I'm currently following the STEP guide for Fallout 3 and don't understand what to do here when it says:
During installation install only the 20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp plugin, or alternatively after installation double click the mod in the left pane of MO and move all plugins except 20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp to the Optional ESPs folder. There are 4 plugins that should not be used (Calibr.esm and 3 plugins with Alive in the name) Install the update using [Merge]. After installation right click the mod in the left pane of MO, select Open in explorer, and copy the Fx folder in Sounds to the Sound folder where it will be merged with other sounds. Close the explorer window. Double click the mod in the left pane of MO, select the Filetree tab, and open the textures\weapons folder. Hide the 2handrifle folder. If the "RH Ironsights" mod is being used also get the optional additional "20th_Century_Weapons -Plus- Reborn_v1_70RC-18668_Ironsights_v1_1_Full_Version" and the update (which provides an updated plugin). Install the main file as a separate mod with MO, then install the update using [Merge]. When the mod is installed double click it in the left pane of MO, and in the Optional ESPs tab move 20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp to Optional ESPs. The next mod installs an updated version of this plugin.
The Main mod contains the 20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.espfile which is the only ESP that should be in the Available ESPs list. Fine. Then i install the RH Ironsights patch, but now it says the 20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp file should be moved to Optional ESPs..?
1. Referring to the last line; the RH Ironsights patch does not contain a 20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp file, only the main mod has this. The Ironsights patch only contains a 20th Century Weapons Plus Reborn v1 70RV 18668 Ironsights v1 1.esp plugin file.
2. If we are talking about the esp file in the main mod again, then this information is conflicting (don't put it in Optionals/do put it in Optionals).
This is what it looks like when i merge them all, so you can see the ESPs, which ESP's do i need exactly?
What i guess i should do is put the Ironsights patch plugin 20th Century Weapons Plus Reborn v1 70RV 18668 Ironsights v1 1.esp in optionals.
Question
Blackice
I'm currently following the STEP guide for Fallout 3 and don't understand what to do here when it says:
The Main mod contains the 20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp file which is the only ESP that should be in the Available ESPs list. Fine. Then i install the RH Ironsights patch, but now it says the 20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp file should be moved to Optional ESPs..?
1. Referring to the last line; the RH Ironsights patch does not contain a 20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_18668.esp file, only the main mod has this. The Ironsights patch only contains a 20th Century Weapons Plus Reborn v1 70RV 18668 Ironsights v1 1.esp plugin file.
2. If we are talking about the esp file in the main mod again, then this information is conflicting (don't put it in Optionals/do put it in Optionals).
This is what it looks like when i merge them all, so you can see the ESPs, which ESP's do i need exactly?
What i guess i should do is put the Ironsights patch plugin 20th Century Weapons Plus Reborn v1 70RV 18668 Ironsights v1 1.esp in optionals.
Edited by Blackice
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