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Dynamic Distant Objects LOD - DynDOLOD

 

Finally I can see my house from here

 

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For latest information and instructions see the DynDOLOD 2.18 UPDATE POST


What is this?

DynDOLOD is a set of tools based on TES5Edit and TES5LODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects to Skyrim. By combining DynDOLOD with TES5LODGen users can create drastically enhanced traditional static LOD plus tree LOD and the new, optional dynamic distant object LOD in a few 'simple' steps.

DynDOLOD is meant for enthusiast modders who are familiar with using TES5Edit. Enthusiast modders have a general knowledge of computers, folders and files, especially Skyrims 'Data' folders and how to install mods safely with a manager or manually.

To fully expand the visual experience and use the additional features offered by TES5LODGen the DynDOLOD package comes with over 1000 new or updated LOD models for objects that were badly missing from the original game like the Skyhaven Temple or landscape features like roads, smaller rocks and dirt cliffs that simply make the distant landscape look much more natural and alive.


What does it do?

It makes Skyrim look like this

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59721-1-1427465578.jpg59721-2-1427465579.jpg59721-3-1427465579.jpg59721-4-1427465579.jpg

59721-1-1427470182.jpg59721-2-1427470183.jpg59721-3-1427470183.jpg59721-4-1427470183.jpg

59721-1-1427470235.jpg59721-2-1427470235.jpg59721-3-1427470235.jpg59721-4-1427470236.jpg

 


Requirements

SKSE

PapyrusUtil 2.8 or higher

DynDOLOD Resources - Make sure to use DynDOLOD Resources version only with matching or higher DynDOLOD Standalone versions but never with older versions.

Vanilla Skyrim LOD Billboards from TES5LODGen or Indistinguishable Vanilla Tree Billboards. If using tree mods that do not include billboards, check TES5LODGen for ready-to-use tree LOD billboards for some tree mods. For STEP users all billboards are included in STEP Texture Compilation.


Download

Download standalone and resources from Nexus or use Mega links from the update post

There are quickstart instruction in the main folder. Also check the folder called 'docs' for additional information. See the update post for latest installation information and guides.

CC BY-NC-SA

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Updating DynDOLOD

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Read the update posts for each new version for version specific information and update instructions.

Also read the manual how to update an existing save game, watch the video or check DynDOLOD SkyUI MCM.

[spoiler=DynDOLOD-Changelog.txt]

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DynDOLOD - Dynamic Distant Objects LOD - Sheson

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  Reveal hidden contents

 

 

 

Credits

 

TES5Edit Team in general

 

Ehamloptiran and Zilav for TES5LODGen and LODGen for trees

 

Bethesda for the game, models and textures

 

NifTools

 

DynDOLOD includes LOD assets based on models and/or textures from:


 

Holy Cow I fixed Skyrim - Sheson

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Recommended Posts

  • 0
Posted
  On 9/18/2015 at 5:29 PM, jprdrizzt said:

I have reduced skyrim as you suggested and tried seeing at what point the issue begins. It may in deed have to do with memory but I am still at a lose as to how to fix it. According to the log files there isn't one particular mod that is causing the issue. Regarding your other comment, STEP has always done a great job of only including mods that require little to no tweaking during setup regardless of mods installed. DynDOLOD is the first mod I've seen (and I've been using STEP for years) that requires an unprecedented amount of work. This is the first time that STEP has failed to provide a detailed easy to use guide. Now I am not sure I would recommend this guide to anyone as this current build simply requires to much technical know how and time (assuming it is even possible) to setup. I'll keep working at it but I sincerely hope that someone on the STEP team comes up with a better solution as this is just ridiculous. Just read through the posts here and in other forums regarding DynDOLOD if you don't believe how difficult it is. At least for those of us without the knowledge of how to find/fix the problems regarding getting this mod to work.

DynDOLOD is entirely optional. You don't even need the mod to use STEP; however, we felt that it added/fixed a great deal of the historic LOD problems with Skyrim ... so we included it. I agree that it is an involved setup, and until I have an opportunity to implement it myself, the instructions and installation methods will likely remain tedious or difficult to follow (yes, I claim ( :P ) to be the person that is the pickiest about clear and concise instructions, so I claim to be the guy most likely to simplify the process if it can be done). Too much in RL and site maintenance lately to have dived into DynDOLOD at this point though (and I admit my addiction to Destiny:TTK at present).

