Jump to content

Recommended Posts

Posted

Thank you for updating this guide. The timing is off because I'm just starting to setup Oblivion for my son and everything here has been removed. I'm glad I saved a copy of an older version so I have the links and instructions for all the texture packs but I'm glad you have updated the guide to include OBGE 4. 

 

I took was a little taken back by the use of LOOT vs. BOSS. Most people suggest BOSS for Oblivion, some even emphatically say stay away from LOOT. Of course I'll still give it a shot.

 

Can you include Maskar's Oblivion Overhaul in your guide? I started to use it instead of everything FCOM and I like it. It is very popular and frequently updated.

 

P.S. Can you include a link to the old guide? Just mark it 'unsupported' or equivalent.

Load Order is only so sensitive, some of the odd behavior with LOOT was worked on and now it isnt so unpredictable.

 

LOOT requires fewer rules and for most plugins, they dont care about LO as long as some records get forwarded which is Bash's deal.

 

Maybe, it depends on if I want it and if it fits. I don't know if I'll include any.

 

Its the wiki there are several ways to retrieve old info. Im not going to link it for use because there are some major oversights. Also, I found that some of the memory related stuff was causing CTDs, not fixing it, please adopt the changes by removing the "patched" exe, altering OSRs inis, adding more heap 

Posted

I was going to look into that I just dont want another NVAC thing.

I found out about the "OblivionReloadedEsp.ini" which may contain some unwanted features and duplicate keybinds from what I want to recommend.

Anyone have any opinions?

Here is a dump of the default ones

 

 

; Oblivion Reloaded configuration file for the esp (v4.2.1).

; NOTE: This file manages only the esp's features (realized by the CSE scripting).

; Use the OblivionReloaded.ini in the OBSE plugin folder to manage the plugin's options.

 

; Hotkeys. Use the "Dec" value from the list below.

; Hex Dec Button

; 0x01 1 Escape

; 0x02 2 1

; 0x03 3 2

; 0x04 4 3

; 0x05 5 4

; 0x06 6 5

; 0x07 7 6

; 0x08 8 7

; 0x09 9 8

; 0x0A 10 9

; 0x0B 11 0

; 0x0C 12 Minus

; 0x0D 13 Equals

; 0x0E 14 Backspace

; 0x0F 15 Tab

; 0x10 16 Q

; 0x11 17 W

; 0x12 18 E

; 0x13 19 R

; 0x14 20 T

; 0x15 21 Y

; 0x16 22 U

; 0x17 23 I

; 0x18 24 O

; 0x19 25 P

; 0x1A 26 Left Bracket

; 0x1B 27 Right Bracket

; 0x1C 28 Enter

; 0x1D 29 Left Control

; 0x1E 30 A

; 0x1F 31 S

; 0x20 32 D

; 0x21 33 F

; 0x22 34 G

; 0x23 35 H

; 0x24 36 J

; 0x25 37 K

; 0x26 38 L

; 0x27 39 Semicolon

; 0x28 40 Apostrophe

; 0x29 41 ~ (Console)

; 0x2A 42 Left Shift

; 0x2B 43 Back Slash

; 0x2C 44 Z

; 0x2D 45 X

; 0x2E 46 C

; 0x2F 47 V

; 0x30 48 B

; 0x31 49 N

; 0x32 50 M

; 0x33 51 Comma

; 0x34 52 Period

; 0x35 53 Forward Slash

; 0x36 54 Right Shift

; 0x37 55 NUM*

; 0x38 56 Left Alt

; 0x39 57 Spacebar

; 0x3A 58 Caps Lock

; 0x3B 59 F1

; 0x3C 60 F2

; 0x3D 61 F3

; 0x3E 62 F4

; 0x3F 63 F5

; 0x40 64 F6

; 0x41 65 F7

; 0x42 66 F8

; 0x43 67 F9

; 0x44 68 F10

; 0x45 69 Num Lock

; 0x46 70 Scroll Lock

; 0x47 71 NUM7

; 0x48 72 NUM8

; 0x49 73 NUM9

; 0x4A 74 NUM-

; 0x4B 75 NUM4

; 0x4C 76 NUM5

; 0x4D 77 NUM6

; 0x4E 78 NUM+

; 0x4F 79 NUM1

; 0x50 80 NUM2

; 0x51 81 NUM3

; 0x52 82 NUM0

; 0x53 83 NUM.

