the STEP forum. You need to merge or eliminate some of the plugins.

 

Also, please use the spoiler tag when posting large lists.

I was getting the feeling that I did have too many but was unsure. Is there any way to tell what I can merge together or what not to merge together? So as long as it's 140 and below I'm fine and won't see random textures anymore? I manage to reduce it down to 114 plugins, will report if I still see glitched textures. It didnt seem to happen until I got out of Goodsprings and arrived in Primm. Also, I would have used the spoiler tag but I couldn't see where it was when posting. Anyway, thanks for the suggestions.

Edited by Nerd_Venom
  • 0
Posted

OK, I've finally started playing for real this time and now I get textures that will randomly change to odd things like teeth or stone. It changes constantly whenever I look around. Seems to happen inside mostly. Oddly enough, I could walk outside and all the textures looked just fine. I've tried disabling and re-enabling Auto Archive Invalidation but it doesn't seem to fix it.

 

Screen_Shot2.png

 

 

LOL - What the hell?  Never seen anything like that.  Thanks for the laugh. :D

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