Wormheart Posted June 11, 2013 Posted June 11, 2013 Only one cell contains both the BoS gulls AND the waves from Ambient Seagulls: DaintySloadExterior01 Sounds of Skyrim adds gull sounds to the region sounds with what looks to be a low chance to play 0.01 (out of 1 I presume) so any cell marked with the regions: WeatherCoast, WeatherCoastFog, or SoSWildsAudioExtIceCrackling and also have sounds from BoS or Amb gulls will overlap but I doubt it would sound "unnatural", gulls are very vocal birds.
Freyrgjurd Posted June 11, 2013 Posted June 11, 2013 In that case, we need to make a list of places for me to visit with the three mods on and record the sounds. That way we can better see how they interact, if the "engine sound" will stand up and if we get a gull-party-go-wild in any of them.
Wormheart Posted June 11, 2013 Posted June 11, 2013 So Far: DaintySloadExterior01 - Birds of Skyrim placed sound, Ambient Seagulls Placed Sound and regional sounds from Sounds of Skyrim - The Wilds BrinehammerExterior02 - Birds of Skyrim placed sound and regional sounds from Sounds of Skyrim - The Wilds That is it for Birds of Skyrim, the rest will be SoS and Amb gulls and probably a longer list. I'll edit this post with more. Edit: OK, 71 cells have both the region sounds from SoS and placed sounds from vanilla skyrim (replaced by Ambient Seagulls) only 1 had the waves sound but no region :P Here are 11 cells that have editor ID's (so they can be coc'd to easily) DaintySloadExterior01 [CELL:000091F3] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,29) HelasFollyExterior [CELL:00008E15] (in Tamriel "Skyrim" [WRLD:0000003C] at 12,30) KatariahExterior01 [CELL:00009256] (in Tamriel "Skyrim" [WRLD:0000003C] at -13,26) KatariahExterior03 [CELL:00009276] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,25) OrphansTearExterior [CELL:000091C2] (in Tamriel "Skyrim" [WRLD:0000003C] at -30,31) POINorthernCoast17 [CELL:000091EB] (in Tamriel "Skyrim" [WRLD:0000003C] at -5,29) PrideofTelVosExterior03 [CELL:0000B267] (in Tamriel "Skyrim" [WRLD:0000003C] at 34,26) RavenScarHollowExterior02 [CELL:000091BB] (in Tamriel "Skyrim" [WRLD:0000003C] at -23,31) TestCoast [CELL:00008E7A] (in Tamriel "Skyrim" [WRLD:0000003C] at 4,27) WinterholdCollegeJailExterior [CELL:00005D08] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,38) WinterWarExterior03 [CELL:0000B3A9] (in Tamriel "Skyrim" [WRLD:0000003C] at 42,16)
Freyrgjurd Posted June 11, 2013 Posted June 11, 2013 Edit a few more "critical" locations. Just for a general idea. EDIT: https://www.mediafire.com/download/pe9tsnq9tmuylmn/DaintySloadExterior01.wma DaintySloadExterior01 https://www.mediafire.com/download/zhyk42hyc3f1uhr/BrinehammerExterior02.wma BrinehammerExterior02 https://www.mediafire.com/download/1if1c3oh31vlw15/HelasFollyExterior.wma HelasFollyExterior https://www.mediafire.com/download/bf2uwgtqy0r591b/KatariahExterior01.wma KatariahExterior01 https://www.mediafire.com/download/pp57d7a1p5csdya/KatariahExterior03.wma KatariahExterior03 https://www.mediafire.com/download/e219ue63c3l3td5/OrphansTearExterior.wma OrphansTearExterior https://www.mediafire.com/download/lxc0sewor79qvvg/POINorthernCoast17.wma POINorthernCoast17 https://www.mediafire.com/download/ojkjjwvr2s6ruuw/PrideofTelVosExterior03.wma PrideofTelVosExterior03 https://www.mediafire.com/download/8bhsgilsjx3hshj/RavenScarHollowExterior02.wma RavenScarHollowExterior02 https://www.mediafire.com/download/jh7r3yb4h0mv3b7/TestCoast.wma TestCoast https://www.mediafire.com/download/1olwajbnwobl3nw/WinterholdCollegeJailExterior.wma WinterholdCollegeJailExterior https://www.mediafire.com/download/ojb88yrt3x7a1jd/WinterWarExterior03.wma WinterWarExterior03 I can hear a slight "HUMMM" sound at the second one.
Freyrgjurd Posted June 11, 2013 Posted June 11, 2013 Updated the sounds. All 11+1 cells in there. Just ask anything else if ya need.
Wormheart Posted June 11, 2013 Posted June 11, 2013 I didn't listen to them all, but the ones that I did sound good. I hear what you mean about the second one, must be another ambient sound in that area, I'll try and remember to explore the area for the source if I'm ever there.
Freyrgjurd Posted June 11, 2013 Posted June 11, 2013 It inside a sunked ship. The noise is really low (not easily noticed), and given the location on the map, I would say it is the 'engine' sound.
TechAngel85 Posted July 2, 2013 Posted July 2, 2013 I'm challenging the inclusion of this mod in STEP. It replaces vanilla wave sounds with wave sounds that include seagulls where no gulls are located in the game. This would also make it against Mandate. Any seconds? Thirds?
phazer11 Posted July 3, 2013 Posted July 3, 2013 I've dropped it out of my install for that reason so I'll third it if it matters.
EssArrBee Posted July 3, 2013 Posted July 3, 2013 You could just do some kind of ambiance pack with sound mods that don't make it to Core. This would be one for those people that have 7.1 hooked up or $500 headphones.
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