; 0x57 87 F11

; 0x58 88 F12

; 0x9C 156 NUM Enter

; 0x9D 157 Right Control

; 0xB5 181 NUM/

; 0xB8 184 Right Alt

; 0xC7 199 Home

; 0xC8 200 Up Arrow

; 0xC9 201 PgUp

; 0xCB 203 Left Arrow

; 0xCD 205 Right Arrow

; 0xCF 207 End

; 0xD0 208 Down Arrow

; 0xD1 209 PgDown

; 0xD2 210 Insert

; 0xD3 211 Delete

; 0x100 256 Left Mouse Button

; 0x101 257 Right Mouse Button

; 0x102 258 Middle/Wheel Mouse Button

; 0x103 259 Mouse Button 3

; 0x104 260 Mouse Button 4

; 0x105 261 Mouse Button 5

; 0x106 262 Mouse Button 6

; 0x107 263 Mouse Button 7

; 0x108 264 Mouse Wheel Up

; 0x109 265 Mouse Wheel Down

 

; ------------------------------------------

; --------- Loader configuration -----------

; ------------------------------------------

; Enables/disables the memory purger (cleans the memory from the garbage to avoid CTD for out of memory)

set ORLoaderQuest.Purger to 0

 

; Enables/disables the external camera (uses camera views that you can change by a custom key)

set ORLoaderQuest.ExternalCamera to 0

 

; Enables/disables the "stay on target" when combat (target is tracked from the first hit until the combat is finished or if you press the release key)

set ORLoaderQuest.StayOnTarget to 1

 

; Enables/disables the sound effects when the health and/or fatigue are low

set ORLoaderQuest.LowHFSound to 1

 

; Enables/disables the dual wielding combat (when enabled allow to equip the left weapon and attack also by the left weapon)

; NOTE: EquipmentMode MUST be enabled in the plugin configuration to use this feature.

set ORLoaderQuest.DualWielding to 1

 

; Enables/disables the auto-equipping/auto-unequipping when combat (the chosen equipment is equipped on entering combat and viceversa)

set ORLoaderQuest.CombatEquipment to 0

 

; Enables/disables the auto-equipping/auto-unequipping when swimming (the chosen equipment is equipped on swimming and viceversa)

set ORLoaderQuest.SwimEquipment to 1

 

; Enables/disables the auto-equipping/auto-unequipping when sleeping (the chosen equipment is equipped on sleeping/resting and viceversa)

set ORLoaderQuest.SleepEquipment to 1

 

; ------------------------------------------

; ---------- Purger configuration ----------

; ------------------------------------------

; Sets the key to purge manually

set ORPurgerQuest.PurgeKey to 88

 

; Sets when purger runs. 0 = Disabled, any other positive value to run every PurgeTime (in seconds).

set ORPurgerQuest.PurgeTime to 300

 

; Purges the textures from the video memory. 0 = Disabled, 1 = Enabled.

set ORPurgerQuest.PurgeTextures to 1

 

; Purges the cells from the ram. 0 = Disabled, 1 = Enabled.

set ORPurgerQuest.PurgeCells to 1

 

; ------------------------------------------

; ------ StayOnTarget configuration --------

; ------------------------------------------

 

; Sets the key to release the target

set ORStayOnTargetQuest.ReleaseTargetKey to 57

 

; ------------------------------------------

; ------ Dual Wielding configuration -------

; ------------------------------------------

; Sets the key to switch between left and right attack mode when a left hand weapon is equipped

set ORDualWieldingQuest.LeftAttackKey to 46

 

; ------------------------------------------

; ------- Screenshot configuration ---------

; ------------------------------------------

; Sets the key to take screenshots

set ORScreenshotQuest.ScreenshotKey to 87

 

; ------------------------------------------

; ---------- Menu configuration ------------

; ------------------------------------------

; Sets the key to open the ingame menu

set ORMenuQuest.MenuKey to 24

 

; Sets the key to scroll up the ingame menu

set ORMenuQuest.UpKey to 200

 

; Sets the key to scroll down the ingame menu

set ORMenuQuest.DownKey to 208

 

