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Posted

May I recommend Fast Travel Double Face Fix by troybayliss to be added to the collection of fixes.  The major difference between this Double Face Fix and the one that comes in the Unofficial Patches is that this one uses a script that requires OBSE that automatically fixes the faces on fast travel, verses casting a spell which sometimes does not work if your followers are scripted to leave you after you complete a part of a quest.  A good example would on the main quest fast traveling with Martin and the Priest from Weynon Priory directly to Cloud Ruler Temple.  The spell from the Unofficial Patch will not work on them giving you a message that they are not a follower, unless you can get them to come off of there horses before you reach the temple.  Trybayless's Mod addresses this issue and fixes them automatically after fast traveling.  The only bug that the author addressed in a post on his mods nexus page is that if the Player Character has a Detect Life ability, the shader is lost on the followers after the Script is applied.  Truly a small price to pay for to fix a terrible bug in the game.  The author also stopped modding Oblivion so any future updates to OBSE could potentially end this fix.  However, it still works so, why not include it in your guide?

  • 2 weeks later...
Posted

So, I updated/reverted the guide to hopefully improve the quality and maintenance.

I only update a small section of the guide when I have the energy.

I want to encourage people to change the wording of the whether that be omitting, editing, adding parts to improve the clarity or efficiency.

 

I'll look at it every now and then but go ahead, its a wiki and I'm terrible at these things.

 

Things should be using LOOT and Wrye, still no support for MO. I like MO but the obse plugins is a major issue which defeats the whole purpose of the program. I like everything to be accounted for like WB can.

Posted

So, I updated/reverted the guide to hopefully improve the quality and maintenance.

I only update a small section of the guide when I have the energy.

I want to encourage people to change the wording of the whether that be omitting, editing, adding parts to improve the clarity or efficiency.

 

I'll look at it every now and then but go ahead, its a wiki and I'm terrible at these things.

 

Things should be using LOOT and Wrye, still no support for MO. I like MO but the obse plugins is a major issue which defeats the whole purpose of the program. I like everything to be accounted for like WB can.

Awesome Hishtup any many thanks friend!!!

 

I have to ask though, why LOOT and no more BOSS? it still seems a lot of mod authors are encouraging boss over loot, so just wondering your reasoning, has LOOT been updated?

Posted

Awesome Hishtup any many thanks friend!!!

 

I have to ask though, why LOOT and no more BOSS? it still seems a lot of mod authors are encouraging boss over loot, so just wondering your reasoning, has LOOT been updated?

Less rules, thats pretty much it.

Posted

I used opini and now none of my ini settings will save.  everytime I launch my game I have to re put in my graphic settings.  I also deleted ini to uninstall opini but it seems it's still staying.  Any ideas how to fix?

Posted

Run opini with raised permissions, I'll get a similar issue.

It could also be that the ini file is falged as read only which may present the issue

Posted

Run opini with raised permissions, I'll get a similar issue.

It could also be that the ini file is falged as read only which may present the issue

It was because of oblivion reloaded.  Every time I installed OR it wouldn't save any of my graphic settings.  Not sure why OR was causing but I just reformatted again so hopefully everything nasty has been cleared out.

Posted

Hi! I recently decided to replay Oblivion after something like 10 years... hoping it will not be so messed up to mod like skyrim is at the moment. Though I have to admit that the timing is bad since this guide is under reconstruction. 

Anyway, I do not want to mod this game too much (I have no experience on modding oblivion, I used to play it on the xbox360), so I would like to play an almost vanilla game. Keyord here: "Almost"  :lol: 

Since at the moment the guide has only fixes, I searched on the web for other guides or tips for what other mods should I install, and I found a recent reddit post that suggested this mods:

 

• Unofficial Oblivion Patches
• Better Vegetation (150% option)
• Better Water
• QTP3 Redimized Texture Pack
• Bomret's Shivering Isles Texture Pack
• Animated Window Lighting System
• Realistic Leveling
• Oblivion Character Overhaul
• Maskar's Oblivion Overhaul
 
I would like to know what you guys think of this list and if there are any other mods that I should add to it, like UI mods, or other fixes that are not present in the guide at the moment. 
Posted

 

Hi! I recently decided to replay Oblivion after something like 10 years... hoping it will not be so messed up to mod like skyrim is at the moment. Though I have to admit that the timing is bad since this guide is under reconstruction. 

