Jump to content

Question

Posted

Dynamic Distant Objects LOD - DynDOLOD

 

Finally I can see my house from here

 

You know the price for my mods: blood, sweat and tears. Oh, and your first born.

If you want to help other authors of quality mods then donate to them directly.


For latest information and instructions see the DynDOLOD 2.18 UPDATE POST


What is this?

DynDOLOD is a set of tools based on TES5Edit and TES5LODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects to Skyrim. By combining DynDOLOD with TES5LODGen users can create drastically enhanced traditional static LOD plus tree LOD and the new, optional dynamic distant object LOD in a few 'simple' steps.

DynDOLOD is meant for enthusiast modders who are familiar with using TES5Edit. Enthusiast modders have a general knowledge of computers, folders and files, especially Skyrims 'Data' folders and how to install mods safely with a manager or manually.

To fully expand the visual experience and use the additional features offered by TES5LODGen the DynDOLOD package comes with over 1000 new or updated LOD models for objects that were badly missing from the original game like the Skyhaven Temple or landscape features like roads, smaller rocks and dirt cliffs that simply make the distant landscape look much more natural and alive.


What does it do?

It makes Skyrim look like this

59721-1-1427159829.jpg59721-2-1427159829.jpg59721-1-1427289504.jpg59721-4-1427159830.jpg

59721-1-1427419467.jpg59721-2-1427419467.jpg59721-3-1427419468.jpg59721-4-1427419468.jpg

59721-1-1427465578.jpg59721-2-1427465579.jpg59721-3-1427465579.jpg59721-4-1427465579.jpg

59721-1-1427470182.jpg59721-2-1427470183.jpg59721-3-1427470183.jpg59721-4-1427470183.jpg

59721-1-1427470235.jpg59721-2-1427470235.jpg59721-3-1427470235.jpg59721-4-1427470236.jpg

 


Requirements

SKSE

PapyrusUtil 2.8 or higher

DynDOLOD Resources - Make sure to use DynDOLOD Resources version only with matching or higher DynDOLOD Standalone versions but never with older versions.

Vanilla Skyrim LOD Billboards from TES5LODGen or Indistinguishable Vanilla Tree Billboards. If using tree mods that do not include billboards, check TES5LODGen for ready-to-use tree LOD billboards for some tree mods. For STEP users all billboards are included in STEP Texture Compilation.


Download

Download standalone and resources from Nexus or use Mega links from the update post

There are quickstart instruction in the main folder. Also check the folder called 'docs' for additional information. See the update post for latest installation information and guides.

CC BY-NC-SA

=======================================================================

Updating DynDOLOD

=======================================================================

Read the update posts for each new version for version specific information and update instructions.

Also read the manual how to update an existing save game, watch the video or check DynDOLOD SkyUI MCM.

[spoiler=DynDOLOD-Changelog.txt]

=======================================================================

DynDOLOD - Dynamic Distant Objects LOD - Sheson

=======================================================================

  Reveal hidden contents

 

 

 

Credits

 

TES5Edit Team in general

 

Ehamloptiran and Zilav for TES5LODGen and LODGen for trees

 

Bethesda for the game, models and textures

 

NifTools

 

DynDOLOD includes LOD assets based on models and/or textures from:


 

Holy Cow I fixed Skyrim - Sheson

  • +1 15

Recommended Posts

  • 0
Posted
  On 6/29/2015 at 10:59 AM, sheson said:

You could either create higher resolution billboards with Tree LOD billboard creator for xLODGen or check out Options\trees.ultra\DynDOLOD-Trees.txt from the DynDOLOD download archive.

I will try with trees.ultra. I have read txt file and I just have one doubt. Is it needed to do the steps from a clean dyndolod installation? I mean, do I need to clear Dyndolod Output folder, install Dyndolod.esp and then do all steps described in txt file, or can I use the files I have right now after a normal Dyndolod installation?

 

Thanks in advance.

  • 0
Posted (edited)
  On 6/29/2015 at 12:23 PM, Lothar83 said:

I will try with trees.ultra. I have read txt file and I just have one doubt. Is it needed to do the steps from a clean dyndolod installation? I mean, do I need to clear Dyndolod Output folder, install Dyndolod.esp and then do all steps described in txt file, or can I use the files I have right now after a normal Dyndolod installation?

 

Thanks in advance.

The output folder needs to be clear of old Tree LOD and the *.lst file replaced with the empty version. Existing static LOD meshes and texture will be overwritten anyhow. It is important to clear the cache folder TES5Edit\Edit Scripts\DynDOLOD\cache\.

 

You do not need to start with a new DynDOLDO.esp. On the advanced options uncheck 'Generate DynDOLOD'.

 

However, the quickest method would be to backup the DynDOLOD.esp and SKSE folder with the json files.

Then run the process with a default DynDOLOD.esp, but do not save it afterwards.

Also simple discard the created files in the SKSE output folder.

Basically keep using the old DynDOLOD.esp and the old json files. Only copy/use Meshes/Textures from output folder. Put them in their own mod after the existing static and tree LOD, and you can turn it on/off as you please.

Edited by sheson
  • 0
Posted
  Quote

 

alex123, on 28 Jun 2015 - 10:28 PM, said:snapback.png

  On 6/28/2015 at 8:28 PM, alex123 said:

I can't even run game with DynDOLOD.esp.

It looks like typical missing master crash before main menu.

I have to turn off either DynDOLOD.esp or any other large esp like ASIS.esp or Dual Sheath Redux Patch.esp

I currently have really lot of big mods like 3DNPC, Skyre, ETAC, ELFX, 4 Skyproccers...

Of course i checked your mem patch, ENB, Papyrus settings and nothing helps.

Did i run into new engine limitation nobody have had before? :)

Get SKSE 1.7.3 and add

[General]

EnableDiagnostics=1

to the skse.ini. It will then prompt a message with the missing masters before crashing.

I did as you wrote and game still crashes. No prompt about missing masters.

I forgot to mention that those crashes are somewhat random. Game has about 20-33% chance to run itself.

Here is one of dumps https://dropcanvas.com/o49m3

  • 0
Posted
  On 6/29/2015 at 12:58 PM, sheson said:

The output folder needs to be clear of old Tree LOD and the *.lst file replaced with the empty version. Existing static LOD meshes and texture will be overwritten anyhow. It is important to clear the cache folder TES5Edit\Edit Scripts\DynDOLOD\cache\.

 

You do not need to start with a new DynDOLDO.esp. On the advanced options uncheck 'Generate DynDOLOD'.