; Sets the key to move right the ingame menu

set ORMenuQuest.RightKey to 205

 

; Sets the key to move left the ingame menu

set ORMenuQuest.LeftKey to 203

 

; Sets the key to add values in the ingame menu

set ORMenuQuest.AddKey to 78

 

; Sets the key to subtract values in the ingame menu

set ORMenuQuest.SubtractKey to 74

 

; Sets the key to scroll pages up in the ingame menu

set ORMenuQuest.PageUpKey to 201

 

; Sets the key to scroll pages down in the ingame menu

set ORMenuQuest.PageDownKey to 209

 

; Sets the key to save settings in the ingame menu

set ORMenuQuest.SaveKey to 28

 

; Sets the increment/decrement step value used by the AddKey and SubtractKey for the ingame menu.

set ORMenuQuest.StepValue to 0.02

 

; Sets the number of lines per page for the ingame menu

set ORMenuQuest.MenuLines to 20

 

; ------------------------------------------

; ----- External camera configuration ------

; ------------------------------------------

; Sets the key to cycle the camera views

set ORExternalCameraQuest.CameraKey to 34

 

; Sets the key to restore the default view

set ORExternalCameraQuest.CancelCameraKey to 35

 

; This adds views.

; PosX Right/left

; PosY Forward/backward

; PosZ Up/down

; AngX Pitch

; AngY Roll

; AngZ Yaw

 

; Back left

set ORExternalCameraQuest.PosX to -60

set ORExternalCameraQuest.PosY to -120

set ORExternalCameraQuest.PosZ to 20

set ORExternalCameraQuest.AngX to 0

set ORExternalCameraQuest.AngY to 0

set ORExternalCameraQuest.AngZ to 0

SetStage ORExternalCameraQuest 10

 

; Back right

set ORExternalCameraQuest.PosX to 60

set ORExternalCameraQuest.PosY to -120

set ORExternalCameraQuest.PosZ to 20

set ORExternalCameraQuest.AngX to 0

set ORExternalCameraQuest.AngY to 0

set ORExternalCameraQuest.AngZ to 0

SetStage ORExternalCameraQuest 10

 

; From right

set ORExternalCameraQuest.PosX to 800

set ORExternalCameraQuest.PosY to 0

set ORExternalCameraQuest.PosZ to 100

set ORExternalCameraQuest.AngX to 0

set ORExternalCameraQuest.AngY to 0

set ORExternalCameraQuest.AngZ to 60

SetStage ORExternalCameraQuest 10

 

; Panoramic view back right

set ORExternalCameraQuest.PosX to 2400

set ORExternalCameraQuest.PosY to -1400

set ORExternalCameraQuest.PosZ to 1600

set ORExternalCameraQuest.AngX to -10

set ORExternalCameraQuest.AngY to 0

set ORExternalCameraQuest.AngZ to 60

SetStage ORExternalCameraQuest 10

 

 

 

EDIT: Also does anyone notice how laggy the water is when OR's

[Shaders]
EnableWater = 1
It's pretty bad to the point where I can see where it loops. I've been seeing it for a long while but thought it was because my vsync wasn't working.

Try rebooting your machine, it fixed my OR water problems.

Posted

Hey Hishy,

 

You probably saw, but DY rolled opINI into BethINI. Also in this version some of the INI tweaks for mods are auto detected, including some oblivion mods like Oblivion Reloaded. More info on the BethINI page.

 

Also, LOOT 0.9.2 released, which fixes the LOOT bug with Oblivion, so you can stop advising folks to use the old version now.

 

Cheers.

Posted (edited)

Hello,

 

I wanted to ask one or two questions about the guide and point out a few inconsistencies compared to the guide's last revision I began with.

 

1) About four times now, a BCF-file is linked. What are these?

2) Tools: "4gb_patch" is now gone. Is it now inside of another mod or somewhere else?

3) Tools: "TES4Edit" version in the guide is 3.1.1 (27 May 2015), but there has been a newer version for some time now: 3.1.2 (10 November 2015) 

Should the older one be used because of other files in need of it?

4) Fixes: The names are wrong inside the 3rd entry "Unofficial Official Mods Patch". The mod author calls these "Unofficial Oblivion DLC Patches".

