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A Real Explorer's Guide to Skyrim


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I see that Grantyboy is in the final stages of putting out V2.4 of ICoW and Sku11M0nkey will be updating his patch so that Winterhold_College_Improved will work together. Apparently they were compatible a few versions ago. I've never used it but there seems to be a lot of talk about how good both mods are together. Has anyone used WCI?

Do you think WCI will become part of REGS?

Edited by Teabag86
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I used WCI before switching to ICoW, its been awhile and memory is failing me a bit with regard to it. I think there were some AI pathing issues and a few other minor things (mostly related to the Archmage's quarters, NPCs would hike through there to get ot the cafeteria or some such), nothing deal breaking but ICoW seemed of greater interest and I droppped WCI in favor of it. I assume the old issues have been resolved, and if both mods play nice with each other I'll have to find room for WCI.

 

* Looks like WCI is currently patched for ICoW 2.0, SkullMonkey has the older version of Grantyboys mod available as an optional download temporarily until he updates his patch. In other news, my modding addiction is confrimed - I have downloaded and am now installing WCI (and temp downgrading ICoW) for my maiden (as in first, no sex change planned) MO playthrough.

Edited by redirishlord
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 Looks like WCI is currently patched for ICoW 2.0, SkullMonkey has the older version of Grantyboys mod available as an optional download temporarily until he updates his patch. In other news, my modding addiction is confrimed - I have downloaded and am now installing WCI (and temp downgrading ICoW) for my maiden (as in first, no sex change planned) MO playthrough.

Yes, there was a considerable amount of lobbying from the WCI users to find a solution. Since Grantboy no longer had a copy of ICoW V2, Skullmonkey posted it on his site. Grantyboy is doing some thorough testing on V2.4 including compatability with WCI so I'll wait a week or so for things to settle down before I download. But let me know how you go?

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Will do. Wrestling with Automatic Variants at the moment and then off to my execution & subsequent escape from the Legion. I'll make an effort to begin my college work soonest (trying to be strong and not fall down the Star Citizen playable alpha rabbit hole, yet).

Edited by redirishlord
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Surely you play with LAL? I just started using this mod and truly it is the best. I role play heavily in game and all my stories start with that damn carriage ride. But this has opened up so many backstory possibilities it is fantastic. Plus it saves time and throws you right in the action. 

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Well these days I just wrestle with the switch over to MO, no actual playing since before the holiday. I'll take a look at LAL, and apparently I need to shoehorn in another dungeon. Oh, and my SC guildmates will stage an intervention if I don't get some stick time in on the dogfighting alpha.

 

tl;dr

blah blah first world problems blah blah

 

* Edit: thanks for the tips btw, I've slipped Ogmunds into my load order, and LAL as well but I'm leaving that inactive until I can successfully launch. AV is driving me crazy with an intermittent missing horse texture and then I run into a persistent CTD during my carriage ride, not sure who the culprit is for that.

Edited by redirishlord
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Thanks for the tip on Ogmunds Tomb. I just downloaded and played it. It feels as though it was part of the original game. Perhaps even better! Thanks. I notice the mod author mentioned he has 2 other dungeons. Have you tried those?

I'm considering it, but I'll have to check locations for conflicts, etc. Also looks like the same mod author collaborates with the mod author that did The Sewers Mod.

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iNeed has just been updated! It now includes support for REGS. Does anyone know what the support consists of?

It is very likely providing support for the Nernie's City and Village Expansion food items that are found in REGS - Cities.esp, because CJ merged NCaVE into REGS - Cities.esp.

 

Basically, every time your load your save, iNeed runs a script that checks for all of the plugins it provides compatibility with, and will add the appropriate food items, etc. if it find you're using that plugin. When using REGS with prior versions of iNeed, the script didn't find NerniesCityandVillageExpansion.esp, and so those food items weren't added to the list of things that provide nourishment in iNeed.

 

Now, it seems that has been fixed - yay!

 

Also really cool is the new addition of food spoilage, with hooks to wet & cold so food spoils more slowly in cold weather.

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OMG! Is it true that Ogmunds Tomb isn't in REGS? :O_o: Why!?

Because I didn't have time to run through the actual dungeon yet. Before my files were wiped, I had Ogmund's Tomb and Windcaller pass in my load order for testing after seeing the mod listed on /tesg/, and I also had Engelmanns Rest on the list, although that one was incompatible with FaTT 2 at the time (which admittedly is not a problem anymore ::P: )

 

 

 

iNeed has just been updated! It now includes support for REGS. Does anyone know what the support consists of?

Yep, it's just like keith said. I must say I was pleasantly surprised by this because I didn't want to bother isoku with it.

Edited by CJ2311
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Does REGS compatble with Breezehome FullyUpgradable by Sku11M0nkey? https://www.nexusmods.com/skyrim/mods/11158/?

 

Thanks 

Curiously, only issue I had with that mod was the addition of an object in the Temple of Kynareth....I'm pretty sure it was the cause of some temple related CTD's....the unofficial patches add like three shrines in there very close if not on top of Breezehome FullyUpgradable's object.

 

As for being REGs compatible? I can't imagine why it wouldn't be, I noticed no issue with the exit/entrance outside Whiterun.

Because I didn't have time to run through the actual dungeon yet. Before my files were wiped, I had Ogmund's Tomb and Windcaller pass in my load order for testing after seeing the mod listed on /tesg/, and I also had Engelmanns Rest on the list, although that one was incompatible with FaTT 2 at the time (which admittedly is not a problem anymore ::P: )

 

 

Ah, thanks for the reply, I had figured it had caught your eye.

 

 

Now, why is ETaC not allowing Rustic Windows textures to show up?

 

In Riverwood, the vanilla textures are present but for some reason the Rustic window textures just won't show up, inside or outside. :(

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