 

Anyway, I do not want to mod this game too much (I have no experience on modding oblivion, I used to play it on the xbox360), so I would like to play an almost vanilla game. Keyord here: "Almost"  :lol: 

 

Since at the moment the guide has only fixes, I searched on the web for other guides or tips for what other mods should I install, and I found a recent reddit post that suggested this mods:

 

• Unofficial Oblivion Patches
• Better Vegetation (150% option)
• Better Water
• QTP3 Redimized Texture Pack
• Bomret's Shivering Isles Texture Pack
• Animated Window Lighting System
• Realistic Leveling
• Oblivion Character Overhaul
• Maskar's Oblivion Overhaul
 
I would like to know what you guys think of this list and if there are any other mods that I should add to it, like UI mods, or other fixes that are not present in the guide at the moment. 

 

All of those seem good, Not to srue what realistic levling does besides changing the leveling system lol.

Posted

I'd like to suggest this mod to the guide: EngineBugFixes

It's recent, and includes into an OBSE plugin several fixes, including the floating weapon fix (so that you can remove "Elz - No Floating Weapon" and free an esp slot).

Posted

I was going to look into that I just dont want another NVAC thing.

I found out about the "OblivionReloadedEsp.ini" which may contain some unwanted features and duplicate keybinds from what I want to recommend.

Anyone have any opinions?

Here is a dump of the default ones

 

 

; Oblivion Reloaded configuration file for the esp (v4.2.1).
; NOTE: This file manages only the esp's features (realized by the CSE scripting).
; Use the OblivionReloaded.ini in the OBSE plugin folder to manage the plugin's options.
 
; Hotkeys. Use the "Dec" value from the list below.
; Hex  Dec  Button
; 0x01     1  Escape
; 0x02     2  1
; 0x03     3  2
; 0x04     4  3
; 0x05     5  4
; 0x06     6  5
; 0x07     7  6
; 0x08     8  7
; 0x09     9  8
; 0x0A    10  9
; 0x0B    11  0
; 0x0C    12  Minus
; 0x0D    13  Equals
; 0x0E    14  Backspace
; 0x0F    15  Tab
; 0x10    16  Q
; 0x11    17  W
; 0x12    18  E
; 0x13    19  R
; 0x14    20  T
; 0x15    21  Y
; 0x16    22  U
; 0x17    23  I
; 0x18    24  O
; 0x19    25  P
; 0x1A    26  Left Bracket
; 0x1B    27  Right Bracket
; 0x1C    28  Enter
; 0x1D    29  Left Control
; 0x1E    30  A
; 0x1F    31  S
; 0x20    32  D
; 0x21    33  F
; 0x22    34  G
; 0x23    35  H
; 0x24    36  J
; 0x25    37  K
; 0x26    38  L
; 0x27    39  Semicolon
; 0x28    40  Apostrophe
; 0x29    41  ~ (Console)
; 0x2A    42  Left Shift
; 0x2B    43  Back Slash
; 0x2C    44  Z
; 0x2D    45  X
; 0x2E    46  C
; 0x2F    47  V
; 0x30    48  B
; 0x31    49  N
; 0x32    50  M
; 0x33    51  Comma
; 0x34    52  Period
; 0x35    53  Forward Slash  
; 0x36    54  Right Shift
; 0x37    55  NUM*
; 0x38    56  Left Alt
; 0x39    57  Spacebar
; 0x3A    58  Caps Lock
; 0x3B    59  F1
; 0x3C    60  F2
; 0x3D    61  F3
; 0x3E    62  F4
; 0x3F    63  F5
; 0x40    64  F6
; 0x41    65  F7
; 0x42    66  F8
; 0x43    67  F9
; 0x44    68  F10
; 0x45    69  Num Lock
; 0x46    70  Scroll Lock
; 0x47    71  NUM7
; 0x48    72  NUM8
; 0x49    73  NUM9
; 0x4A    74  NUM-
; 0x4B    75  NUM4
; 0x4C    76  NUM5
; 0x4D    77  NUM6
; 0x4E    78  NUM+
; 0x4F    79  NUM1
; 0x50    80  NUM2
; 0x51    81  NUM3
; 0x52    82  NUM0
; 0x53    83  NUM.
; 0x57    87  F11
; 0x58    88  F12
; 0x9C   156  NUM Enter
; 0x9D   157  Right Control
; 0xB5   181  NUM/
; 0xB8   184  Right Alt
; 0xC7   199  Home
; 0xC8   200  Up Arrow
; 0xC9   201  PgUp
; 0xCB   203  Left Arrow
; 0xCD   205  Right Arrow
; 0xCF   207  End
; 0xD0   208  Down Arrow
; 0xD1   209  PgDown
; 0xD2   210  Insert
; 0xD3   211  Delete
; 0x100  256  Left Mouse Button
; 0x101  257  Right Mouse Button
; 0x102  258  Middle/Wheel Mouse Button
; 0x103  259  Mouse Button 3
; 0x104  260  Mouse Button 4
; 0x105  261  Mouse Button 5
; 0x106  262  Mouse Button 6
; 0x107  263  Mouse Button 7
; 0x108  264  Mouse Wheel Up
; 0x109  265  Mouse Wheel Down
 
