CaBaL Posted July 20, 2013 Posted July 20, 2013 eh,,,,right... grass...and grass transparencies... i've uploaded wrong files...kinda placeholder... sorry..the hurry...lately too much real life work and vodka : / oh on side note.... there's no mod to add snow in whiterun area? i'm doing also clouds and got half an idea ... because seriously having snow in bruma and not in whiterun is weird.....
Korentin Posted July 20, 2013 Posted July 20, 2013 ... is just that i saw many users pulling away their hair because SRO is not available on nexus... and honestly i cannot see the reason.... to make an identical mod...u need photoshop and a photoshop action for sharpening and resize... and time...that's allThat's basically what Starac used to say about other retexture projects ;)Â
EssArrBee Posted July 20, 2013 Author Posted July 20, 2013 Starac used to say that people that made textures from scratch were the ones that were doing it wrong. He was special somehow because he took someone else's work and layered his own on top of it. Anyways, lets bug Cabal about finishing Whiterun (and maybe Daedric armor?), then we can discuss our feelings about touchy modders. I was wondering if the area that leads up to the jail is a mesh problem since the stones stop blending. Here's what I mean:
CaBaL Posted July 20, 2013 Posted July 20, 2013 ... is just that i saw many users pulling away their hair because SRO is not available on nexus... and honestly i cannot see the reason.... to make an identical mod...u need photoshop and a photoshop action for sharpening and resize... and time...that's allThat's basically what Starac used to say about other retexture projects ;) files talk, is not a subjective  thing....or me being a dick (well i'm a dick often... and maybe i'm the incarnation of evil..always bitching around textures lol) but...open the files... just that.... improved render ingame is simply the result of beth work with different size...maybe some enhancement (you cannot imagine how seamless textures are improved if you tile em twice or four time....with 0 effort) nmc works for fo3 and new vegas are proper  projects of this kind ...rest is tweak...hate me... but these are the facts :)
CaBaL Posted July 20, 2013 Posted July 20, 2013 Starac used to say that people that made textures from scratch were the ones that were doing it wrong. He was special somehow because he took someone else's work and layered his own on top of it. Anyways, lets bug Cabal about finishing Whiterun (and maybe Daedric armor?), then we can discuss our feelings about touchy modders. I was wondering if the area that leads up to the jail is a mesh problem since the stones stop blending. Here's what I mean:that's a mesh problem since instead of a mesh with transparencies beth placed a solid one...and clearly my grass placeholder does not help at all.
phazer11 Posted July 20, 2013 Posted July 20, 2013 Starac used to say that people that made textures from scratch were the ones that were doing it wrong. He was special somehow because he took someone else's work and layered his own on top of it. Anyways, lets bug Cabal about finishing Whiterun (and maybe Daedric armor?), then we can discuss our feelings about touchy modders. I was wondering if the area that leads up to the jail is a mesh problem since the stones stop blending. Here's what I mean:I think that's there in vanilla, I'd have to load it up to be sure. I can't right now as it's been storming alot and I never got to finish my Tester install last night (A friend needed to crash at my place since his AC went out and it's still about 80 degrees outside and hotter inside at night)
CaBaL Posted July 25, 2013 Posted July 25, 2013 updated whiterun stuff... fixed the grass mess...lol,added displacement for project parallax users, a couple of new trims (visible mostly in dragonsreach) some work on stairway to dragonsreach, some new wooden parts...like the planks inside tavern (that texture is shared with a LOT of other object...took a bit to find somethig fitting everywhere. i'm quite happy of results so far... fixed the mismatching between city wall and city plaster wall... not perfect but works pretty well. also some work on windows... darkened glow and envmap. another update will contain temple and few missing stuff.
exploiteddna Posted July 25, 2013 Posted July 25, 2013 awesome! thanks so much. i cant wait to look at the grass! hope it rocks! going to get it now meh! it was only offered on 2 servers, both of them outside of north/south america continents lol. so my download is going uberslow right now :D
mothergoose729 Posted July 27, 2013 Posted July 27, 2013 I think cabal is pretty much the most talented and consistent texture artist I have ever seen in the TES modding scene. Just incredible work every time.
phazer11 Posted August 17, 2013 Posted August 17, 2013 They probably don't need optimization, they are made by Cabal after all but... I always extract optimize and compare. If there is no file size difference I'll usually use the one provided by the author.
MontyMM Posted September 7, 2013 Posted September 7, 2013 I have always been very impressed by CaBaL's work, and I'm very pleased to see that he's moving onto landscapes and towns. For my two cents, I wouldn't be concerned about individual textures, or even groups of textures, deviating widely from vanilla, so long as the combined result remains coherent and doesn't take huge liberties with TES architecture, etc. I like things faithful to vanilla in the macro, not the micro. Keep up the good work CaBaL, and I hope you create a full and original replacement for SRO.
DoYouEvenModBro Posted September 11, 2013 Posted September 11, 2013 I have always been very impressed by CaBaL's work, and I'm very pleased to see that he's moving onto landscapes and towns. For my two cents, I wouldn't be concerned about individual textures, or even groups of textures, deviating widely from vanilla, so long as the combined result remains coherent and doesn't take huge liberties with TES architecture, etc. I like things faithful to vanilla in the macro, not the micro. Keep up the good work CaBaL, and I hope you create a full and original replacement for SRO.Where in the install order should I be placing Cabal's roads/bridges and whiterun textures? At the end of Landscape section? It also has to go after project parallax remastered, right?
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