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A Real Explorer's Guide to Skyrim


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Posted

I'm confused, you said this in the convo yesterday:

 

  Quote

Ugh, you're right, the NSUTR patch was still ticked in MO... time for me to go to sleep it seems lol.

 

Evertyhing appears to be working then, you can scratch your notes Posted Image

Am I missing another conversation somewhere else? :o
Posted
  On 5/24/2014 at 5:46 AM, CJ2311 said:

Do you only get this issue near Whiterun, or does it also happen near Solitude?

And yeah, load order might be helpful.

I teleported to inside Solitude and went out of the gates and it crashed 10 seconds later. So yeah, crashes there as well. Here's my load order. Any help would be greatly appreciated! The load order uses STEP as a core, then your pack and then some other stuff that I mostly found on other STEP guides.

 

  Reveal hidden contents

 

Posted

I have a similar issue to of the post above.I have Step:Extended installed and it's stable.I downloaded the Explorerers pack and followed the directions (according to Step:Extended)Basically, everytime I enter certain cities (Riften, Windhelm, etc..) It CTD's. It CTD's when I enter dungeons and some houses too.Also sometimes I noticed some farmhouses and buldings will have multiple textures loading at once.Sometimes when I'm running up to a city, or establishment, The whole city will flash into white, and CTD.I've tried two days worth of conflict resolution. These problems won't go away. I might need to just get rid of the Explorers pack if I can't get some help.Anybody have any ideas what's going on?

Posted

You didn't say anything about the capabilities of the PC you are using or what mods with significant VRAM or script use are used beyond the mods in STEP Extended and the Explorer pack. The outskirts of Whiterun use a lot of VRAM by the way and CTDs there are not unusual (depending on your system and mods included). 

 

Have you done this while using GPUz to record VRAM use? The ENBoost and Skyrim memory patch in SKSE help avoid problems with high VRAM use, but they don't eliminate them completely. Do you have at least 2 Gb or VRAM; if not you will need to make sure you are using versions of mods with lower size textures. The Explorer pack increases VRAM usage, so when using it you need to make sure that you are not exceeding the VRAM limits of your graphics card by too much. 

Posted
  On 5/24/2014 at 6:53 PM, Kelmych said:

You didn't say anything about the capabilities of the PC you are using or what mods with significant VRAM or script use are used beyond the mods in STEP Extended and the Explorer pack. The outskirts of Whiterun use a lot of VRAM by the way and CTDs there are not unusual (depending on your system and mods included). 

 

Have you done this while using GPUz to record VRAM use? The ENBoost and Skyrim memory patch in SKSE help avoid problems with high VRAM use, but they don't eliminate them completely. Do you have at least 2 Gb or VRAM; if not you will need to make sure you are using versions of mods with lower size textures. The Explorer pack increases VRAM usage, so when using it you need to make sure that you are not exceeding the VRAM limits of your graphics card by too much. 

i7 3770k OCgforce 660ti 2gb. 16gb ram.So I have a pretty good system but,Currently I'm only testing explorers pack with step;extended.You may be right. Ive been trying to push my system to its max potential....Do you recommend I downgrade to Step Baseline? and try again?I just wasn't sure if it was something I did wrong but if it's a limit issue, that does make sense...On Step I'm using most if not all of the Higher quality optionals...Will report back with GPU-Z

Posted

It's hard to make specific recommendations without seeing any GPUz results. When I had a 2 Gb VRAM graphics card with STEP Extended and the Explorer pack I used the high res (2Kx2K texture) versions of mods, but I either reduced to or chose 1Kx1K versions of the exterior color map and exterior normal map textures.

Posted

For the ETAC install, the instructions are confusing. It says to install these patches:

 

Installer Options: (Patches)

  • 3DNPCs
  • Better Fast Travel
  • Drinking Fountains of Skyrim
  • Expanded Winterhold Ruins
  • Inns & Taverns
  • Interesting NPCs
  • Lanterns of Skyrim
  • No Snow under the Roof
  • Oblivion Realms Serie

 

As far as I can tell, 3DNPCs is "Interesting NPCs," and there is no other option in the installer for "Interesting NPCs."

 

Otherwise, awesome collection, thank you so much!

