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Posted

Discussion thread:

Skyrim Distant Detail by Kazoomie - Dovahsbane

Wiki Link


 

This mod mimics a higher uGrids value in the sense that distant details are added such as rock, bridges, and structures. This mod would be great for those who cannot use a higher uGrids value, or for those who think uGrids tweaks are too unstable (with good reason!). After reading through the comments its seems that it has a negligible fps impact, is stable for almost everyone, and works as it should. The downside is that although it mimics a higher uGrids value, it does not emulate it. Certain things such as static waterfalls and tree popping still occur.

 

Once i get s stable STEP setup, i will review this mod in full, but until then, enjoy :)

 

Link: https://skyrim.nexusmods.com/downloads/file.php?id=12866

Posted

This should be loaded before WATER.esp in order to avoid messing the

water from that mod in some areas.It seems to work just fine even loaded before it. I've already posted on BOSS thread to address that.

  • 1 year later...
Posted

The Skyrim Distance Overahaul is by far superior. It is in the new SR:LE. It does come with a performance hit of 5-10 fps though, so be warned.

It removes I want to say 80%+ of the rock/building pop-in.

Posted

Yeah, I know some users posted about massive frame drops for giants campires but honestly running with ENB all effects enabled plus SDO = 40fps+ outdoors for me... and I'm using Morthal Swamps - Complete.

Posted

I'd like to hear from Z, but with the support of the Mods and Admin it seems like an obvious replacement. We'll just need to find the best install option for STEP (assuming there are options).

Posted

I am all for replacement with SDO, but the performance hit may be a bit much ... I think that we should offer both as performance/quality options.

 

This mod uses a plugin, so I assume that SDO does as well. Any reason to believe that there will be compat issues with either?

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