Jump to content
  • 0
NomenNescio

Audio Overhaul for Skyrim 2 not working.

Question

I just switched to MO the other day and all my mods seem to be working fine with the exception of the Audio Overhaul for Skyrim 2. I tried installing to a completely clean install of skyrim with no other mods, and it still didn't work so it's not a conflicts issue, I checked the data tap and the sound files appear under Sound - fix, the latter of which I believe to be made by the mod.

 

I cannot for the life of me figure out what the problem is, have anyone else encountered similar problems?

Share this post


Link to post
Share on other sites

Recommended Posts

  • 0

Are you by chance the same poster with a different name that asked at Nexus?

If so I think @keithinhanoi has pretty much asked all that we would likely ask.

 

I would reiterate the importance of @hishutup's question. Since AOS is such a subtle mod, how exactly are you determining that it isn't working. Especially since the files appear to be installed into the VFS.

Share this post


Link to post
Share on other sites
  • 0

I know it isn't working because I installed it to a completely vanilla skyrim, the audio settings sliders was present, and the files were present in the data tap, but I get no archery sounds or footsteps, but all the vanilly sounds are still present, and if I uninstall AOS2 all the sounds are there.

 

In other words, I install the mod: certain sounds go missing, I uninstall the mod: all is well.

Edited by NomenNescio

Share this post


Link to post
Share on other sites
  • 0

I don't know what to say.

In testing this out I created a fresh profile and loaded only this mod and started a fresh game.

 

I gave myself a bow and some steel arrows and shot at anything I could. All the audio was what I would expect, that deep 'thwack' sound that AOS provides.

 

Of course the only esps loaded were the bare minimum, no AOS patch esps were needed and no other mods installed, other than the Unofficial patches.

 

Looking at them in TES5Edit there are no problems with conflict that would remove the sounds, there are however a few issues with conflict with the Unofficial patches that might need looking into.

 

Unless you have any other other mods installed other than Vanilla and AOS, you said you only had those, I don't know why there is no issue for me but you can't get the sound.

When you say "no other mods installed" do mean 'NO OTHER MODS' or just 'no other AUDIO mods'? It is possible for another mod that doesn't present itself as an audio mod to make changes to those audio records, thus reverting them to vanilla if that esp has priority.
 

Share this post


Link to post
Share on other sites
  • 0

Might come in handy if you actually post a mods list. It's a strange one, though.

Share this post


Link to post
Share on other sites
  • 0

In my playthroughs I use about 200 mods, give or take, but when I found the AOS2 sounds missing, I first wanted to rule out conflicts so I, like you, made a clean profile with literally no other mods, not even the unofficial patches, just skyrim, dlcs, and the AOS2.esp, and found the sounds were still missing, so I'm afraid a mod list want be of any use here.

Share this post


Link to post
Share on other sites
  • 0

Well I'm sorry to say it but I am at a loss as to why it doesn't appear to be working for you.

 

When you run TES5Edit from MO, do any conflicts or other errors show? If everything runs fine in the editor it should really run that way in game too. Especially with the minimal mod load you are using at the moment.

Share this post


Link to post
Share on other sites
  • 0

 

In my playthroughs I use about 200 mods, give or take, but when I found the AOS2 sounds missing, I first wanted to rule out conflicts so I, like you, made a clean profile with literally no other mods, not even the unofficial patches, just skyrim, dlcs, and the AOS2.esp, and found the sounds were still missing, so I'm afraid a mod list want be of any use here.

Did you start a new game with a new character after removing all the mods or did you load an existing save? The reason I ask is because Skyrim may be caching data from the removed mods in the save.

Share this post


Link to post
Share on other sites
  • 0

Alright so I tried sttarting a new game, I only had AOS and Alternate Start installed, but still no sounds from AOS2. I then ran TES5Edit, and once again no warnings or problems of any kind.

Share this post


Link to post
Share on other sites
  • 0

Maybe the archive that you downloaded has issues...

red own load the archive and then reinstall

Share this post


Link to post
Share on other sites
  • 0

hmm...

maybe thats the way aos is supposed to work. I wouldn't know since it has been awhile.

 

do you leave AOS as a .bsa?

maybe extract it and test it to see if anything changes...

 

Im just throwing things out there now because I haven't experienced an issues like this

Share this post


Link to post
Share on other sites
  • 0

This is very strange.

Do you mind pasting a copy of your ModOrganizer.ini?

 

Although I don't really think it will matter there may perhaps be a setting that is stopping it. Clutching at straws here, but let's try anything.

Share this post


Link to post
Share on other sites
  • 0

 

Alright so I tried sttarting a new game, I only had AOS and Alternate Start installed, but still no sounds from AOS2. I then ran TES5Edit, and once again no warnings or problems of any kind.