 

However, the quickest method would be to backup the DynDOLOD.esp and SKSE folder with the json files.

Then run the process with a default DynDOLOD.esp, but do not save it afterwards.

Also simple discard the created files in the SKSE output folder.

Basically keep using the old DynDOLOD.esp and the old json files. Only copy/use Meshes/Textures from output folder. Put them in their own mod after the existing static and tree LOD, and you can turn it on/off as you please.

Hi,

 

I have done it, and Skyrim now looks amazing!! Finally, after some weeks of work configuring a lot of mods, I think I can have the Skyrim experience I was looking for.

 

So, just say thanks a lot for this mod and all the help all of you bringed me :)

  • 0
Posted

I'm a little confused. When I update DyndoLOD I delete my old esp than reinstall the mod so That I have a fresh esp and than I run tes5edit. After that I put the folders from the output into a mod. In my mind that is like a fresh start. Are ther other steps I should be taking?

  • 0
Posted (edited)

Is there any way to run DynDOLOD with previous version of TES5Edit (3.1)? I know this is probably a ridiculous question but I cannot get 3.1.1 to run without errors. I just won't run properly but 3.1 works great. I would really like to try this.

Edited by Descivii
  • 0
Posted (edited)
  On 6/29/2015 at 8:24 PM, Razorsedge877 said:

I'm a little confused. When I update DyndoLOD I delete my old esp than reinstall the mod so That I have a fresh esp and than I run tes5edit. After that I put the folders from the output into a mod. In my mind that is like a fresh start. Are ther other steps I should be taking?

Make sure to follow the save game procedures explained in the manual/video if updating an existing save game.

 

  On 6/30/2015 at 6:21 AM, Descivii said:

Is there any way to run DynDOLOD with previous version of TES5Edit (3.1)? I know this is probably a ridiculous question but I cannot get 3.1.1 to run without errors. I just won't run properly but 3.1 works great. I would really like to try this.

Post about your troubles at https://www.afkmods.com/index.php?/topic/3750-wipz-tes5edit/.

Also you can try the version labled xEdit 190515 in the first post.

  On 6/29/2015 at 4:31 PM, alex123 said:

I did as you wrote and game still crashes. No prompt about missing masters.

I forgot to mention that those crashes are somewhat random. Game has about 20-33% chance to run itself.

Here is one of dumps https://dropcanvas.com/o49m3

I doubt DynDOLOD.esp is the cause of crashes at start up. You probably should default the inis and look at the proccers.

Edited by sheson
  • 0
Posted
  On 6/29/2015 at 10:09 AM, sheson said:

Will be fixed in next version. No idea how that sneaked back in.

You can simple remove either one to fix it in the meantime.

I rebuilded DynDOLOD with 1.29 version. It seems to be OK, so no need to worry about.

 

Must be something on my end...

  • 0
Posted

When i try to follow STEP instructions i get an error running tes4edit when creating the dyndolod texgen and when i press continue aplication i get again an error

 

[spoiler=error 1]date/time : 2015-06-30, 16:40:39, 586ms
computer name : CULT-PC
user name : cult
registered owner : cult
operating system : Windows 7 x64 Service Pack 1 build 7601
system language : Greek
system up time : 24 minutes 37 seconds
program up time : 1 minute 46 seconds
processors : 4x Intel® Core i5-4570 CPU @ 3.20GHz
physical memory : 5153/8120 MB (free/total)
free disk space : (C:) 400,61 GB
display mode : 1920x1080, 32 bit
process id : $11a4
allocated memory : 837,04 MB
command line : "C:\TES5Edit_3_1_1\TES5Edit.exe" -o:"C:\TES5LODGenOutput"
executable : TES5Edit.exe
exec. date/time : 2015-05-19 11:41
version : 3.1.1.0
compiled with : Delphi XE
madExcept version : 4.0.5
callstack crc : $0827ec98, $bce4f884, $d9d12d1c
exception number : 1
exception class : Unknown
exception message : Unknown.

main thread ($10cc):
0076d9f4 +0144 TES5Edit.exe Imaging 1550 +21 ResizeImage
00a5384e +0326 TES5Edit.exe frmViewMain 4901 +35 TfrmMain.wbBuildAtlasFromAtlasMap
00a7ee81 +1349 TES5Edit.exe frmViewMain 14949 +305 TfrmMain.JvInterpreterProgram1GetValue
009aa90b +00c7 TES5Edit.exe JvInterpreter TJvInterpreterExpression.GetValue
009ab4d1 +009d TES5Edit.exe JvInterpreter TJvInterpreterFunction.GetValue
009af45c +001c TES5Edit.exe JvInterpreter TJvInterpreterUnit.GetValue
009a9e9c +0164 TES5Edit.exe JvInterpreter TJvInterpreterExpression.InternalGetValue
009ac30d +005d TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretIdentifier
009ab675 +00e5 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretStatement
009ac445 +00b1 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretBegin
009ab6bc +012c TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretStatement
009ac504 +0054 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretIf
009ab6c5 +0135 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretStatement
009ac445 +00b1 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretBegin
009ab6bc +012c TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretStatement
009aca33 +01b3 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretFor
009ab6e0 +0150 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretStatement
009ac445 +00b1 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretBegin
009ab30e +0052 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InFunction
009af853 +00c3 TES5Edit.exe JvInterpreter TJvInterpreterUnit.ExecFunction
009afb01 +0145 TES5Edit.exe JvInterpreter TJvInterpreterUnit.CallFunctionEx
009af982 +0062 TES5Edit.exe JvInterpreter TJvInterpreterUnit.CallFunction
00a5e89e +0226 TES5Edit.exe frmViewMain 6899 +43 TfrmMain.ApplyScript
00a5f27c +0104 TES5Edit.exe frmViewMain 6998 +13 TfrmMain.mniNavApplyScriptClick
00525e97 +00a7 TES5Edit.exe Menus TMenuItem.Click
00527393 +0013 TES5Edit.exe Menus TMenu.DispatchCommand
00528572 +0082 TES5Edit.exe Menus TPopupList.WndProc
005284c1 +001d TES5Edit.exe Menus TPopupList.MainWndProc
004c4e8c +0014 TES5Edit.exe Classes StdWndProc
77227885 +000a USER32.dll DispatchMessageW
005b2133 +00f3 TES5Edit.exe Forms TApplication.ProcessMessage
005b2176 +000a TES5Edit.exe Forms TApplication.HandleMessage
005b24a1 +00c9 TES5Edit.exe Forms TApplication.Run
00a8ffaf +005f TES5Edit.exe TES5Edit 77 +7 initialization
770e3378 +0010 kernel32.dll BaseThreadInitThunk

