rootsrat Posted January 28, 2014 Posted January 28, 2014 Discussion thread:Cultist Decapitation Fix by pauderekWiki LinkNew upload. It fixes the... cultist mask decapitation. A mesh replacer basically, same as Argonian Decapitation Fix currently in STEP. No brainer. I'll move it to testing, as presumably we do want it, no?Accepted for STEP:Core 2.2.9 (pending that it is not better for Extended in the event of too many complex downstream conflicts with Packs)Cultist Mask Decapitation Fix MT Notes:EssArrBee - "This was confirm to work by user CJ2311 here. I also confirmed not in UDBP or the beta."To Do Notes:Confirm the bug, confirm the fix.Also, visit USKP changelog for beta version to see if pending release has this fix.
DoubleYou Posted January 28, 2014 Posted January 28, 2014 I guess I never severed the head of a cultist to realize this bug existed. Good find.
torminater Posted January 28, 2014 Posted January 28, 2014 Me neither. If sb can verify, that the meshes don't break anything else and do work correctly, we can include this. Gesendet von meinem iPad mit Tapatalk
Neovalen Posted January 28, 2014 Posted January 28, 2014 Looks good. Will download tonight. Sent from my XT907 using Tapatalk
EssArrBee Posted January 28, 2014 Posted January 28, 2014 Just need to confirm the fix, but I'm not really good with meshes. I know about meshes, but wouldn't be able to tell you what they did to add a fix. That might be better suited to someone else. Also, if Open Faced helmets has a fix for this then why isn't add to these meshes already since there is now a Db version of the mod?
torminater Posted January 28, 2014 Posted January 28, 2014 Just need to confirm the fix, but I'm not really good with meshes. I know about meshes, but wouldn't be able to tell you what they did to add a fix. That might be better suited to someone else. Also, if Open Faced helmets has a fix for this then why isn't add to these meshes already since there is now a Db version of the mod?That is a good idea! I don't have any clue about meshes either...
rootsrat Posted January 28, 2014 Author Posted January 28, 2014 Maybe because these are not open faced helmets...? :D
CJ2311 Posted January 30, 2014 Posted January 30, 2014 Lets organize a bit more with MT duties. Since we have so many mod's in testing and we limited amount of help at the moment, it would be good to put stuff up for volunteers. Cultist Mask Decapitation FixMT Notes:To Do Notes:Confirm the bug, confirm the fix.Open in TES5Edit and determine if fix is included in USKP already. Also, visit USKP changelog for beta version to see if pending release has this fix.I cannot confirm whether the fix works or not (unable to play the game atm), but the bug definitely exists in vanilla Skyrim.Also, the fix doesn't have an esp file, it's just 4 nif files, which are not included in any of the unofficial patches beta. :)
Skadi Posted January 30, 2014 Posted January 30, 2014 I spent about an hour last night trying to decapitate two cultists in Whiterun by using Dance of Death. I instantly could confirm the bug, the "gore," separate from the body is searchable and you can pick it up, but is invisible. Post patch I never had a decapitation to compare it to. I just could seem to make it happen. I don't know if DoD just wasn't doing the job, or if the patch wasn't working. Is there a better way to force a decapitation than this?Â
torminater Posted January 30, 2014 Posted January 30, 2014 Not without going into the ck or tesvedit and mess with the chances for decap. Gesendet von meinem iPhone mit Tapatalk
EssArrBee Posted January 30, 2014 Posted January 30, 2014 I spent about an hour last night trying to decapitate two cultists in Whiterun by using Dance of Death. I instantly could confirm the bug, the "gore," separate from the body is searchable and you can pick it up, but is invisible. Post patch I never had a decapitation to compare it to. I just could seem to make it happen. I don't know if DoD just wasn't doing the job, or if the patch wasn't working. Is there a better way to force a decapitation than this? Try this console command: set setdecapitationchance to 100 spawn some cultists: player.placeatme XX034fba XX is DB in your load order. Probably 07 if you have all DLC and unofficial patches. EDIT: sorry wrong code, I put the right one in.
CJ2311 Posted January 30, 2014 Posted January 30, 2014 Tried this right now here are the results : Without the fix (and with the beta unofficial patches) :This is the extent of what pops out when you decapitate a cultist.Yep it's just that bit of red goo. With the fix :Immediately upon loading the save I'm greeted by the same guy in the previous picture.Cut another one for good measure. For the record, I chopped down at least 10 other's cultists head and all had the same problem, but I'm faily sure this is enough for confirmation :P
EssArrBee Posted January 30, 2014 Posted January 30, 2014 Okay thanks for that confirmation, good work. More fixes the better as far as I'm concerned. Sent from my iPhone using Tapatalk
Neovalen Posted January 30, 2014 Posted January 30, 2014 Adding to SR:LE tonight. Sent from my XT907 using Tapatalk
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