 

Here's something to try and isolate where the problem is happening:

 

Because many of the sound files AOS provides are replacements for "vanilla" sounds, they will still play even if the AOS.esp plugin is disabled.

 

If you want to test this, to completely disable the AOS plugin, you should:

  1. double-click on the AOS mod in MO's priority list (left-hand pane) to open its mod info window
  2. click on the Optional ESPs tab
  3. click on AOS.esp and then click the UP arrow to move it into the Optional ESPs list. There should be no plugins in the available ESPs list at all.
  4. Close the information window and run Skyrim
  5. Try shooting with the bow because that is definitely one of the vanilla replacement sounds that AOS provides.

If you're hearing a sound, then the next step is to disable the whole AOS mod and then listening for whether the sound is different (which would confirm that the AOS sound files were replacing vanilla sounds in Mod Organizers virtual file system. If yes, then the problem has something to do with plugins. If no, then it's likely the sound files.

 

 

Of course the only esps loaded were the bare minimum, no AOS patch esps were needed and no other mods installed, other than the Unofficial patches.

 

Looking at them in TES5Edit there are no problems with conflict that would remove the sounds, there are however a few issues with conflict with the Unofficial patches that might need looking into.

 

I just wanted to note here that as I am working with LoRd KoRn to update all patches for AOS, I can confirm that any relevant USKP fixes that have been added since AOS' last release in May will be incorporated in the upcoming AOS update.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By steppystep
      Hello all!
       
      Desperately seeking help for a consistent and mysterious (to me) ctd. The trouble is upon completing the partial STEP install that as far as I can tell, I've followed instructions on, I have a consistent ctd that seems to be triggered by certain audio, particularly gunfire. I know enough to be able to follow instructions and use the utilities that STEP suggests, but not enough to sleuth my way to a solution! The only other hint I have is that at the time of ctd there remains a consistent repeated sound as if the audio system is hung up on that particular spot. 
       
      [spoiler=Hardware Specs]
      CPU Manufacturer: Intel
      CPU Model:I5 4670
      CPU Speed (GHz):3.4
      CPU Cores:4
      GPU Manufacturer:NVIDIA
      GPU Model:Geforce GTX 660
      GPU VRAM:4 GB
      # GPU's:1
      System RAM:8 GB
      Storage Type:HDD
      OS Architecture:64bit - Vista
      FO3 Specs
      Resolution:1920x1080 (16:9)
      DLC's:GOTY
       
       
       
      I use Mod Organizer.
       