thread $1324 (TWorkerThread):
77b0f916 +0e ntdll.dll NtWaitForSingleObject
757714a5 +92 KERNELBASE.dll WaitForSingleObjectEx
770e118f +3e kernel32.dll WaitForSingleObjectEx
770e1143 +0d kernel32.dll WaitForSingleObject
005d21e9 +19 TES5Edit.exe VirtualTrees 6308 +3 TWorkerThread.Execute
00472cf7 +2b TES5Edit.exe madExcept HookedTThreadExecute
004c21c6 +42 TES5Edit.exe Classes ThreadProc
00407588 +28 TES5Edit.exe System 148 +0 ThreadWrapper
00472bd9 +0d TES5Edit.exe madExcept CallThreadProcSafe
00472c43 +37 TES5Edit.exe madExcept ThreadExceptFrame
770e3378 +10 kernel32.dll BaseThreadInitThunk
>> created by main thread ($10cc) at:
005d20d1 +19 TES5Edit.exe VirtualTrees 6251 +1 TWorkerThread.Create

thread $dc8:
77b101a2 +0e ntdll.dll NtWaitForMultipleObjects
770e3378 +10 kernel32.dll BaseThreadInitThunk

thread $100c:
77b11f8b +0b ntdll.dll NtWaitForWorkViaWorkerFactory
770e3378 +10 kernel32.dll BaseThreadInitThunk

thread $d48:
77b11f8b +0b ntdll.dll NtWaitForWorkViaWorkerFactory
770e3378 +10 kernel32.dll BaseThreadInitThunk

thread $c14:
77b11f8b +0b ntdll.dll NtWaitForWorkViaWorkerFactory
770e3378 +10 kernel32.dll BaseThreadInitThunk

 

 

 

[spoiler=error 2]date/time : 2015-06-30, 16:40:54, 201ms
computer name : CULT-PC
user name : cult
registered owner : cult
operating system : Windows 7 x64 Service Pack 1 build 7601
system language : Greek
system up time : 24 minutes 52 seconds
program up time : 2 minutes
processors : 4x Intel® Core i5-4570 CPU @ 3.20GHz
physical memory : 5166/8120 MB (free/total)
free disk space : (C:) 400,61 GB
display mode : 1920x1080, 32 bit
process id : $11a4
allocated memory : 845,07 MB
command line : "C:\TES5Edit_3_1_1\TES5Edit.exe" -o:"C:\TES5LODGenOutput"
executable : TES5Edit.exe
exec. date/time : 2015-05-19 11:41
version : 3.1.1.0
compiled with : Delphi XE
madExcept version : 4.0.5
callstack crc : $56e26b55, $37bf955d, $fefb0f78
exception number : 2
exception class : EAccessViolation
exception message : Access violation at address 00406A80 in module 'TES5Edit.exe'. Read of address 00000000.

main thread ($10cc):
00406a80 +114 TES5Edit.exe System 148 +0 @HandleAnyException
00406cf2 +02a TES5Edit.exe System 148 +0 @HandleFinallyInternal
77b4ba21 +0f4 ntdll.dll RtlUnwind
77b00137 +02b ntdll.dll KiUserCallbackDispatcher
77b0015e +00a ntdll.dll KiUserExceptionDispatcher
0043a49c +090 TES5Edit.exe madExcept IsValidObject
00405b2c +008 TES5Edit.exe System 148 +0 TObject.Free
00472995 +009 TES5Edit.exe madExcept InterceptFreeExceptObject
00406e9e +016 TES5Edit.exe System 148 +0 @DoneExcept
005284e2 +03e TES5Edit.exe Menus TPopupList.MainWndProc
77b0015e +00a ntdll.dll KiUserExceptionDispatcher
7576c416 +041 KERNELBASE.dll RaiseException
77b0015e +00a ntdll.dll KiUserExceptionDispatcher
004729b5 +019 TES5Edit.exe madExcept InterceptClassDestroy
0040f3cb +03f TES5Edit.exe madTypes MadException.Destroy
00405b2c +008 TES5Edit.exe System 148 +0 TObject.Free
00406cf2 +02a TES5Edit.exe System 148 +0 @HandleFinallyInternal
77b4ba21 +0f4 ntdll.dll RtlUnwind
77b0015e +00a ntdll.dll KiUserExceptionDispatcher
7576c416 +041 KERNELBASE.dll RaiseException
77b0015e +00a ntdll.dll KiUserExceptionDispatcher
0076c0c8 +054 TES5Edit.exe Imaging 907 +2 TestImage
0076bf17 +16b TES5Edit.exe Imaging 892 +37 NewImage
00755a24 +028 TES5Edit.exe ImagingIO 487 +5 MemoryRead
0076bda2 +00a TES5Edit.exe Imaging 848 +1 InitImage
0076c159 +061 TES5Edit.exe Imaging 927 +7 FreeImage
0076c0c8 +054 TES5Edit.exe Imaging 907 +2 TestImage
009aa90b +0c7 TES5Edit.exe JvInterpreter TJvInterpreterExpression.GetValue
009ab4d1 +09d TES5Edit.exe JvInterpreter TJvInterpreterFunction.GetValue
009af45c +01c TES5Edit.exe JvInterpreter TJvInterpreterUnit.GetValue
009a9e9c +164 TES5Edit.exe JvInterpreter TJvInterpreterExpression.InternalGetValue
009ac30d +05d TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretIdentifier
009ab675 +0e5 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretStatement
009ac445 +0b1 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretBegin
009ab6bc +12c TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretStatement
009ac504 +054 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretIf
009ab6c5 +135 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretStatement
009ac445 +0b1 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretBegin
009ab6bc +12c TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretStatement
009aca33 +1b3 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretFor
009ab6e0 +150 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretStatement
009ac445 +0b1 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretBegin
009ab30e +052 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InFunction
009af853 +0c3 TES5Edit.exe JvInterpreter TJvInterpreterUnit.ExecFunction
009afb01 +145 TES5Edit.exe JvInterpreter TJvInterpreterUnit.CallFunctionEx
009af982 +062 TES5Edit.exe JvInterpreter TJvInterpreterUnit.CallFunction
00a5e89e +226 TES5Edit.exe frmViewMain 6899 +43 TfrmMain.ApplyScript
00a5f27c +104 TES5Edit.exe frmViewMain 6998 +13 TfrmMain.mniNavApplyScriptClick
00525e97 +0a7 TES5Edit.exe Menus TMenuItem.Click
00527393 +013 TES5Edit.exe Menus TMenu.DispatchCommand
00528572 +082 TES5Edit.exe Menus TPopupList.WndProc
005284c1 +01d TES5Edit.exe Menus TPopupList.MainWndProc
004c4e8c +014 TES5Edit.exe Classes StdWndProc
77227885 +00a USER32.dll DispatchMessageW
005b2133 +0f3 TES5Edit.exe Forms TApplication.ProcessMessage
005b2176 +00a TES5Edit.exe Forms TApplication.HandleMessage
005b24a1 +0c9 TES5Edit.exe Forms TApplication.Run
00a8ffaf +05f TES5Edit.exe TES5Edit 77 +7 initialization
770e3378 +010 kernel32.dll BaseThreadInitThunk