Also, the version number seems to be 23 instead of 22.

5) Fixes: The previous guide had a mod called "Elz - No Floating Weapon". Is it now inside of another mod or somewhere else?

 

 

Regards.

Edited by Ancient35
Posted

@ancient

 

 

2. 4gb patch causes random CTD's you would get an uknownversion.exe as the fault path and I believe this is because the laa alters the oblivion exe.  Also it is not needed with ENB boost, OSR's heap replacement, and moreheap in play.

5.  No floating weapon is included in Enginebugfixes

 

 

Not sure about the other questions you had but hishy will be able to answer those.

Posted

Hello,

 

I wanted to ask one or two questions about the guide and point out a few inconsistencies compared to the guide's last revision I began with.

 

1) About four times now, a BCF-file is linked. What are these?

2) Tools: "4gb_patch" is now gone. Is it now inside of another mod or somewhere else?

3) Tools: "TES4Edit" version in the guide is 3.1.1 (27 May 2015), but there has been a newer version for some time now: 3.1.2 (10 November 2015) 

Should the older one be used because of other files in need of it?

4) Fixes: The names are wrong inside the 3rd entry "Unofficial Official Mods Patch". The mod author calls these "Unofficial Oblivion DLC Patches".

Also, the version number seems to be 23 instead of 22.

5) Fixes: The previous guide had a mod called "Elz - No Floating Weapon". Is it now inside of another mod or somewhere else?

 

 

Regards.

  1. BCFs are BAIN conversion files. These are used to remap an archive or project to be in a different folder structure. I use these for mods that need them to be easily installable. Info on this needs to be added to the guide but its fairly simple but for the time being, look at WB's documentation.
  2. The reason one would install this "patch" is to flag the exe as LAA, to get access to more ram. I found that this actually causes more crashes than it solves. The extra memory isn't really needed because ENBoost "removes" the texture cache and in early testing I found that oblivion doesnt use more than 2GB of memory to begin with. Overall, it causes more issues than it fixes and what it fixes, isn't really needed with ENBoost.
  3. Use the latest build of xEdit.
  4. The guys switched the names awhile back. If I remember, I'll change it, if someone else does it, there may be other anchors that need to be changed
  5. A better solution is provided in Enginebugfixes.
Posted

hishutup, I rechecked the guide, abd realized you had RAEVWD in it.  Just want to know your reasoning for this over the t4all, does it have better performance look better? etc.  I might just have to try it myself and see how I like it.

Posted

hishutup, I rechecked the guide, abd realized you had RAEVWD in it.  Just want to know your reasoning for this over the t4all, does it have better performance look better? etc.  I might just have to try it myself and see how I like it.

They do entirely different things.

Performance with the options I suggest shouldn't be too bad, 60 fps here

Posted (edited)

oh really?

 

They do entirely different things.

Performance with the options I suggest shouldn't be too bad, 60 fps here

oh really? I thought it was the same thing lol.  Maybe I'll throw it in.  Ever since I got my titan x pascals the increase in vram has caused alot less stuttering for me, so it wouldnt hurt to throw it in the mix :)


do you think it would be okay to use both? or would be wise to use one or the other?  I know you said they both don't do the same thing but they both affect performance.

Edited by Scythiss
Posted (edited)

That was the goal, I can probably add another option

haha adding more at this point scares me but im willing to try it out.  Think I finally finished my load btw.  Hishutup take a look at these mods and tell me what you think.  Maybe it could be included in the guide, I have it in my LO.  Pretty much appeases OCD people and people who are lore nuts.

 

 

Allows you to stack up books neatly on the empy shelves of your houses in oblivion, Go to first edition in the imperial market and buy "A treatsie on Book Keeping" to get the spells

https://www.nexusmods.com/oblivion/mods/6262/?

 

Marks Books with a (READ) tag if you have already read the book

https://www.nexusmods.com/oblivion/mods/18434/?

 

Pocket Guide to the empire, pretty much the book that came with the special edition oblivion in 2006, has a lot of lore about the different provinces and what not, as well as lore about cyrodil.  Purchase at first edition in the imperial city market.

https://www.nexusmods.com/oblivion/mods/9877/?

Edited by Scythiss

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.