 

  On 9/18/2015 at 5:40 PM, sheson said:

ILS and memory related CTD and my fix that is build into SKSE and Memory Blocks Log is very well documented and part of every guide about Skyrim modding. This has nothing to do with DynDOLOD.

It could indirectly cause these problems though (as you said previously) if DynDOLOD is effectively responsible for increasing VRAM usage beyond capacity of memory management settings .... but I think it is more likely related to mod setup issues indirectly related to DynDOLOD.

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Posted
  On 9/18/2015 at 5:46 PM, z929669 said:

It could indirectly cause these problems though (as you said previously) if DynDOLOD is effectively responsible for increasing VRAM usage beyond capacity of memory management settings .... but I think it is more likely related to mod setup issues indirectly related to DynDOLOD.

DynDOLOD uses main memory just like any other mod, maybe more than some, maybe less than some. Vanilla Skyrim with DynDOLOD works without mempatch as it fits within the default sizes. Just like any other mod.

  • 0
Posted
  On 9/18/2015 at 5:46 PM, z929669 said:

DynDOLOD is entirely optional. You don't even need the mod to use STEP; however, we felt that it added/fixed a great deal of the historic LOD problems with Skyrim ... so we included it. I agree that it is an involved setup, and until I have an opportunity to implement it myself, the instructions and installation methods will likely remain tedious or difficult to follow (yes, I claim ( :P ) to be the person that is the pickiest about clear and concise instructions, so I claim to be the guy most likely to simplify the process if it can be done). Too much in RL and site maintenance lately to have dived into DynDOLOD at this point though (and I admit my addiction to Destiny:TTK at present).

It should probably be noted that DynDOLOD is *not* listed as optional, and probably should be.  I don't think there is anything particularly wrong with the DynDOLOD instructions as written, though.  They are correct and meticulously following them got me some mighty nice LODs.  That said, I suspect the process is more involved than what the usual STEP user is hoping for.  It might even be a good idea to offer up one of the the older LOD solutions for the truly weak-of-heart.

  • 0
Posted

DynDOLOD is a more involved process than we've ever had, that I'll admit. Most users are used to STEP being, more or less, plug and play. We'd like to introduce some more advanced modding to STEP and DynDOLOD is part of that. Users should get used to using the tools that go hand in hand with modding, like xEdit. With that said, all mods in STEP are and have always been optional. It's a guide, not a bible. The one mods that aren't optional are the ones the STEP Patches have integrated. An installer will be coming to help users with the Patches. I'm just waiting for some things to be fixed with the MO internal installer.

 

This issue is most likely a memory issue as Sheson has said. Increase block 1 and test. And as Z had already said, there's no possible way to account for all systems. The values we recommend should work for the majority of users, that doesn't mean they'll work for all users. Hence why I stated above that users need to be familiar with the tools. Too many people are wanting things just plug and play, but that's not modding.

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Posted
  On 9/18/2015 at 6:42 PM, c0c0c0 said:

It should probably be noted that DynDOLOD is *not* listed as optional, and probably should be.  I don't think there is anything particularly wrong with the DynDOLOD instructions as written, though.  They are correct and meticulously following them got me some mighty nice LODs.  That said, I suspect the process is more involved than what the usual STEP user is hoping for.  It might even be a good idea to offer up one of the the older LOD solutions for the truly weak-of-heart.

There is always the DynDOLOD showcase download that replaces SDO. It plugs and plays with SkyFalls/SkyMills.

  • 0
Posted
  On 9/18/2015 at 5:55 PM, sheson said:

DynDOLOD uses main memory just like any other mod, maybe more than some, maybe less than some. Vanilla Skyrim with DynDOLOD works without mempatch as it fits within the default sizes. Just like any other mod.

That's perfect then to rule out DynDOLOD being the cause of any mod-related issue, so running the procedure to generate the DynDOLOD mod using the base vanilla setup is a good test to prove that it has been properly derived and that the issue is not related to user error or DynDOLOD per se. I may just do this myself when the time comes.

  • 0
Posted

So, I am currently using Skyrim Revisited + PerMa + some of my favorite mods and apart from having such a nice and smooth experience, I can't on any way install DynDOLOD correctly. I followed the instructions on the DynDOLOD page and also on SR page, but still failed to install it on DynDOLOD Worlds script.

