Desperately seeking help for a consistent and mysterious (to me) ctd. The trouble is upon completing the partial STEP install that as far as I can tell, I've followed instructions on, I have a consistent ctd that seems to be triggered by certain audio, particularly gunfire. I know enough to be able to follow instructions and use the utilities that STEP suggests, but not enough to sleuth my way to a solution! The only other hint I have is that at the time of ctd there remains a consistent repeated sound as if the audio system is hung up on that particular spot.
CPU Manufacturer: Intel
CPU Model:I5 4670
CPU Speed (GHz):3.4
GPU Model:Geforce GTX 660
GPU VRAM:4 GB
System RAM:8 GB
OS Architecture:64bit - Vista
I use Mod Organizer.
[spoiler=LOOT Load Order]
0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 BrokenSteel.esm 4 4 PointLookout.esm 5 5 Zeta.esm 6 6 Unofficial Fallout 3 Patch.esm 7 7 Advanced Recon Tech.esm 8 8 CALIBR.esm 9 9 Mart's Mutant Mod.esm 10 a DCInteriors_ComboEdition.esm 11 b Mothership Crew.esm 12 c AWorldOfPainFO3.esm 13 d Vault 101 Revisited.esm 14 e CRAFT.esm 15 f FO3 Wanderers Edition - Main File.esm 16 10 Detect Traps.esm 17 11 Project Beauty.esm 18 12 Inventory Access.esm 19 13 iHUD.esm 20 14 RH_IRONSIGHTS.esm 21 15 FO3 Wanderers Edition - Alternate Travel.esp 22 16 aHUD.esm 23 17 tubrrCompound.esm 24 18 Advanced Recon Range Finder.esp 25 19 FWEAlienWorkBenchFix.esp 26 1a DarNifiedUIF3.esp Detect Traps - DLC.esp Detect Traps - Perk.esp 27 1b Advanced Recon Tech.esp 28 1c DynamicCrosshair.esp 29 1d Flashlight-LOS.esp 30 1e PPA - The Pitt.esp 31 1f GNR Enhanced.esp Flora Overhaul.esp Advanced Recon Tech - Detect Traps.esp 32 20 JIP Selective-Fire.esp Mart's Mutant Mod - DC Interiors.esp 33 21 RubblePilesFix.esp 34 22 Realistic Interior Lighting.esp PPA - FWE Tougher NPC Power Armour.esp 35 23 The Mantis Imperative - FlatVATS.esp 36 24 The Mantis Imperative - SkillBooks.esp 37 25 The Mantis Imperative - XP.esp 38 26 The Mantis Imperative - Nasty Zeta.esp 39 27 Rivet City Realignment.esp 40 28 HeirApparent.esp 41 29 (TWPC) RIL-UUF3P-DM Patch.esp 42 2a WeaponModKits.esp 43 2b RH_WMK_Bridge.esp 44 2c WeaponModKits - BrokenSteel.esp 45 2d WeaponModKits - OperationAnchorage.esp 46 2e WeaponModKits - ThePitt.esp 47 2f WeaponModKits - Zeta.esp 48 30 WeaponModKits - PointLookout.esp DIFF WMK.esp 49 31 WeaponModKits - FWE Master Release.esp 50 32 DIFF.esp 51 33 FO3 Wanderers Edition - DLC Broken Steel.esp 52 34 FO3 Wanderers Edition - DLC Anchorage.esp 53 35 FO3 Wanderers Edition - DLC Mothership Zeta.esp 54 36 Advanced Recon Tech FWE.esp 55 37 FO3 Wanderers Edition - DLC Point Lookout.esp 56 38 FO3 Wanderers Edition - DLC The Pitt.esp 57 39 tubRRCompound.esp 58 3a The Mantis Imperative - Jello.esp 59 3b PLweightadjust.esp (TWPC) TMI-FWE Patch.esp 60 3c NotSoFast.esp 61 3d The Mantis Imperative - Mantis.esp 62 3e CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp 63 3f MoreMapMarkers.esp FO3 Wanderers Edition - Optional Restore Tracers.esp FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp 64 40 Dree Perks.esp 65 41 Advanced Recon Gear.esp 66 42 Detect Traps - The Traponator 4000.esp 67 43 IntoTheDeepWoods.esp 68 44 Existence 2.0.esp 69 45 Scout Outfits.esp 70 46 Lookout Outfits.esp 71 47 Tattered_suits.esp 72 48 Freebooter_Armor.esp 73 49 DIM TYPE3clothesRETAIL.esp 74 4a FO3NeckChains.esp WeaponModKits - FWE Talon Loot Crash Fix.esp (TWPC) WMK-UUF3P-FWE Patch.esp 75 4b FasterMorePowerfulMines.esp (TWPC) RRE-PB-FWE Patch.esp 76 4c The Mantis Imperative - Medical.esp 77 4d The Mantis Imperative - Combat.esp 78 4e Powered Power Armor.esp 79 4f PPA - FWE.esp 80 50 FO3 Wanderers Edition - Main File.esp 81 51 UUF3P - FWE Patch.esp 82 52 Blackened FWE + MMM + Project Beauty.esp 83 53 Project Beauty- Broken Steel.esp 84 54 Project Beauty- Point Lookout.esp (TWPC) DIFF3-UUF3P-FWE Patch.esp The Mantis Imperative - Nasty Zeta No Scaling.esp 85 55 YearlingBooks.esp Zeta Turret Drone Karma Fix - MMM Merged.esp 86 56 T3_leather armors.esp 87 57 PPA - Broken Steel.esp PPA - FWE 2.esp 88 58 PPA - Mothership Zeta.esp 89 59 PPA - Operation Anchorage.esp 90 5a Conelrad 640-1240.esp 91 5b PLFewerItems.esp 92 5c Bashed Patch, 0.esp I follow STEP all the way through and have the CORE components, there are only a couple of optionals I've skipped. I stuck with the STEP ini mods. Specifically: the ctd comes when I encounter certain fights, inside buildings, or out in the wasteland. It appears to trigger off of my own weapon firing at times, others, from the NPC's. Any helpful suggestions on where to tackle this would be appreciated. This is about the fourth or fifth time I've attempted to get FO3 modded and stable and I'm about ready to call it in. **edited for format, additional info.
Just found a very odd setup with these mods. Apart from the name change on the Nexus site for Sounds of the Wasteland, it appears to be full of duplicated audio files.
In Sounds of the Wasteland this is what is in the Sound\fx\amb\rivetcitycreak\b\
A similar thing is in Ambient Wasteland.
In the folder sound\fx\amb\~regions\insects\wasteland\rustle
and again in the folder sound\fx\amb\~regions\insects\wasteland\cricket
I'm sure none of these need to be there unless I've completely missed something. Time for a purge of crud I think. EDIT:Unbelievably it appears this is supposed to be like that. I've learn't learnt something. Not how to spell apparently!
So, I finally made it through the setup and got into a new game! Yay me!
(BTW, no idea why, but my new character came into the game with a helmet on! Unable to take it off during character creation phase. Weird.)
Here are the issues with my audio:
1. I have to preset my volume on my computer up way high before entering the game as I have no ability, other than the in-game audio settings, to adjust the volume. Once in-game I can go in and fiddle with volumes. But that seems odd.
2. The audio only comes out of my speakers...I am completely unable to hear anything through my headphones! @-@ Roommate will dislike super much!
Any hints as to these anomalies?
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