Jump to content
MosAnted

Skyrim Interface Makeover (Fhaarkas Font Mod) by Fhaarkas

Recommended Posts

SIM (formerly Fhaarkas Font Mod)  tweaks the SkyUI interface for better compatibilty with font replacer mods. It fixed overlapping issues I was having when using Fertigo Pro. It also comes with it's own fonts, and includes other Interface tweaks, plus a optional font replacers for books and notes. 

Share this post


Link to post
Share on other sites

I'm trying it right now and the font is so much better than the fertigo from STEP, and it doesn't collide. Also, the text in skyrim has finally that nordic feel that it should have.

Share this post


Link to post
Share on other sites

Even though I've never tried the mod, just seeing some of the pics and reading about some of the features, I'm thinking that some basic improvements can be gleaned from this mod.  I'm marking this for testing consideration.

 

EDIT: lol - actually, someone beat me to it.

Edited by oqhansoloqo

Share this post


Link to post
Share on other sites

Adding testing as a tag does mark mods for testing. Only Staff can actually add the actual thread tags.

Share this post


Link to post
Share on other sites

He met he was adding a testing tag (not the prefix) so that we could look at it and see if it's something that we would want to officially test, at which point we'd add the testing prefix. This is all laid out in the dev thread for users to add mods for consideration.

Share this post


Link to post
Share on other sites

He met he was adding a testing tag (not the prefix) so that we could look at it and see if it's something that we would want to officially test, at which point we'd add the testing prefix. This is all laid out in the dev thread for users to add mods for consideration.

Right - that's what I meant.  :)

Share this post


Link to post
Share on other sites

I'm trying it right now and the font is so much better than the fertigo from STEP, and it doesn't collide. Also, the text in skyrim has finally that nordic feel that it should have.

YMMV but I found myself really liking fertigo pro, and it can be used with this mod t ofix the overflowing/collision issues, few as they are (mostly in menus IME). Although if you want to use the book fonts alongside other font replaced mods you need to make a few tweaks in fontconfig.txt (nothing too difficult, just copy/paste lines that aren¡t present and make sure the appropiate font is selected)

Share this post


Link to post
Share on other sites

The one thing I don't like about this mod and it's too hard for me to get used to is that it makes some elements much larger than what I'm used to. Like the main screen font is now much larger with this installed.

Share this post


Link to post
Share on other sites

The one thing I don't like about this mod and it's too hard for me to get used to is that it makes some elements much larger than what I'm used to. Like the main screen font is now much larger with this installed.

It took me a while to get used to as well, but now I love it :P

 

It also makes the size of the NPC subtitles larger when you talk to them, and smaller when you are not in conversation with them (I am still unsure whether I like that or not).

Share this post


Link to post
Share on other sites

So what are the options/features that people generally like about the mod (that aren't available in better forms elsewhere)?  :)

Edited by oqhansoloqo

Share this post


Link to post
Share on other sites

So what are the options/features that people generally like about the mod (that aren't available in better forms elsewhere)?  :)

 

I love the font, first of all. I also like that it fixes every instance of text clipping that I know of when using wide fonts: no other mod does this that I'm aware of, and I wasn't using font replacements for this reason until I found SIM. Both the font and the widened menus are unique to this mod. It also has decent fonts for books and letters, and some other installation options that I'd normally need separate mods for. I turn off enemy markers and undiscovered locations, personally.

 

I like that I install it once and it's done. No extra ESP slot, no extra MCM menu. No saving or loading of presets. I'm not suggesting any of the above is harmful, just that this mod pretty much meets my UI needs without them. I like the comparative simplicity.

Edited by Harpalus

Share this post


Link to post
Share on other sites

I thought the fonts for books and letters looked particularly interesting.  I haven't checked into it yet, but do any of the mods currently installed in STEP actually alter those fonts, or just the texture of the paper and covers of the books?  (I haven't had time yet to check tonight)

Share this post


Link to post
Share on other sites

The only thing I can't get over is the increase in the size of the menus. I'm having a hard time understanding why the author did this. If I'm not mistaken, it's even larger than vanilla's default. I even customized it with some of the changes from Fertigo Pro, but it's still way to large. I'm on a HD display for a reason and my glasses work perfectly fine. I don't need assistance. :lol:

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By Ninjamonkey1037
      Discussion topic:
      Immersive Equipment Displays by slavicpotato1
      Wiki Link
      Display unequipped gear and custom items on the player or NPCs. Works with any item with no additional meshes required. Does not use body slots. SKSE64 plugin. Custom in-game user interface for configuring everything in real-time while you're playing. Includes a flexible positioning system for both equipped and unequipped gear.
      I find this mod extrememly immersive. Pulling weapons and items out of thin air always seemed awkward. Seeing the dragonborn actually carying around their equipment and arsenal adds visual flavor and realism.
      Optionally can be combined with Simple Dual Sheath for dual wield builds.
    • By arry
      00:01:53.948]    Found E:\Steam\steamapps\common\Skyrim\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_TES5_manual_static_Tamriel.txt
      [00:01:53.968]    Adding 2 manual objects LOD data to LODGen export file
      [00:01:53.992]    Saving objects LOD data to E:\Steam\steamapps\common\Skyrim\DynDOLOD\Edit Scripts\Export\LODGen_TES5_Tamriel.txt
      [00:01:54.033]    LOD references: 18201, unique LOD objects: 896
      [00:01:54.059]            Saving TamrielDynREFR 2338
      [00:01:54.089]    DoLODThread Tamriel
      [00:01:54.115]    Creating mini atlas data
      [00:01:54.200]    Gathering meshes for atlas creation
      [00:01:54.615]    Processing 1093 meshes for atlas creation
      [00:01:55.059]    <Warning: LOD mesh not found "meshes\lod\rocks\rockcliff04_lod_1.nif">
      [00:01:55.258]    Processing texture replacements
      [00:01:55.342]    Preparing texture data
      [00:01:55.372]      Can not find textures\lod\icwalllod02.dds for texture atlas
      [00:01:55.388]      Can not find textures\lod\ictowerlod01.dds for texture atlas
      [00:01:55.432]    <Error preparing texture textures\lod\ictowerlod01.dds for atlas: File not found: textures\lod\ictowerlod01.dds>
      [00:01:55.457]    <Note: textures\terrain\lodgen\skyrim.esm\reachclifftree02_000b8a77_n.dds normal map not found, using flat replacement>
      [00:01:55.460]    <Note: textures\terrain\lodgen\skyrim.esm\reachtree01_000b8a73_n.dds normal map not found, using flat replacement>
      [00:01:55.463]    <Note: textures\terrain\lodgen\skyrim.esm\reachtree02_000b8a74_n.dds normal map not found, using flat replacement>
      [00:01:55.470]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforest01_0001306d_n.dds normal map not found, using flat replacement>
      [00:01:55.472]    <Note: textures\terrain\lodgen\skyrim.esm\reachclifftree01_000b8a76_n.dds normal map not found, using flat replacement>
      [00:01:55.473]    <Note: textures\terrain\lodgen\skyrim.esm\treeaspen05_0007614b_n.dds normal map not found, using flat replacement>
      [00:01:55.475]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforest02_00018a02_n.dds normal map not found, using flat replacement>
      [00:01:55.476]    <Note: textures\terrain\lodgen\skyrim.esm\treeaspen06_0007614a_n.dds normal map not found, using flat replacement>
      [00:01:55.478]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforest04_0004fbb0_n.dds normal map not found, using flat replacement>
      [00:01:55.478]    <Note: textures\terrain\lodgen\skyrim.esm\treepineforest03_0004b016_n.dds normal map not found, using flat replacement>
      [00:01:55.480]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforest05_00051126_n.dds normal map not found, using flat replacement>
      [00:01:55.481]    <Note: textures\terrain\lodgen\skyrim.esm\treepineforestdead03_000b927c_n.dds normal map not found, using flat replacement>
      [00:01:55.483]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforestdead02_000b927b_n.dds normal map not found, using flat replacement>
      [00:01:55.485]    <Note: textures\terrain\lodgen\skyrim.esm\treepineforestsnowl03_0005d2d9_n.dds normal map not found, using flat replacement>
      [00:01:55.486]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforestdead04_000b927d_n.dds normal map not found, using flat replacement>
      [00:01:55.488]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforestdead05_000b927e_n.dds normal map not found, using flat replacement>
      [00:01:55.490]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforestsnow02_0005c071_n.dds normal map not found, using flat replacement>
      [00:01:55.493]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforestsnow04_0005c06f_n.dds normal map not found, using flat replacement>
      [00:01:55.496]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforestsnow05_0005c06e_n.dds normal map not found, using flat replacement>
      [00:01:55.499]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforestsnowl02_0005d2da_n.dds normal map not found, using flat replacement>
      [00:01:55.501]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforestsnowl05_0005d2d7_n.dds normal map not found, using flat replacement>
      [00:01:55.503]    <Note: textures\terrain\lodgen\skyrim.esm\treeaspen03_0006c9d4_n.dds normal map not found, using flat replacement>
      [00:01:57.684]     
      [00:01:57.684]    Exception in unit userscript line 350: One or more errors occurred
      [00:01:57.684]     
      [00:01:57.684]    Check log lines above the exception for additional hints. Check the FAQ and search official forum https://stepmodifications.org/forum/forum/223-shesons-dyndolod-xlodgen/ for those errors.
      [00:01:57.684]     
      [00:01:57.684]    If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum https://stepmodifications.org/forum/forum/223-shesons-dyndolod-xlodgen/
      [00:01:57.685]    Error: One or more errors occurred
       
    • By DoubleYou
      Discussion topic:
      Worldspace Transition Tweaks by AndrealphusVIII
      Wiki Link
      This is a very interesting mod, yet relatively unknown mod. While the main thing it advertises is the ability to swim from Skyrim to Solstheim, it is a lot more than that on the LOD front. It has overhauled a huge amount of the landscape, mostly the landscape beyond the playable regions. It also expands the size of Tamriel and Solstheim worldspaces. I am unsure that there aren't problems due to the size increase, as I had thought that there was a certain limit on the bounds that can be used for worldspaces without bugs.
      There are multiple incompatibilities that can be found and resolved in xEdit, mostly involving weather records added to certain cells. There are landscape conflicts between this and Smooth Shores that possibly might require a Creation Kit patch.
      One idea I had, however, was to not use this mod in its entirety, but only for xLODGen generation, like xLODGen Resource - SSE Terrain Tamriel (which is merged with this mod, btw). I'm not sure if this is a viable idea or not, but seems possible.
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.