Posted

I have a 660ti with 2048MB VRAM, i52500K CPU (sometimes overclocked. tried not overclocking now to see if that was an issue, but was the same) and 8GB of RAM. I only used the base of STEP for texture replacers and such, never going higher to avoid VRAM issues. I aslo use SKE 1.7.0a and enb 0.254, so I think i should have the latest memory fixes(?)...

 

I ran SPM to test the problems. When running around normally the game settles on using all my VRAM and staying there, but not giving me any problems. Main memory settles on about 2,5GB. However, when I tried loading the game outside of Whiterun and approached it, it never managed to get to the VRAM limit before CTD. RAM also never had time to reach 2,5GB.

 

And this could just be me seeing things, but not long before it crashes I see some white and blue particles in mid air next to the road into the settlement. Also, immediately before it crashes I think I've seen a house really close to me just kind of fade into view... I can try to get some screen shots if it would be of any help.

Posted

Do that. I'm on a much, much worse GPU and I only have 4GB RAM and I've never CTD near Whiterun on this 250+hr playthrough. I'm not using Apple Garden but I am using BCE, Provincial Courier, ETaC and others, aside from landscape textures, of course.

 

I'm also about to install Riverside Lodge and/or Mammoth Manor, does this conflict with any of REGS' mods?

Posted

Haven't been everywhere, but Whiterun exterior areas aren't an issue, even with the massive Apple Garden overhaul. :thumbsup: Some random voice issues in interiors, but its probably just lack of children dialog.  But, unlike some, max vram has never caused me any issues, beyond a little stutter. Its flatlined at 2GB again right now. DDSOpt to the rescue!

Posted (edited)
  On 5/24/2014 at 10:25 PM, Eplebit said:

I aslo use SKE 1.7.0a and enb 0.254, so I think i should have the latest memory fixes(?)...

You'll only have the main Skyrim memory fix if you've installed the SKSE ini file that enables it. SKSE 1.7a is the right version, but the memory fix is not enabled by default.So do you have a file called Data/SKSE/SKSE.ini, and does it contain at least the [Memory] section and settings shown below? :

[General]ClearInvalidRegistrations=1 [Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256
 
If so, then you have the memory fix.  If your file doesn't also have the ClearInvalidRegistrations=1 part, then that's recommended to be added too - that can clean up redundant scripts that can get left attached to a save after a mod is uninstalled during a playthrough.
 
If you haven't manually created that Data/SKSE/SKSE.ini file, then you can either create it manually, or just download and install this mod and it will install that file with those SKSE settings for you.  Given that you're presumably using Mod Organizer (hopefully, as that's what STEP guides all assume now), you're best off just downloading that mod, as it's best not to put files directly into your Skyrim Data directory when MO is managing it.  (You can, and it'll work, but it's nice to keep things neat and have all changes to Data go through MO management.)   The preferred way with MO is to make a new archive, containing the file, then install that as a mod in MO.  So installing that mod I linked just does that for you, saving you the work.
 
That mod gives you a SKSE.ini which contains the two fixes I list above - memory fix and ClearInvalidRegistrations - and also a minor tweak that enables higher quality warpaint on faces (and is harmless if you don't have any such warpaint mods.)
Edited by TheBloke
Posted (edited)

@Eplebit: Have you downloaded and installed the loose files version of Nernie's cities? That's the only explanation I can think of besides the memory limit.

 

By the way, high hrothgar overhaul.esp is already included in REGS - Cities.esp

 

And on another note, one of my hard drives died on me, after 10 years of faithful service. The problem is that it had all my Skyrim related stuff (except the game itself, which is installed on my SSD). It'll take a while to order another HDD from France and restore all my setup with my shitty internet, so don't expect much in the way of new content to the guide, although I'll do my best to keep it updated.

Edited by CJ2311
Posted
  On 5/25/2014 at 11:07 AM, CJ2311 said:

@Eplebit: Have you downloaded and installed the loose files version of Nernie's cities? That's the only explanation I can think of besides the memory limit.By the way, high hrothgar overhaul.esp is already included in REGS - Cities.esp 

Does this mean we do not need the High Hrothgar mod installed?

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