; ------------------------------------------
; --------- Loader configuration -----------
; ------------------------------------------
; Enables/disables the memory purger (cleans the memory from the garbage to avoid CTD for out of memory)
set ORLoaderQuest.Purger to 0
 
; Enables/disables the external camera (uses camera views that you can change by a custom key)
set ORLoaderQuest.ExternalCamera to 0
 
; Enables/disables the "stay on target" when combat (target is tracked from the first hit until the combat is finished or if you press the release key)
set ORLoaderQuest.StayOnTarget to 1
 
; Enables/disables the sound effects when the health and/or fatigue are low
set ORLoaderQuest.LowHFSound to 1
 
; Enables/disables the dual wielding combat (when enabled allow to equip the left weapon and attack also by the left weapon)
; NOTE: EquipmentMode MUST be enabled in the plugin configuration to use this feature. 
set ORLoaderQuest.DualWielding to 1
 
; Enables/disables the auto-equipping/auto-unequipping when combat (the chosen equipment is equipped on entering combat and viceversa)
set ORLoaderQuest.CombatEquipment to 0
 
; Enables/disables the auto-equipping/auto-unequipping when swimming (the chosen equipment is equipped on swimming and viceversa)
set ORLoaderQuest.SwimEquipment to 1
 
; Enables/disables the auto-equipping/auto-unequipping when sleeping (the chosen equipment is equipped on sleeping/resting and viceversa)
set ORLoaderQuest.SleepEquipment to 1
 
; ------------------------------------------
; ---------- Purger configuration ----------
; ------------------------------------------
; Sets the key to purge manually
set ORPurgerQuest.PurgeKey to 88
 
; Sets when purger runs. 0 = Disabled, any other positive value to run every PurgeTime (in seconds).
set ORPurgerQuest.PurgeTime to 300
 
; Purges the textures from the video memory. 0 = Disabled, 1 = Enabled.
set ORPurgerQuest.PurgeTextures to 1
 
; Purges the cells from the ram. 0 = Disabled, 1 = Enabled.
set ORPurgerQuest.PurgeCells to 1
 
; ------------------------------------------
; ------ StayOnTarget configuration --------
; ------------------------------------------
 
; Sets the key to release the target
set ORStayOnTargetQuest.ReleaseTargetKey to 57
 
; ------------------------------------------
; ------ Dual Wielding configuration -------
; ------------------------------------------
; Sets the key to switch between left and right attack mode when a left hand weapon is equipped
set ORDualWieldingQuest.LeftAttackKey to 46
 
; ------------------------------------------
; ------- Screenshot configuration ---------
; ------------------------------------------
; Sets the key to take screenshots
set ORScreenshotQuest.ScreenshotKey to 87
 
; ------------------------------------------
; ---------- Menu configuration ------------
; ------------------------------------------
; Sets the key to open the ingame menu
set ORMenuQuest.MenuKey to 24
 
; Sets the key to scroll up the ingame menu
set ORMenuQuest.UpKey to 200
 
; Sets the key to scroll down the ingame menu
set ORMenuQuest.DownKey to 208
 
; Sets the key to move right the ingame menu
set ORMenuQuest.RightKey to 205
 
; Sets the key to move left the ingame menu
set ORMenuQuest.LeftKey to 203
 
; Sets the key to add values in the ingame menu
set ORMenuQuest.AddKey to 78
 
; Sets the key to subtract values in the ingame menu
set ORMenuQuest.SubtractKey to 74
 
