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Footprints (by jonwd7)


JudgmentJay

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New version:

New in 0.95

 

1. Strafing Detection

2. Separate particle FX for running, walking, and strafing.

3. Improvements to the FX including more realistic gravity, speed, and the addition of wind.

4. Bugfix - Regression which caused player to lose footprints after race change

5. Switched to uncompressed normal maps (same resolution) for less blocky lighting.

6. General restructuring and optimizations in preparation for menu options.

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  • 2 weeks later...

New version:

New in 0.96

  • Strafing detection, particle FX for werewolves and vampire lords.
  • New textures for: Werewolf, Vampire Lord, Elk, Canines, and Giants.
  • Limited water splash FX for humans, vampire lords, werewolves. *
  • Bugfixes.

* Canals and other water features inside cities which have proper Havok data. Support for shallow ocean/lake/etc water seems unlikely due to no collision or proper Havok data being assigned.

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  • 1 month later...

V0.99 is up:

New in 0.99

 

    ➊  Dragonborn support. **Snow only** Ash material / Solstheim support will be released in a supplemental package.

    ➋  Barefoot textures reintroduced.

    ➌  Textures redone for better realism. All textures now have the same visual style.

    ➍  All textures now have a slight transparency to help with terrain blending.

    ➎  Special prints for Arvak, incl. Fire particle FX. The fire FX will be optional and include a few colors in a separate package.

    ➏  Bugfix: Wards / shields no longer activate on NPCs (i.e. the "blue swirlies")

    ➐  Bugfix: Fixed a typo which caused an error when applying spells to Daedra.

    ➑  Optimization: The script which adds footsteps effects should spend significantly less time on Actors which already have an effect or are unsupported.

Also, the guide needs to be updated for this mod. There is now an optional file for Dragonborn users that adds compatibility for the ash texture (mentioned in first point above).

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  • 2 years later...

A new version has been release and I would recommend updating! The author overhauled the scripts to be far more light and more efficient; however, as a result both Dawnguard and Dragonborn are required now. He's now also include a hook feature so that 3rd party mods can add custom footprints as well. With the new version the Ash optional is now merged into the main mod so I'll be updating the STEP mod page for this.

 

A note from the author:

 

To upgrade and be safe about doing it:

  1. Save indoors with 0.99 active. Do *NOT* save outdoors in Solstheim if using the Ash ESP.
  2. Overwrite the 0.99 BSA/ESP with the 1.00 ones.
  3. **If you had the Ash ESP active before, delete it.**  Note: You will get the "Relies on content..." warning. This is unavoidable.
  4. Load the game, and for good measure fast travel to a different location.

Note: If you monitor your logs, do not be alarmed at the amount of warnings and errors generated the first time you load 1.00. This is the mod cleaning up after the old version. Any errors should cease after a few seconds of playing and not persist on subsequent save loads.

 

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