 

Here's the picture of the error: https://i1237.photobucket.com/albums/ff479/Mr777Nick/DynDOLOD.png

 

The LOD generation process (or what it is called) works if I only select small worlds on 'Select Worlds' section. That error happened when I choose Tamriel, Blackreach, Solstheim, etc.

 

Any help would be greatly appreciated. Thanks.

  • 0
Posted (edited)
  On 9/19/2015 at 6:19 PM, Mr777Nick said:

So, I am currently using Skyrim Revisited + PerMa + some of my favorite mods and apart from having such a nice and smooth experience, I can't on any way install DynDOLOD correctly. I followed the instructions on the DynDOLOD page and also on SR page, but still failed to install it on DynDOLOD Worlds script.

 

Here's the picture of the error: https://i1237.photobucket.com/albums/ff479/Mr777Nick/DynDOLOD.png

 

The LOD generation process (or what it is called) works if I only select small worlds on 'Select Worlds' section. That error happened when I choose Tamriel, Blackreach, Solstheim, etc.

 

Any help would be greatly appreciated. Thanks.

 

Looks like something bad happened to Meshes\lod\dwemer\dwefacadetower1x2_lod_2.nif

Can you try unpacking it again from the DyDOLOD archive overwriting the file. See if  you can open it in nifskope without error. If it still complains, simply delete it and see if you can get further.

Edited by sheson
  • 0
Posted (edited)
  On 9/19/2015 at 10:52 PM, jprdrizzt said:

I have tested DynDOLOD following all guides available and still can not get it to work. I backed up and tried just using DynDOLOD with vanilla Skyrim, but same result. There are no errors in TES5Edit and I have increased all suggested settings a little at a time. There is no crash to desktop, it is just infinite (never ending) loading screen.

Skyrims infinite loading screen is heap memory filling up and has nothing to do with a particular mod. Have you checked that the SKSE memory patch is active and heap memory is not filling up with Memory Blocks Log?

Edited by sheson
  • 0
Posted (edited)

hey guys.  After installing this, I am getting CTD's to where as I didn't before.  was wondering if anyone can help me with this.  I have this in my the last of my load order as it said it's suppose to be.  I'm thinking maybe it's because I have DSR installed and the DSR patch needs to be on the end maybe? because I know it says to run the dual sheath proccer everytime you install or remove a mod.  If anyone can help that would be great thanks.  I'm 100% this is a mem related issue btw, and yes My mem patch is working I checked it.  I also followed the dyndolod vid instructions to the t while installing.  I honestly don't think it's the mod causing the ctd but running out of memory.  I do have shenson's mem patch installed but I am using sooooooooo mannnnyyyy mods lol.(300+)

Is there anyway I can make the mem patch use more memmory?

Edited by Scythiss
  • 0
Posted
  On 9/20/2015 at 4:23 AM, Scythiss said:

hey guys.  After installing this, I am getting CTD's to where as I didn't before.  was wondering if anyone can help me with this.  I have this in my the last of my load order as it said it's suppose to be.  I'm thinking maybe it's because I have DSR installed and the DSR patch needs to be on the end maybe? because I know it says to run the dual sheath proccer everytime you install or remove a mod.  If anyone can help that would be great thanks.  I'm 100% this is a mem related issue btw, and yes My mem patch is working I checked it.  I also followed the dyndolod vid instructions to the t while installing.  I honestly don't think it's the mod causing the ctd but running out of memory.  I do have shenson's mem patch installed but I am using sooooooooo mannnnyyyy mods lol.(300+)

Is there anyway I can make the mem patch use more memmory?

 

"CTD's to where as I didn't before"

Tells us where and when and if it is repeatable. The firsborns broke my crystal ball again.

 

The manual says this about load order: "Once DynDOLOD.esp contains data from other mods LOOT sorts it properly based on its masters."

So, let LOOT sort it once LOD is generated.

 

Either heap memory fills up and it CTDs or it doesn't fill up, then it doesn't CTD. Check with Memory Blocks Log. Do not reserve too much memory for heap if it isn't used as it is taken away from other processes of the game.

Use ENBoost to further free memory. Set ExpandSystemMemoryX64=false in enblocal.ini.