; Sets the key to scroll pages up in the ingame menu
set ORMenuQuest.PageUpKey to 201
 
; Sets the key to scroll pages down in the ingame menu
set ORMenuQuest.PageDownKey to 209
 
; Sets the key to save settings in the ingame menu
set ORMenuQuest.SaveKey to 28
 
; Sets the increment/decrement step value used by the AddKey and SubtractKey for the ingame menu.
set ORMenuQuest.StepValue to 0.02
 
; Sets the number of lines per page for the ingame menu
set ORMenuQuest.MenuLines to 20
 
; ------------------------------------------
; ----- External camera configuration ------
; ------------------------------------------
; Sets the key to cycle the camera views
set ORExternalCameraQuest.CameraKey to 34
 
; Sets the key to restore the default view
set ORExternalCameraQuest.CancelCameraKey to 35
 
; This adds views.
; PosX Right/left
; PosY Forward/backward
; PosZ Up/down
; AngX Pitch
; AngY Roll
; AngZ Yaw
 
; Back left
set ORExternalCameraQuest.PosX to -60
set ORExternalCameraQuest.PosY to -120
set ORExternalCameraQuest.PosZ to 20
set ORExternalCameraQuest.AngX to 0
set ORExternalCameraQuest.AngY to 0
set ORExternalCameraQuest.AngZ to 0
SetStage ORExternalCameraQuest 10
 
; Back right
set ORExternalCameraQuest.PosX to 60
set ORExternalCameraQuest.PosY to -120
set ORExternalCameraQuest.PosZ to 20
set ORExternalCameraQuest.AngX to 0
set ORExternalCameraQuest.AngY to 0
set ORExternalCameraQuest.AngZ to 0
SetStage ORExternalCameraQuest 10
 
; From right
set ORExternalCameraQuest.PosX to 800
set ORExternalCameraQuest.PosY to 0
set ORExternalCameraQuest.PosZ to 100
set ORExternalCameraQuest.AngX to 0
set ORExternalCameraQuest.AngY to 0
set ORExternalCameraQuest.AngZ to 60
SetStage ORExternalCameraQuest 10
 
; Panoramic view back right
set ORExternalCameraQuest.PosX to 2400
set ORExternalCameraQuest.PosY to -1400
set ORExternalCameraQuest.PosZ to 1600
set ORExternalCameraQuest.AngX to -10
set ORExternalCameraQuest.AngY to 0
set ORExternalCameraQuest.AngZ to 60
SetStage ORExternalCameraQuest 10

 

 

 

EDIT: Also does anyone notice how laggy the water is when OR's

[Shaders]
EnableWater = 1

It's pretty bad to the point where I can see where it loops. I've been seeing it for a long while but thought it was because my vsync wasn't working.

Posted

I have set ORLoaderQuest.StayOnTarget to 0 (I really hate that lock on feature) and set ORLoaderQuest.DualWielding to 0 (Although it shouldn't matter, since Equipment Mode has already been set to 0 into the other ini file).

Posted

I have set ORLoaderQuest.StayOnTarget to 0 (I really hate that lock on feature) and set ORLoaderQuest.DualWielding to 0 (Although it shouldn't matter, since Equipment Mode has already been set to 0 into the other ini file).

I would agree with the first one, I'll add it later.

Posted (edited)

Thank you for updating this guide. The timing is off because I'm just starting to setup Oblivion for my son and everything here has been removed. I'm glad I saved a copy of an older version so I have the links and instructions for all the texture packs but I'm glad you have updated the guide to include OBGE 4. 

 

I took was a little taken back by the use of LOOT vs. BOSS. Most people suggest BOSS for Oblivion, some even emphatically say stay away from LOOT. Of course I'll still give it a shot.

 

Can you include Maskar's Oblivion Overhaul in your guide? I started to use it instead of everything FCOM and I like it. It is very popular and frequently updated.

 

P.S. Can you include a link to the old guide? Just mark it 'unsupported' or equivalent.

Edited by GiSWiG

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