main thread ($10cc), inner exception level 1:
>> EAccessViolation, Access violation at address 00000000. Read of address 00000000
00000000 +000 ???
77227908 +026 USER32.dll GetMessageW
004698e4 +2d8 TES5Edit.exe madExcept HandleException
00471caa +03a TES5Edit.exe madExcept InterceptAHandleExcept
005b24bb +0e3 TES5Edit.exe Forms TApplication.Run
00a8ffaf +05f TES5Edit.exe TES5Edit 77 +7 initialization
770e3378 +010 kernel32.dll BaseThreadInitThunk

thread $1324 (TWorkerThread):
77b0f916 +0e ntdll.dll NtWaitForSingleObject
757714a5 +92 KERNELBASE.dll WaitForSingleObjectEx
770e118f +3e kernel32.dll WaitForSingleObjectEx
770e1143 +0d kernel32.dll WaitForSingleObject
005d21e9 +19 TES5Edit.exe VirtualTrees 6308 +3 TWorkerThread.Execute
00472cf7 +2b TES5Edit.exe madExcept HookedTThreadExecute
004c21c6 +42 TES5Edit.exe Classes ThreadProc
00407588 +28 TES5Edit.exe System 148 +0 ThreadWrapper
00472bd9 +0d TES5Edit.exe madExcept CallThreadProcSafe
00472c43 +37 TES5Edit.exe madExcept ThreadExceptFrame
770e3378 +10 kernel32.dll BaseThreadInitThunk
>> created by main thread ($10cc) at:
005d20d1 +19 TES5Edit.exe VirtualTrees 6251 +1 TWorkerThread.Create

thread $dc8:
77b101a2 +0e ntdll.dll NtWaitForMultipleObjects
770e3378 +10 kernel32.dll BaseThreadInitThunk

thread $100c:
77b11f8b +0b ntdll.dll NtWaitForWorkViaWorkerFactory
770e3378 +10 kernel32.dll BaseThreadInitThunk

thread $d48:
77b11f8b +0b ntdll.dll NtWaitForWorkViaWorkerFactory
770e3378 +10 kernel32.dll BaseThreadInitThunk

thread $c14:
77b11f8b +0b ntdll.dll NtWaitForWorkViaWorkerFactory
770e3378 +10 kernel32.dll BaseThreadInitThunk

thread $b20:
77b11f8b +0b ntdll.dll NtWaitForWorkViaWorkerFactory
770e3378 +10 kernel32.dll BaseThreadInitThunk

thread $ab8:
77b0fdd6 +0e ntdll.dll NtDelayExecution
75773bd5 +5f KERNELBASE.dll SleepEx
757744a6 +0a KERNELBASE.dll Sleep
00472bd9 +0d TES5Edit.exe madExcept CallThreadProcSafe
00472c43 +37 TES5Edit.exe madExcept ThreadExceptFrame
770e3378 +10 kernel32.dll BaseThreadInitThunk
>> created by madExcept - HandleExceptionThread ($10b8) at:
75a9da8e +00 ole32.dll

thread $590:
77b11f8b +0b ntdll.dll NtWaitForWorkViaWorkerFactory
770e3378 +10 kernel32.dll BaseThreadInitThunk

thread $eac:
77b11f8b +0b ntdll.dll NtWaitForWorkViaWorkerFactory
770e3378 +10 kernel32.dll BaseThreadInitThunk

thread $4a8:
77b11f8b +0b ntdll.dll NtWaitForWorkViaWorkerFactory
770e3378 +10 kernel32.dll BaseThreadInitThunk

thread $a6c:
77b11f8b +0b ntdll.dll NtWaitForWorkViaWorkerFactory
770e3378 +10 kernel32.dll BaseThreadInitThunk

thread $c2c:
77b11f8b +0b ntdll.dll NtWaitForWorkViaWorkerFactory
770e3378 +10 kernel32.dll BaseThreadInitThunk

thread $ec0:
77227908 +26 USER32.dll GetMessageW
00472bd9 +0d TES5Edit.exe madExcept CallThreadProcSafe
00472c43 +37 TES5Edit.exe madExcept ThreadExceptFrame
770e3378 +10 kernel32.dll BaseThreadInitThunk
>> created by thread $eac at:
75a2450f +00 SHLWAPI.dll

thread $1054:
77b0f916 +0e ntdll.dll NtWaitForSingleObject
757714a5 +92 KERNELBASE.dll WaitForSingleObjectEx
770e118f +3e kernel32.dll WaitForSingleObjectEx
770e1143 +0d kernel32.dll WaitForSingleObject
00472bd9 +0d TES5Edit.exe madExcept CallThreadProcSafe
00472c43 +37 TES5Edit.exe madExcept ThreadExceptFrame
770e3378 +10 kernel32.dll BaseThreadInitThunk
>> created by thread $4a8 at:
75a9da8e +00 ole32.dll

thread $ec4:
77b0f916 +0e ntdll.dll NtWaitForSingleObject
757714a5 +92 KERNELBASE.dll WaitForSingleObjectEx
770e118f +3e kernel32.dll WaitForSingleObjectEx
00472bd9 +0d TES5Edit.exe madExcept CallThreadProcSafe
00472c43 +37 TES5Edit.exe madExcept ThreadExceptFrame
770e3378 +10 kernel32.dll BaseThreadInitThunk
>> created by thread $4a8 at:
75a9da8e +00 ole32.dll

thread $d40:
77b0f916 +0e ntdll.dll NtWaitForSingleObject
757714a5 +92 KERNELBASE.dll WaitForSingleObjectEx
770e118f +3e kernel32.dll WaitForSingleObjectEx
00472bd9 +0d TES5Edit.exe madExcept CallThreadProcSafe
00472c43 +37 TES5Edit.exe madExcept ThreadExceptFrame
770e3378 +10 kernel32.dll BaseThreadInitThunk
>> created by thread $4a8 at:
75a9da8e +00 ole32.dll

