blacksol Posted June 9, 2012 Posted June 9, 2012 Discussion thread: Paarthurnax Dilemma by Arthmoor Wiki Link Arthmoor has released a Paarthurnax mod which based on the description does more than the other mods, including the one in STEP. Given the author it is also more likely to be bug free. Have not tested as not that far into the game but may be worth swapping to Arthmoor's from the one currently in STEP.
DracoArgento Posted June 9, 2012 Posted June 9, 2012 @blacksol: Thx for suggesting this mod, I've just installed it and one day when I actually get to that point I will provide feedback ;)
TheCompiler Posted June 9, 2012 Posted June 9, 2012 Great suggestion ;), arths mods are must-have indeed!
TechAngel85 Posted September 13, 2013 Posted September 13, 2013 New update. Version 1.2.5Paarthurnax's "students" will now enable once you have left Throat of the World after the first encounter with Alduin so they don't just show up unexpectedly.Version 1.2.4Minor script optimizations.Updated cleaning with TES5Edit 3.0.30.
Mossyfunk Posted November 25, 2013 Posted November 25, 2013 Hi all. I wanted to install all the S.T.E.P mods before I play through as it seems to fix a lot of annoying features and make the game a much better experience. I just had an issue when I followed the nexus link to this mod and the description is a major spoiler if someone has not completed the main quest line. It would be nice to add a note to the wiki about this. Just my 2c =)
CJ2311 Posted March 1, 2014 Posted March 1, 2014 There is an older thread for this mod. Should probably be merged.
Tiranasta Posted November 27, 2014 Posted November 27, 2014 I haven't tried this mod yet, but it seems like it would need to add dialogue. Is this dialogue voiced somehow? If so, is this consistent with the vanilla voices? If the answer to either is no, I'd consider it quite odd that this is part of the STEP Core.
TechAngel85 Posted November 27, 2014 Posted November 27, 2014 I haven't tried this mod yet, but it seems like it would need to add dialogue. Is this dialogue voiced somehow? If so, is this consistent with the vanilla voices? If the answer to either is no, I'd consider it quite odd that this is part of the STEP Core.The dialogue is not voiced. The mod simply adds in a new option... ...so when the time comes you can choose to not kill Paarthurnax. I don't understand your reasoning why it not being voiced should exclude it from Core. Not all the conversations you have in Skyrim are voiced so...yeah, not seeing the dilemma here. (pun intended)
Tiranasta Posted November 27, 2014 Posted November 27, 2014 TechAngel85, on 27 Nov 2014 - 4:56 PM, said:The dialogue is not voiced. The mod simply adds in a new option... ...so when the time comes you can choose to not kill Paarthurnax. I don't understand your reasoning why it not being voiced should exclude it from Core. Not all the conversations you have in Skyrim are voiced so...yeah, not seeing the dilemma here. (pun intended)?? I'm not aware of even a single non-voiced conversation in the vanilla game.
TechAngel85 Posted November 27, 2014 Posted November 27, 2014 ?? I'm not aware of even a single non-voiced conversation in the vanilla game.Pretty sure I've had some short interactions where there was no voice, but I could be wrong. Even so, it's only a couple of lines that wouldn't be voiced. Nothing to get bent out of shape about: https://youtu.be/MnpfNI25p0w?t=9m58s
Tiranasta Posted November 27, 2014 Posted November 27, 2014 It is for me, but I can just exclude the mod from my game, so it's not a major issue. Thanks for answering.
TechAngel85 Posted November 27, 2014 Posted November 27, 2014 If you do exclude it, make sure you're making the proper choices for some other mod installs and patches that are for the mod. The STEP instructions will assume it's installed so be sure to adjust to your needs.
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