Remove satefy-load if it is used.

Check if the game hit 3.1 GB with Skyrim Performance Monitor or if VRAM fills up.

 

Use default INIs. Clean other mods.

  • 0
Posted (edited)
  On 9/20/2015 at 11:26 AM, sheson said:

"CTD's to where as I didn't before"

Tells us where and when and if it is repeatable. The firsborns broke my crystal ball again.

 

The manual says this about load order: "Once DynDOLOD.esp contains data from other mods LOOT sorts it properly based on its masters."

So, let LOOT sort it once LOD is generated.

 

Either heap memory fills up and it CTDs or it doesn't fill up, then it doesn't CTD. Check with Memory Blocks Log. Do not reserve too much memory for heap if it isn't used as it is taken away from other processes of the game.

Use ENBoost to further free memory. Set ExpandSystemMemoryX64=false in enblocal.ini.

Remove satefy-load if it is used.

Check if the game hit 3.1 GB with Skyrim Performance Monitor or if VRAM fills up.

 

Use default INIs. Clean other mods.

 

I have both enb boost and the mem patch for skse.  It's not the mod, it's my my memory filling up.  I checked my memory log and it fills up all the way lol.  I even upped how memory it can use in the skse ini, it worked but it lagged like crazy.  I'm going to just have to live without it sadly, such a damn amazing mod too.  Thanks for trying to take your time to help me bro, I appreciate it.  I'm so confused how peeps say they can get 500+ mods working smoothly and I only have about 300 and my games memory is full with enb boost and the skse mem patch :(

 

Also about loot, I can't really run it anymore as I have several merged mods and it won't place it in the right order.

Edited by Scythiss
  • 0
Posted (edited)
  On 9/20/2015 at 3:35 PM, Scythiss said:

I have both enb boost and the mem patch for skse.  It's not the mod, my memory fills up.  I checked my memory log and it fills up all the way lol.  I even upped how memory it can use in the skse ini, it worked but it lagged like crazy.  I'm going to just have to live without it sadly, such a damn amazing mod too.  Thanks for trying to take your time to help me bro, I appreciate it.  I'm so confused how peeps say they can get 500+ mods working smoothly and I only have about 300 and my games memory is full with enb boost and the skse mem patch :(

 

You could try the 'low' option and/or use the smaller textures from the options/textures.128 folder, change texture size setting in DynDOLOD TexGen.pas, or simple resize the atlas textures in Textures\DynDOLOD\LOD\*.dds and Textures\Terrain\[worldspace]\Trees\*.dds with ddsopt

 

Though you might have papyrus script troubles due to script intensive mods. Then you could try to just do not load DynDOLOD.esp with the game and only use  the improved static and tree LOD from the meshes/textures output folder.

If that works, use SkyFalls/SkyMills for waterfalls/windmill fans/water wheels.

Edited by sheson
  • 0
Posted (edited)
  On 9/20/2015 at 3:43 PM, sheson said:

 

You could try the 'low' option and/or use the smaller textures from the options/textures.128 folder, change texture size setting in DynDOLOD TexGen.pas, or simple resize the atlas textures in Textures\DynDOLOD\LOD\*.dds and Textures\Terrain\[worldspace]\Trees\*.dds with ddsopt

 

Though you might have papyrus script troubles due to script intensive mods. Then you could try to just do not load DynDOLOD.esp with the game and only use  the improved static and tree LOD from the meshes/textures output folder.

If that works, use SkyFalls/SkyMills for waterfalls/windmill fans/water wheels.

 

 

 

 

  On 9/20/2015 at 3:43 PM, sheson said:

 

 

I'll try that and see how it works.  Quick question, if my heap space is close to full at the beginning of a new game does that mean I will CTD once I progress further in the game as my save file gets bigger?

Edited by Scythiss
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Posted
  On 9/20/2015 at 4:14 PM, Scythiss said:

I'll try that and see how it works.  Quick question, if my heap space is close to full at the beginning of a new game does that mean I will CTD once I progress further in the game as my save file gets bigger?

Yes, you should keep a close eye at the log from memory blocks log. There is a few busy areas in the game that traditionally need more memory, like Windhelm harbor. Just fast travel to all major cities, outside and inside to find peak memory usage.

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