thread $6ec:
77b11f8b +0b ntdll.dll NtWaitForWorkViaWorkerFactory
770e3378 +10 kernel32.dll BaseThreadInitThunk

thread $1224:
77b0f916 +0e ntdll.dll NtWaitForSingleObject
757714a5 +92 KERNELBASE.dll WaitForSingleObjectEx
770e118f +3e kernel32.dll WaitForSingleObjectEx
770e1143 +0d kernel32.dll WaitForSingleObject
00472bd9 +0d TES5Edit.exe madExcept CallThreadProcSafe
00472c43 +37 TES5Edit.exe madExcept ThreadExceptFrame
770e3378 +10 kernel32.dll BaseThreadInitThunk
>> created by thread $100c at:
75a2450f +00 SHLWAPI.dll

thread $b78:
77b0f916 +0e ntdll.dll NtWaitForSingleObject
757714a5 +92 KERNELBASE.dll WaitForSingleObjectEx
770e118f +3e kernel32.dll WaitForSingleObjectEx
770e1143 +0d kernel32.dll WaitForSingleObject
00472bd9 +0d TES5Edit.exe madExcept CallThreadProcSafe
00472c43 +37 TES5Edit.exe madExcept ThreadExceptFrame
770e3378 +10 kernel32.dll BaseThreadInitThunk
>> created by thread $100c at:
75a2450f +00 SHLWAPI.dll

thread $d3c:
77b0f916 +0e ntdll.dll NtWaitForSingleObject
757714a5 +92 KERNELBASE.dll WaitForSingleObjectEx
770e118f +3e kernel32.dll WaitForSingleObjectEx
770e1143 +0d kernel32.dll WaitForSingleObject
00472bd9 +0d TES5Edit.exe madExcept CallThreadProcSafe
00472c43 +37 TES5Edit.exe madExcept ThreadExceptFrame
770e3378 +10 kernel32.dll BaseThreadInitThunk
>> created by thread $b78 at:
65f451dc +00 FunDisc.dll

thread $1028:
77b11f8b +0b ntdll.dll NtWaitForWorkViaWorkerFactory
770e3378 +10 kernel32.dll BaseThreadInitThunk

thread $f48:
77b101a2 +0e ntdll.dll NtWaitForMultipleObjects
757715f1 +fa KERNELBASE.dll WaitForMultipleObjectsEx
770e1a07 +89 kernel32.dll WaitForMultipleObjectsEx
00472bd9 +0d TES5Edit.exe madExcept CallThreadProcSafe
00472c43 +37 TES5Edit.exe madExcept ThreadExceptFrame
770e3378 +10 kernel32.dll BaseThreadInitThunk
>> created by thread $b78 at:
64ab6f1f +00 wcnapi.dll

 

 

  • 0
Posted
  On 6/30/2015 at 1:49 PM, cult77 said:

When i try to follow STEP instructions i get an error running tes4edit when creating the dyndolod texgen and when i press continue aplication i get again an error

 

[spoiler=error 1]date/time : 2015-06-30, 16:40:39, 586ms

computer name : CULT-PC

user name : cult

registered owner : cult

operating system : Windows 7 x64 Service Pack 1 build 7601

system language : Greek

system up time : 24 minutes 37 seconds

program up time : 1 minute 46 seconds

processors : 4x Intel® Core™ i5-4570 CPU @ 3.20GHz

physical memory : 5153/8120 MB (free/total)

free disk space : (C:) 400,61 GB

display mode : 1920x1080, 32 bit

process id : $11a4

allocated memory : 837,04 MB

command line : "C:\TES5Edit_3_1_1\TES5Edit.exe" -o:"C:\TES5LODGenOutput"

executable : TES5Edit.exe

exec. date/time : 2015-05-19 11:41

version : 3.1.1.0

compiled with : Delphi XE

madExcept version : 4.0.5

callstack crc : $0827ec98, $bce4f884, $d9d12d1c

exception number : 1

exception class : Unknown

exception message : Unknown.

 

main thread ($10cc):

0076d9f4 +0144 TES5Edit.exe Imaging 1550 +21 ResizeImage

00a5384e +0326 TES5Edit.exe frmViewMain 4901 +35 TfrmMain.wbBuildAtlasFromAtlasMap

00a7ee81 +1349 TES5Edit.exe frmViewMain 14949 +305 TfrmMain.JvInterpreterProgram1GetValue

009aa90b +00c7 TES5Edit.exe JvInterpreter TJvInterpreterExpression.GetValue

009ab4d1 +009d TES5Edit.exe JvInterpreter TJvInterpreterFunction.GetValue

009af45c +001c TES5Edit.exe JvInterpreter TJvInterpreterUnit.GetValue

009a9e9c +0164 TES5Edit.exe JvInterpreter TJvInterpreterExpression.InternalGetValue

009ac30d +005d TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretIdentifier

009ab675 +00e5 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretStatement

009ac445 +00b1 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretBegin

009ab6bc +012c TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretStatement

009ac504 +0054 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretIf

009ab6c5 +0135 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretStatement

009ac445 +00b1 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretBegin

009ab6bc +012c TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretStatement

009aca33 +01b3 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretFor

009ab6e0 +0150 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretStatement

009ac445 +00b1 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretBegin

009ab30e +0052 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InFunction

009af853 +00c3 TES5Edit.exe JvInterpreter TJvInterpreterUnit.ExecFunction

009afb01 +0145 TES5Edit.exe JvInterpreter TJvInterpreterUnit.CallFunctionEx

009af982 +0062 TES5Edit.exe JvInterpreter TJvInterpreterUnit.CallFunction

00a5e89e +0226 TES5Edit.exe frmViewMain 6899 +43 TfrmMain.ApplyScript

00a5f27c +0104 TES5Edit.exe frmViewMain 6998 +13 TfrmMain.mniNavApplyScriptClick

00525e97 +00a7 TES5Edit.exe Menus TMenuItem.Click

00527393 +0013 TES5Edit.exe Menus TMenu.DispatchCommand

00528572 +0082 TES5Edit.exe Menus TPopupList.WndProc

005284c1 +001d TES5Edit.exe Menus TPopupList.MainWndProc

004c4e8c +0014 TES5Edit.exe Classes StdWndProc

77227885 +000a USER32.dll DispatchMessageW

005b2133 +00f3 TES5Edit.exe Forms TApplication.ProcessMessage

005b2176 +000a TES5Edit.exe Forms TApplication.HandleMessage

005b24a1 +00c9 TES5Edit.exe Forms TApplication.Run

00a8ffaf +005f TES5Edit.exe TES5Edit 77 +7 initialization

770e3378 +0010 kernel32.dll BaseThreadInitThunk

 

thread $1324 (TWorkerThread):

