DoYouEvenModBro Posted January 30, 2014 Posted January 30, 2014 I don't see anything weird' date=' and you know what? I probably shouldn't try to find it :D[/quote']Honestly, I can see Squiggly lines in some of the rocks even without PPR activated. Must just be Vanilla textures. Like I said, not even really noticeable. If you look hard you see what I mean. It's one of those "once you see it...you can't unsee it" kind of things.Â
Octopuss Posted January 31, 2014 Posted January 31, 2014 Well first off let me say that Project Parallax Remastered is the combined version of all my other parallax mods, and I also went through and remastered the parallax maps, hence the name. The gray cubes disable the parallax effect for some of those textures from the original parallax mods because they are either unecessary or were not functional with the early ENB parallax shaders. The reason I used the gray cubes instead of going through the meshes and toggling the shader flags is purely to save a crap load of time and frustration, it already took me 60+ hours to handpaint all the remastered parallax maps for the vanilla version alone.
dunz Posted February 26, 2014 Posted February 26, 2014 Is running just ENBoost setup as described in the STEP guide enough to gain the effects/benefits of these textures? Or are there additional ENB settings that would need to be turned on? My enblocal.ini is set up as follows: [PROXY] EnableProxyLibrary=true InitProxyFunctions=true ProxyLibrary=RCRN_d3d9.dll [GLOBAL] UsePatchSpeedhackWithoutGraphics=true UseDefferedRendering=true IgnoreCreationKit=true ForceFakeVideocard=false [PERFORMANCE] SpeedHack=true EnableOcclusionCulling=true [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [MEMORY] ExpandSystemMemoryX64=true ReduceSystemMemoryUsage=true DisableDriverMemoryManager=false DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=256 VideoMemorySizeMb= EnableCompression=true AutodetectVideoMemorySize=true [WINDOW] ForceBorderless=false ForceBorderlessFullscreen=false [ENGINE] ForceAnisotropicFiltering=true MaxAnisotropy=16 AddDisplaySuperSamplingResolutions=false EnableVSync=true VSyncSkipNumFrames=0 [LIMITER] WaitBusyRenderer=false EnableFPSLimit=false FPSLimit=10.0 [iNPUT] //shift KeyCombination=16 //f12 KeyUseEffect=123 //home KeyFPSLimit=36 //num /      106 KeyShowFPS=106 //print screen KeyScreenshot=44 //enter KeyEditor=13 //f4 KeyFreeVRAM=115 [ADAPTIVEQUALITY] Enable=false Quality=1 DesiredFPS=20.0 [ANTIALIASING] EnableEdgeAA=false EnableTemporalAA=false EnableSubPixelAA=false EnableTransparencyAA=false [FIX] FixGameBugs=true FixParallaxBugs=true FixAliasedTextures=true IgnoreLoadingScreen=true IgnoreInventory=true FixSsaoHairTransparency=true FixTintGamma=true RemoveBlur=false FixSubSurfaceScattering=true FixSkyReflection=true FixCursorVisibility=true
bern43 Posted August 21, 2014 Posted August 21, 2014 (edited) Where should I put this in my install order if I want to add it to step extended? Any tips for adding it in? Reading some of the comments on the mod page it also seems like enboost and parralax have problems running at the same time? Edited August 21, 2014 by bern43
DoYouEvenModBro Posted August 22, 2014 Posted August 22, 2014 I put it at the end, but before anything else that has parallax textures (none of which are in STEP cause parallax requires ENB, which step doesn't use)
phazer11 Posted August 22, 2014 Posted August 22, 2014 I went over to the mod page and asked osmodius if he would do aMidianborn Farmhouse and/or Real Wood textures parallax maps (if he was able to).
hellwisp Posted March 7, 2015 Posted March 7, 2015 I asked this question on nexus forums too but maybe someone here can help me.Parallax isn't working for me at all. The stones on roads look stretched and walls look flat with blurry moss. Is there a setting that has to be enabled for parallax to work? I use Tamriel reloaded and installed the correct version, but this happens even if i have no parallax mods installed.
DanimalTwo Posted March 7, 2015 Posted March 7, 2015 I asked this question on nexus forums too but maybe someone here can help me.Parallax isn't working for me at all. The stones on roads look stretched and walls look flat with blurry moss. Is there a setting that has to be enabled for parallax to work? I use Tamriel reloaded and installed the correct version, but this happens even if i have no parallax mods installed. You need to be using an ENB and have the following under the [FIX] section of your enblocal.ini FixParallaxBugs=true 1
hellwisp Posted March 7, 2015 Posted March 7, 2015 (edited) I checked that before.. also set fixparallaxterrain=true Right now I'm getting fresh install from steam because if that doesn't solve the problem then it's something unrelated to skyrim. Edited March 7, 2015 by hellwisp
DanimalTwo Posted March 7, 2015 Posted March 7, 2015 I checked that before.. also set fixparallaxterrain=true Right now I'm getting fresh install from steam because if that doesn't solve the problem then it's something unrelated to skyrim.FixParallaxTrerrain=false 1
hellwisp Posted March 7, 2015 Posted March 7, 2015 (edited) Got a fresh install. Installed ENB and Changed the enblocal.ini This is what the game looks like on Ultra settings with only Project Parallax Remastered (Not that it matters because it doesn't work)That's in and out of Windhelmhttps://steamcommunity.com/sharedfiles/filedetails/?id=404051602https://steamcommunity.com/sharedfiles/filedetails/?id=404051394https://steamcommunity.com/sharedfiles/filedetails/?id=404051488 Edited March 7, 2015 by hellwisp
DanimalTwo Posted March 7, 2015 Posted March 7, 2015 You need Static Mesh Improvement Mod (SMIM) and ENB for Project Parallax Remastered to work.
hellwisp Posted March 8, 2015 Posted March 8, 2015 You need Static Mesh Improvement Mod (SMIM) and ENB for Project Parallax Remastered to work.I have SMIMI just reinstalled Win7 and Skyrim. Everything still looks flat and in low resolution.
toolbear Posted January 5, 2016 Posted January 5, 2016 You need to be using an ENB and have the following under the [FIX] section of your enblocal.ini FixParallaxBugs=true I've yet to figure out a complete enough mod order to run with proper parallax turned on. Invariably some texture designed for buggy vanilla parallax remains and these just look awful (squiggly lines or overly pitted or just weird distortions). It doesn't matter how great the rest of the world looks, when I come across one of these it just ruins it for me. This is truly going to take a mod or mods that replace (or at least review) every single texture in the game before it's usable for me. Also, the quality of the new parallax textures is real hit and miss with all the current mods. PPR has some great textures and some terrible ones. Same for the Vivid series. PPR also completely replaces the look of some vanilla textures as opposed to just being higher res, proper parallax; one particularly bad case is the fort texture being swapped from a generic rocky surface to one that looks like stone blocks, except at least one fort structure in Helgen the "blocks" looked like they were stacked at a 45 degree angle on a doorway arch so it looked doubly wrong. TL;DR - YMMV, but the texture packs aren't quite there yet for me
Spock Posted January 11, 2016 Posted January 11, 2016 I'm not sure it really in an issue with the parallax maps, afaik it might also be some of the meshes that use the textures. But don't quote me on that.
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