      [spoiler=LOOT Load Order]
        0  0 Fallout3.esm   1  1 Anchorage.esm   2  2 ThePitt.esm   3  3 BrokenSteel.esm   4  4 PointLookout.esm   5  5 Zeta.esm   6  6 Unofficial Fallout 3 Patch.esm   7  7 Advanced Recon Tech.esm   8  8 CALIBR.esm   9  9 Mart's Mutant Mod.esm  10  a DCInteriors_ComboEdition.esm  11  b Mothership Crew.esm  12  c AWorldOfPainFO3.esm  13  d Vault 101 Revisited.esm  14  e CRAFT.esm  15  f FO3 Wanderers Edition - Main File.esm  16 10 Detect Traps.esm  17 11 Project Beauty.esm  18 12 Inventory Access.esm  19 13 iHUD.esm  20 14 RH_IRONSIGHTS.esm  21 15 FO3 Wanderers Edition - Alternate Travel.esp  22 16 aHUD.esm  23 17 tubrrCompound.esm  24 18 Advanced Recon Range Finder.esp  25 19 FWEAlienWorkBenchFix.esp  26 1a DarNifiedUIF3.esp        Detect Traps - DLC.esp        Detect Traps - Perk.esp  27 1b Advanced Recon Tech.esp  28 1c DynamicCrosshair.esp  29 1d Flashlight-LOS.esp  30 1e PPA - The Pitt.esp  31 1f GNR Enhanced.esp        Flora Overhaul.esp        Advanced Recon Tech - Detect Traps.esp  32 20 JIP Selective-Fire.esp        Mart's Mutant Mod - DC Interiors.esp  33 21 RubblePilesFix.esp  34 22 Realistic Interior Lighting.esp        PPA - FWE Tougher NPC Power Armour.esp  35 23 The Mantis Imperative - FlatVATS.esp  36 24 The Mantis Imperative - SkillBooks.esp  37 25 The Mantis Imperative - XP.esp  38 26 The Mantis Imperative - Nasty Zeta.esp  39 27 Rivet City Realignment.esp  40 28 HeirApparent.esp  41 29 (TWPC) RIL-UUF3P-DM Patch.esp  42 2a WeaponModKits.esp  43 2b RH_WMK_Bridge.esp  44 2c WeaponModKits - BrokenSteel.esp  45 2d WeaponModKits - OperationAnchorage.esp  46 2e WeaponModKits - ThePitt.esp  47 2f WeaponModKits - Zeta.esp  48 30 WeaponModKits - PointLookout.esp        DIFF WMK.esp  49 31 WeaponModKits - FWE Master Release.esp  50 32 DIFF.esp  51 33 FO3 Wanderers Edition - DLC Broken Steel.esp  52 34 FO3 Wanderers Edition - DLC Anchorage.esp  53 35 FO3 Wanderers Edition - DLC Mothership Zeta.esp  54 36 Advanced Recon Tech FWE.esp  55 37 FO3 Wanderers Edition - DLC Point Lookout.esp  56 38 FO3 Wanderers Edition - DLC The Pitt.esp  57 39 tubRRCompound.esp  58 3a The Mantis Imperative - Jello.esp  59 3b PLweightadjust.esp        (TWPC) TMI-FWE Patch.esp  60 3c NotSoFast.esp  61 3d The Mantis Imperative - Mantis.esp  62 3e CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp  63 3f MoreMapMarkers.esp        FO3 Wanderers Edition - Optional Restore Tracers.esp        FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp  64 40 Dree Perks.esp  65 41 Advanced Recon Gear.esp  66 42 Detect Traps - The Traponator 4000.esp  67 43 IntoTheDeepWoods.esp  68 44 Existence 2.0.esp  69 45 Scout Outfits.esp  70 46 Lookout Outfits.esp  71 47 Tattered_suits.esp  72 48 Freebooter_Armor.esp  73 49 DIM TYPE3clothesRETAIL.esp  74 4a FO3NeckChains.esp        WeaponModKits - FWE Talon Loot Crash Fix.esp        (TWPC) WMK-UUF3P-FWE Patch.esp  75 4b FasterMorePowerfulMines.esp        (TWPC) RRE-PB-FWE Patch.esp  76 4c The Mantis Imperative - Medical.esp  77 4d The Mantis Imperative - Combat.esp  78 4e Powered Power Armor.esp  79 4f PPA - FWE.esp  80 50 FO3 Wanderers Edition - Main File.esp  81 51 UUF3P - FWE Patch.esp  82 52 Blackened FWE + MMM + Project Beauty.esp  83 53 Project Beauty- Broken Steel.esp  84 54 Project Beauty- Point Lookout.esp        (TWPC) DIFF3-UUF3P-FWE Patch.esp        The Mantis Imperative - Nasty Zeta No Scaling.esp  85 55 YearlingBooks.esp        Zeta Turret Drone Karma Fix - MMM Merged.esp  86 56 T3_leather armors.esp  87 57 PPA - Broken Steel.esp        PPA - FWE 2.esp  88 58 PPA - Mothership Zeta.esp  89 59 PPA - Operation Anchorage.esp  90 5a Conelrad 640-1240.esp  91 5b PLFewerItems.esp  92 5c Bashed Patch, 0.esp     I follow STEP all the way through and have the CORE components, there are only a couple of optionals I've skipped.   I stuck with the STEP ini mods.   Specifically: the ctd comes when I encounter certain fights, inside buildings, or out in the wasteland. It appears to trigger off of my own weapon firing at times, others, from the NPC's.    Any helpful suggestions on where to tackle this would be appreciated. This is about the fourth or fifth time I've attempted to get FO3 modded and stable and I'm about ready to call it in.    **edited for format, additional info.
    • By GrantSP
      Just found a very odd setup with these mods. Apart from the name change on the Nexus site for Sounds of the Wasteland, it appears to be full of duplicated audio files.
       
      In Sounds of the Wasteland this is what is in the Sound\fx\amb\rivetcitycreak\b\
       
      A similar thing is in Ambient Wasteland.
      In the folder sound\fx\amb\~regions\insects\wasteland\rustle
       
       
       and again in the folder sound\fx\amb\~regions\insects\wasteland\cricket 
       I'm sure none of these need to be there unless I've completely missed something. Time for a purge of crud I think. EDIT:Unbelievably it appears this is supposed to be like that. I've learn't learnt something. Not how to spell apparently!
    • By Lynnmcd
      Hi there,
       
      So, I finally made it through the setup and got into a new game! Yay me!
       
      (BTW, no idea why, but my new character came into the game with a helmet on! Unable to take it off during character creation phase. Weird.)
       
      Here are the issues with my audio:
       
      1. I have to preset my volume on my computer up way high before entering the game as I have no ability, other than the in-game audio settings, to adjust the volume. Once in-game I can go in and fiddle with volumes. But that seems odd.
       
      2.  The audio only comes out of my speakers...I am completely unable to hear anything through my headphones! @-@ Roommate will dislike super much!
       
      Any hints as to these anomalies?
       
      Thanks!
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.