77b0f916 +0e ntdll.dll NtWaitForSingleObject

757714a5 +92 KERNELBASE.dll WaitForSingleObjectEx

770e118f +3e kernel32.dll WaitForSingleObjectEx

770e1143 +0d kernel32.dll WaitForSingleObject

005d21e9 +19 TES5Edit.exe VirtualTrees 6308 +3 TWorkerThread.Execute

00472cf7 +2b TES5Edit.exe madExcept HookedTThreadExecute

004c21c6 +42 TES5Edit.exe Classes ThreadProc

00407588 +28 TES5Edit.exe System 148 +0 ThreadWrapper

00472bd9 +0d TES5Edit.exe madExcept CallThreadProcSafe

00472c43 +37 TES5Edit.exe madExcept ThreadExceptFrame

770e3378 +10 kernel32.dll BaseThreadInitThunk

>> created by main thread ($10cc) at:

005d20d1 +19 TES5Edit.exe VirtualTrees 6251 +1 TWorkerThread.Create

 

thread $dc8:

77b101a2 +0e ntdll.dll NtWaitForMultipleObjects

770e3378 +10 kernel32.dll BaseThreadInitThunk

 

thread $100c:

77b11f8b +0b ntdll.dll NtWaitForWorkViaWorkerFactory

770e3378 +10 kernel32.dll BaseThreadInitThunk

 

thread $d48:

77b11f8b +0b ntdll.dll NtWaitForWorkViaWorkerFactory

770e3378 +10 kernel32.dll BaseThreadInitThunk

 

thread $c14:

77b11f8b +0b ntdll.dll NtWaitForWorkViaWorkerFactory

770e3378 +10 kernel32.dll BaseThreadInitThunk

 

 

 

 

 

[spoiler=error 2]date/time : 2015-06-30, 16:40:54, 201ms

computer name : CULT-PC

user name : cult

registered owner : cult

operating system : Windows 7 x64 Service Pack 1 build 7601

system language : Greek

system up time : 24 minutes 52 seconds

program up time : 2 minutes

processors : 4x Intel® Core™ i5-4570 CPU @ 3.20GHz

physical memory : 5166/8120 MB (free/total)

free disk space : (C:) 400,61 GB

display mode : 1920x1080, 32 bit

process id : $11a4

allocated memory : 845,07 MB

command line : "C:\TES5Edit_3_1_1\TES5Edit.exe" -o:"C:\TES5LODGenOutput"

executable : TES5Edit.exe

exec. date/time : 2015-05-19 11:41

version : 3.1.1.0

compiled with : Delphi XE

madExcept version : 4.0.5

callstack crc : $56e26b55, $37bf955d, $fefb0f78

exception number : 2

exception class : EAccessViolation

exception message : Access violation at address 00406A80 in module 'TES5Edit.exe'. Read of address 00000000.

 

main thread ($10cc):

00406a80 +114 TES5Edit.exe System 148 +0 @HandleAnyException

00406cf2 +02a TES5Edit.exe System 148 +0 @HandleFinallyInternal

77b4ba21 +0f4 ntdll.dll RtlUnwind

77b00137 +02b ntdll.dll KiUserCallbackDispatcher

77b0015e +00a ntdll.dll KiUserExceptionDispatcher

0043a49c +090 TES5Edit.exe madExcept IsValidObject

00405b2c +008 TES5Edit.exe System 148 +0 TObject.Free

00472995 +009 TES5Edit.exe madExcept InterceptFreeExceptObject

00406e9e +016 TES5Edit.exe System 148 +0 @DoneExcept

005284e2 +03e TES5Edit.exe Menus TPopupList.MainWndProc

77b0015e +00a ntdll.dll KiUserExceptionDispatcher

7576c416 +041 KERNELBASE.dll RaiseException

77b0015e +00a ntdll.dll KiUserExceptionDispatcher

004729b5 +019 TES5Edit.exe madExcept InterceptClassDestroy

0040f3cb +03f TES5Edit.exe madTypes MadException.Destroy

00405b2c +008 TES5Edit.exe System 148 +0 TObject.Free

00406cf2 +02a TES5Edit.exe System 148 +0 @HandleFinallyInternal

77b4ba21 +0f4 ntdll.dll RtlUnwind

77b0015e +00a ntdll.dll KiUserExceptionDispatcher

7576c416 +041 KERNELBASE.dll RaiseException

77b0015e +00a ntdll.dll KiUserExceptionDispatcher

0076c0c8 +054 TES5Edit.exe Imaging 907 +2 TestImage

0076bf17 +16b TES5Edit.exe Imaging 892 +37 NewImage

00755a24 +028 TES5Edit.exe ImagingIO 487 +5 MemoryRead

0076bda2 +00a TES5Edit.exe Imaging 848 +1 InitImage

0076c159 +061 TES5Edit.exe Imaging 927 +7 FreeImage

0076c0c8 +054 TES5Edit.exe Imaging 907 +2 TestImage

009aa90b +0c7 TES5Edit.exe JvInterpreter TJvInterpreterExpression.GetValue

009ab4d1 +09d TES5Edit.exe JvInterpreter TJvInterpreterFunction.GetValue

009af45c +01c TES5Edit.exe JvInterpreter TJvInterpreterUnit.GetValue

009a9e9c +164 TES5Edit.exe JvInterpreter TJvInterpreterExpression.InternalGetValue

009ac30d +05d TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretIdentifier

009ab675 +0e5 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretStatement

009ac445 +0b1 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretBegin

009ab6bc +12c TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretStatement

009ac504 +054 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretIf

009ab6c5 +135 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretStatement

009ac445 +0b1 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretBegin

009ab6bc +12c TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretStatement

009aca33 +1b3 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretFor

009ab6e0 +150 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretStatement

009ac445 +0b1 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InterpretBegin

009ab30e +052 TES5Edit.exe JvInterpreter TJvInterpreterFunction.InFunction

009af853 +0c3 TES5Edit.exe JvInterpreter TJvInterpreterUnit.ExecFunction

009afb01 +145 TES5Edit.exe JvInterpreter TJvInterpreterUnit.CallFunctionEx

009af982 +062 TES5Edit.exe JvInterpreter TJvInterpreterUnit.CallFunction

00a5e89e +226 TES5Edit.exe frmViewMain 6899 +43 TfrmMain.ApplyScript

00a5f27c +104 TES5Edit.exe frmViewMain 6998 +13 TfrmMain.mniNavApplyScriptClick

00525e97 +0a7 TES5Edit.exe Menus TMenuItem.Click

00527393 +013 TES5Edit.exe Menus TMenu.DispatchCommand

00528572 +082 TES5Edit.exe Menus TPopupList.WndProc

005284c1 +01d TES5Edit.exe Menus TPopupList.MainWndProc

004c4e8c +014 TES5Edit.exe Classes StdWndProc

77227885 +00a USER32.dll DispatchMessageW

005b2133 +0f3 TES5Edit.exe Forms TApplication.ProcessMessage

005b2176 +00a TES5Edit.exe Forms TApplication.HandleMessage

005b24a1 +0c9 TES5Edit.exe Forms TApplication.Run

00a8ffaf +05f TES5Edit.exe TES5Edit 77 +7 initialization

770e3378 +010 kernel32.dll BaseThreadInitThunk

 

main thread ($10cc), inner exception level 1:

>> EAccessViolation, Access violation at address 00000000. Read of address 00000000

00000000 +000 ???

77227908 +026 USER32.dll GetMessageW

004698e4 +2d8 TES5Edit.exe madExcept HandleException

00471caa +03a TES5Edit.exe madExcept InterceptAHandleExcept

005b24bb +0e3 TES5Edit.exe Forms TApplication.Run

00a8ffaf +05f TES5Edit.exe TES5Edit 77 +7 initialization

770e3378 +010 kernel32.dll BaseThreadInitThunk

 

thread $1324 (TWorkerThread):

77b0f916 +0e ntdll.dll NtWaitForSingleObject

757714a5 +92 KERNELBASE.dll WaitForSingleObjectEx

770e118f +3e kernel32.dll WaitForSingleObjectEx

770e1143 +0d kernel32.dll WaitForSingleObject

005d21e9 +19 TES5Edit.exe VirtualTrees 6308 +3 TWorkerThread.Execute

00472cf7 +2b TES5Edit.exe madExcept HookedTThreadExecute

004c21c6 +42 TES5Edit.exe Classes ThreadProc

00407588 +28 TES5Edit.exe System 148 +0 ThreadWrapper

00472bd9 +0d TES5Edit.exe madExcept CallThreadProcSafe

00472c43 +37 TES5Edit.exe madExcept ThreadExceptFrame

770e3378 +10 kernel32.dll BaseThreadInitThunk

>> created by main thread ($10cc) at:

005d20d1 +19 TES5Edit.exe VirtualTrees 6251 +1 TWorkerThread.Create

 

thread $dc8:

77b101a2 +0e ntdll.dll NtWaitForMultipleObjects

770e3378 +10 kernel32.dll BaseThreadInitThunk

 

thread $100c:

77b11f8b +0b ntdll.dll NtWaitForWorkViaWorkerFactory

770e3378 +10 kernel32.dll BaseThreadInitThunk

 

thread $d48:

77b11f8b +0b ntdll.dll NtWaitForWorkViaWorkerFactory

770e3378 +10 kernel32.dll BaseThreadInitThunk

 

thread $c14:

77b11f8b +0b ntdll.dll NtWaitForWorkViaWorkerFactory

770e3378 +10 kernel32.dll BaseThreadInitThunk

 

thread $b20:

77b11f8b +0b ntdll.dll NtWaitForWorkViaWorkerFactory

770e3378 +10 kernel32.dll BaseThreadInitThunk

 

thread $ab8:

77b0fdd6 +0e ntdll.dll NtDelayExecution

75773bd5 +5f KERNELBASE.dll SleepEx

757744a6 +0a KERNELBASE.dll Sleep

00472bd9 +0d TES5Edit.exe madExcept CallThreadProcSafe

00472c43 +37 TES5Edit.exe madExcept ThreadExceptFrame

770e3378 +10 kernel32.dll BaseThreadInitThunk

>> created by madExcept - HandleExceptionThread ($10b8) at:

75a9da8e +00 ole32.dll

 

thread $590:

77b11f8b +0b ntdll.dll NtWaitForWorkViaWorkerFactory

770e3378 +10 kernel32.dll BaseThreadInitThunk

 

thread $eac:

77b11f8b +0b ntdll.dll NtWaitForWorkViaWorkerFactory

770e3378 +10 kernel32.dll BaseThreadInitThunk

 

thread $4a8:

77b11f8b +0b ntdll.dll NtWaitForWorkViaWorkerFactory

770e3378 +10 kernel32.dll BaseThreadInitThunk

 

thread $a6c:

77b11f8b +0b ntdll.dll NtWaitForWorkViaWorkerFactory

770e3378 +10 kernel32.dll BaseThreadInitThunk

 

thread $c2c:

77b11f8b +0b ntdll.dll NtWaitForWorkViaWorkerFactory

770e3378 +10 kernel32.dll BaseThreadInitThunk

 

thread $ec0:

77227908 +26 USER32.dll GetMessageW

00472bd9 +0d TES5Edit.exe madExcept CallThreadProcSafe

00472c43 +37 TES5Edit.exe madExcept ThreadExceptFrame

770e3378 +10 kernel32.dll BaseThreadInitThunk

>> created by thread $eac at:

75a2450f +00 SHLWAPI.dll

 

thread $1054:

77b0f916 +0e ntdll.dll NtWaitForSingleObject

757714a5 +92 KERNELBASE.dll WaitForSingleObjectEx

770e118f +3e kernel32.dll WaitForSingleObjectEx

770e1143 +0d kernel32.dll WaitForSingleObject

00472bd9 +0d TES5Edit.exe madExcept CallThreadProcSafe

00472c43 +37 TES5Edit.exe madExcept ThreadExceptFrame

770e3378 +10 kernel32.dll BaseThreadInitThunk

>> created by thread $4a8 at:

75a9da8e +00 ole32.dll

 

thread $ec4:

77b0f916 +0e ntdll.dll NtWaitForSingleObject

757714a5 +92 KERNELBASE.dll WaitForSingleObjectEx

770e118f +3e kernel32.dll WaitForSingleObjectEx

00472bd9 +0d TES5Edit.exe madExcept CallThreadProcSafe

00472c43 +37 TES5Edit.exe madExcept ThreadExceptFrame

770e3378 +10 kernel32.dll BaseThreadInitThunk

>> created by thread $4a8 at:

75a9da8e +00 ole32.dll

 

thread $d40:

77b0f916 +0e ntdll.dll NtWaitForSingleObject

757714a5 +92 KERNELBASE.dll WaitForSingleObjectEx

770e118f +3e kernel32.dll WaitForSingleObjectEx

00472bd9 +0d TES5Edit.exe madExcept CallThreadProcSafe

00472c43 +37 TES5Edit.exe madExcept ThreadExceptFrame

770e3378 +10 kernel32.dll BaseThreadInitThunk

>> created by thread $4a8 at:

75a9da8e +00 ole32.dll

 

thread $6ec:

77b11f8b +0b ntdll.dll NtWaitForWorkViaWorkerFactory

770e3378 +10 kernel32.dll BaseThreadInitThunk

 

thread $1224:

77b0f916 +0e ntdll.dll NtWaitForSingleObject

757714a5 +92 KERNELBASE.dll WaitForSingleObjectEx

770e118f +3e kernel32.dll WaitForSingleObjectEx

770e1143 +0d kernel32.dll WaitForSingleObject

00472bd9 +0d TES5Edit.exe madExcept CallThreadProcSafe

00472c43 +37 TES5Edit.exe madExcept ThreadExceptFrame

770e3378 +10 kernel32.dll BaseThreadInitThunk

>> created by thread $100c at:

75a2450f +00 SHLWAPI.dll

 

thread $b78:

77b0f916 +0e ntdll.dll NtWaitForSingleObject

757714a5 +92 KERNELBASE.dll WaitForSingleObjectEx

770e118f +3e kernel32.dll WaitForSingleObjectEx

770e1143 +0d kernel32.dll WaitForSingleObject

00472bd9 +0d TES5Edit.exe madExcept CallThreadProcSafe

00472c43 +37 TES5Edit.exe madExcept ThreadExceptFrame

770e3378 +10 kernel32.dll BaseThreadInitThunk

>> created by thread $100c at:

75a2450f +00 SHLWAPI.dll

 

thread $d3c:

77b0f916 +0e ntdll.dll NtWaitForSingleObject

757714a5 +92 KERNELBASE.dll WaitForSingleObjectEx

770e118f +3e kernel32.dll WaitForSingleObjectEx

770e1143 +0d kernel32.dll WaitForSingleObject

00472bd9 +0d TES5Edit.exe madExcept CallThreadProcSafe

00472c43 +37 TES5Edit.exe madExcept ThreadExceptFrame

770e3378 +10 kernel32.dll BaseThreadInitThunk

>> created by thread $b78 at:

65f451dc +00 FunDisc.dll

 

thread $1028:

77b11f8b +0b ntdll.dll NtWaitForWorkViaWorkerFactory

770e3378 +10 kernel32.dll BaseThreadInitThunk

 

thread $f48:

77b101a2 +0e ntdll.dll NtWaitForMultipleObjects

757715f1 +fa KERNELBASE.dll WaitForMultipleObjectsEx

770e1a07 +89 kernel32.dll WaitForMultipleObjectsEx

00472bd9 +0d TES5Edit.exe madExcept CallThreadProcSafe

00472c43 +37 TES5Edit.exe madExcept ThreadExceptFrame

770e3378 +10 kernel32.dll BaseThreadInitThunk

>> created by thread $b78 at:

64ab6f1f +00 wcnapi.dll

 

 

 

Check this post for an updated file to use instead. Go back a few post for more discussion of that error.

  • 0
Posted (edited)
Hi Guys

 

Wonder if someone can help me on an issue.

 

i have run Dyndolod successfully, everything works fine and in 99% of the places I hopped into from a loading screen coc its all looking beautiful.  Thank you for the mod - wonderful stuff!

 

Now to my wee problems, 

 

I have a mod that add stuff to Whiterun, mod author has long since departed - I've tweaked it for my own use. 

It adds trees into Whiterun, it also puts the same tree into the wilderness in Tamriel worldspace, at the same location, same size, same rotation etc etc, so that the tree can be seen from outside the city walls. Works perfectly without Dyndolod. With Dyndolod I get doubled up lods on the trees inside the city - they seem to be pushing each other out of position and I have no idea how or why that could happen - and it looks awful.  

I can however run dyndolod without that particular mod ticked off in Tes5 edit and that seems to work to the extent that I don't get the doubled up lods, but of course I get tree pop in in the city as I approach it - I just wondered if there is a better way, maybe make the trees in the wilderness cells a percentage smaller or something? I have no idea and wondered if anyone could suggest something.

 

The other small issue is allied to the above I think, similar problem in a mod that adds trees outside Whiterun but it puts a few of them near the city walls. and because it does so it puts the same tree in the same place in WhiterunWorld so that they can be seen over the wall.I get the same lod fighting issue with overlapping lods showing - sometimes blotting out the actual tree completely 

I can just remove the trees closest to the walls - I'm starting a new game so it won't make any difference. But, again, I was wondering if anyone can suggest a better solution?

 

For additional info both mods are just esp's no added textures or anything. I use MO. And I run SFO Summer (and yes I have the SFO Summer billboards placed immediately after SFO in my load order). I did try Gamer Poets suggestion of moving the dyndolod output above SFO in the left hand side load order in MO, which obviously worked fine - but kinda negates the point of having a new tree lod

Edited by Gentester
  • 0
Posted (edited)
  On 6/29/2015 at 10:21 AM, Griwildor said:

I'm having 2 hours of time now and I'll regenerate my DynDOLOD once more - after deleting my old "DynDOLOD - Output" mod, replacing the DynDOLOD.esp with the DynDOLOD.esp.bak, reinstalling SMIM (trying out the sails version this time), removing SkyFalls from my modlist, executing LOOT and regenerating my Merged and my Batched Patches... Skyproc Patchers (DSR and FNIS) I used to run after DynDOLOD generation. Let's see if these missing references show up in my DynDOLOD_Tamriel_Objects.json then... :ermm:

It's working :woot:

 

As you can see in this screenshot I have windmill sails and waterfall lod.

All I did was regenerating DynDOLOD completely fresh without SkyFalls - I did this before as well, but I had the missing-sails-problem. What I did differently this time, was reinstalling SMIM with the SMIM-Skyfalls Compatibility Option with sails. I'm not sure if the "no sails" option I used before caused the issues I was having, or if I messed somthing up without noticing. But anyway: it's working now :)

 

Thank you Sheson for your time, your Memory Patch and this marvelous tool! :gnome:

Edited by Griwildor
Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.